# EN

Cross The Ages Whitepaper : Explore a fantasy & sci-fi based transmedia ecosystem with blockchain technology, including books, video games, animation, collectibles.

<figure><img src="/files/wttlVAD1p9SV8u7Gtc2W" alt=""><figcaption></figcaption></figure>


# Genesis

{% embed url="<https://www.youtube.com/watch?v=Pdte37tNUDk>" %}
Discovery of the Cross The Ages universe
{% endembed %}

Cross The Ages is an intellectual property (IP) whose essence is based on a mix of three major types of literature: fantasy, science-fiction, and post-apocalyptic.

The clash between these genres is the origin of the conflicts that divide the world of Artellium and its main plotline. Spanning 7 volumes over a period of approximately 10 years, the Cross The Ages saga establishes the foundations of a world plagued by geopolitical and systemic crises echoing our current earthly challenges.

***

## Cross The Ages' goals

Based on our IP, our ambition is dedicated to crossing the boundary between the virtual and the real worlds by offering **Real World Assets (RWA)** products. This gives players the opportunity to not only own digital assets, but to animate and integrate them into the world through concrete actions such as industrial and real estate activities.

Cross The Ages establishes itself as a ReVerse, a place where enthusiasts, investors, developers, artists and players come together to enrich the universe. Together, they will build new community experiences, create innovative games, and contribute to the creation of a bridge that will connect our current world to the virtual world of Artellium.

> "Can human beings live in harmony with themselves and the world around them?"
>
> \
> "How can we sow new imaginations for the future in a world in crisis and turmoil?"

These are the main questions that have driven our writers since the beginning of the Cross The Ages adventure, a universe aiming to have a positive impact on our current crisis-ridden world by asking sometimes taboo questions.

It is for this purpose that Artellium will offer each of its participants the opportunity to explore and develop the ReVerse and connect them with each other with the aim of addressing these questions.

***

## What do the notions of exploration and development mean?

Artellium must be a world where players can, in the long term, generate more wealth than they have invested, thus enabling the development of a complex imaginary society.&#x20;

In traditional games, players often invest considerable time. Cross The Ages takes on the challenge of valuing this playtime. As a player, you will not only enjoy playing but also...

***

## Why is it crucial to make Artellium economically viable?

We aim to develop a society that embodies Artellium and its values to actively and voluntarily promote them in the real world.

In order to fulfill its commitments as a Mission-Driven Company, CTA offers concrete and innovative solutions to reduce the environmental footprint of the gaming industry. To achieve this, CTA has chosen to invest tens of millions of dollars in the clean energy sector to contribute to the energy transition. However, to make transformative investments on a large scale, a productive revenue model is needed for its investors.

We aim to offer investors and players an innovative model that generates profits while fostering positive transformations in society.

> "Any sufficiently advanced technology is indistinguishable from magic."
>
> "All magic is a science whose physical laws await resolution."

<br>


# Lore


# The world of Artellium

<figure><img src="/files/quROS97kSOhVHjvIKq90" alt=""><figcaption></figcaption></figure>

The world of Artellium has seen two rival powers opposing each other for decades: Arkhante, a civilization spread across the entire western part of the continent, endowed with magic and capable of incredible feats, and Mantris, a city-continent where technology is an integral part of daily life for its inhabitants. Between the two enemies lies the Rift, a lawless zone stretching from north to south of Artellium like a natural border. Once known as Solon, it is now a no man's land created following a cataclysm that ended the War of the Heroes.&#x20;

Pranah, a source of energy that can be found in various forms in nature, plays an essential role across the entire continent; it enables mages to express themselves in Arkhante and powers numerous robots and energy sources in Mantris. However, in recent years, its strength has been dwindling, and Arkhantes and Mantris find themselves facing an energy depletion problem, upon which they cruelly depend to sustain their way of life.

<figure><img src="/files/mYfiCGCTkDAEX6PYrVK1" alt=""><figcaption></figcaption></figure>

## Arkhante

The territory of Arkhante is divided into seven regions, known as arkhomes. An arkhome refers to the territory and the arcana associated with a specific type of magic. There are seven known arcana in Arkhante: Nature, Earth, Shadow, Water, Fire, Light, and Air, and each of Arkhante's regions reflects the power, wealth, and culture of one of these arcana.

From the lush forests of Orcunion, home to an incredible array of fantastical creatures, to the arid desert of Massada, to the magical marvel that is Plenition, with its immense tower made of water, the regions of Arkhante symbolize magic at its grandest.\
\
Each region is governed by two significant entities, one representing the arcana and the other the nobility. Thus, mages are the magical representatives associated with a territory, while dynasts are the representatives of the prominent families established on that territory to govern it.&#x20;

These two entities may not necessarily interact with each other but theoretically act for the common good, like two sides of the same coin. They serve the malek (the king) or the malkah (the queen) of Arkhante, when they do not oppose their or her reign.\
\
To assist the sovereign in their or her rule, the Primus, the most powerful entity for each of the arcana, are regularly accompanied by one or more of their disciples, who aid them, whether they be mages or warriors. Any Arkhante citizen can aspire to join a magical college.

There are also various entities spread across the entire territory of Arkhante that wield varying degrees of influence. These include guilds led by potentates, commercial organizations, or quams, who represent the bourgeoisie.

<figure><img src="https://lh7-us.googleusercontent.com/C_nR6NOa-reSA6eZB6VEqGJkF6T1VlczJ8u1BWi7RkAsx2UFPejnUXu5LwgLw4Fdat_wldI3WYTtumDw6voUb-3ltU1pm0NRQ3zdYf_oc5evJOMEF9Q02iyb4PuAgMGEDTAuyUBym-gQiKssTkbGvdg" alt=""><figcaption><p>Sarash, Primus of Fire // Alokah, Dynast of Orcunion</p></figcaption></figure>

***

## Mantris

Mantris, stretching across the entire eastern part of Artellium, is a technologically advanced and highly connected city-continent. Technology is evident at every turn, from the implanted enhancements of its citizens to the towering buildings adorned with fluorescent neon lights and the tech vehicles traversing the streets. Corporations proliferate, and technological domains are as vast as they are numerous, ranging from the development of ultra-sophisticated machines to hybridization. The Noria system is an integral part of Mantris, serving as both a vast connected database for Mantri equipped with a SIT (a microchip implant) and as an authority and control system, never violating the privacy of its users.

Similar to Arkhante and its arkhomes, Mantris has technological families known as techstyles. Techstyles refer to distinct domains within the city-continent. There are also 7: Meditech, Robotic, Chaos, Mantrix, Cybernetic, Order and Genetic.

Each techstyle can occupy entire districts dedicated to them in Mantris: commercial zones, research laboratories, corporations, or residential areas, although most of the time, these techstyles are mixed in the landscape of the city-continent of Mantris.

Citizen-shareholders, commonly abbreviated as "citac" in the Mantri language, may feel affiliated with a particular techstyle based on their lifestyle or experiences, but this does not prevent them from using products or services from other techstyles. All these technologies are naturally more or less used by citacs in their daily lives depending on their needs and desires. On a smaller scale and in dedicated neighborhoods, some activist groups are purists of their techstyle.

The seven techstyles all pursue a common quest, that of a transhumanist "ideal" aiming to surpass the natural human and compete with each other to achieve it.

<figure><img src="https://lh7-us.googleusercontent.com/gUNLx6jZq9zQK8kXLCSyCG95EupYaOFHkMq6JsPhMBYKAxGzVNOx9f6xWkJBqouSUX-hdIFS_uzzjtPC7iZXkdeMsARF-RSXm2szoiURQqg0eiYr_S64jAD72HCjqmXaDxi8bUaSUlKzT7wNHwhrAcQ" alt=""><figcaption><p>Night Market of Recreational Bioosts // Sky Apartments of the Cybers</p></figcaption></figure>

***

## Rift

The lands of the Rift, stretching from north to south of Artellium, were once called Solon and represented the eighth territory of Arkhante. Closest to the border with Mantris, these lands were the main stage of the War of the Heroes between Arkhante and Mantris. A conflict of opinions and ideologies that escalated into a competition of technological weapons and magic. An escalation that deeply worried the citizens of both people of Artellium, and in the face of their fears, the leaders had to find a way to end this seemingly endless war. A simple duel between heroes was supposed to resolve it, to be the final point of these long and bloody battles. The result was the death of the two chosen champions, total uncertainty about who won that day, but above all, a mysterious gigantic explosion culminated the duel, which devastated the former territory of Solon.\
\
Now a lawless and devastated area, the zone took the name Rift and now separates Arkhante and Mantris like a natural border. The former Arkhantes who lived there, for those who were fortunate enough to survive the Blast, are now called the Fort-Gotens and ignored by both powers. The territory sees various clans and groups of people trying to survive as best as they can in the aftermath of the war, of which they are the collateral damage. Smuggling networks abound, and life there is dangerous. Since the great explosion that marked the end of the war, disruptions in pranah are stronger there than elsewhere. Vibradiated zones proliferate, and it is almost impossible to survive there for long for someone who is not native to the Rift.

As if to seal and stay away from this open wound on the world, the two nations have erected a separation between their territory and that of the Rift. Arkhante, by building the Bone Wall. Mantris, by setting up the Dome.

<figure><img src="https://lh7-us.googleusercontent.com/pa9M1gifDHMZAoRi4XfDzGvmPfTKMTHiE-fYTFain9emQ0AGyiC-hRMTFpLk5aqi_qAKlaXWpXiGrvvE-EXRO9Uk5Oj9H_ceEJF75UsK8EK6RM8KWOGYllHQrSzTNb7R1f3DVqNpL3AIuUeThwiPqVA" alt=""><figcaption><p>The Blast, Mysterious Cataclysm</p></figcaption></figure>


# Introduction to the story

## The War of the Heroes

The nations of Arkhante and Mantris have long been embroiled in an ideological war. The escalation of violence and human losses will push the two leaders of the time to find a solution to end this endless conflict.

By mutual agreement, the two nations will send one of their champions to determine the outcome of the war in a duel to the death. Chaka and Faust, respectively champions of Mantris and Arkhante, will clash on the devastated lands of Solon to decide the fate of their nation.

<figure><img src="https://lh7-us.googleusercontent.com/2kIZwgzswTtwcGoKTdHI0HPnjaBNUtxn1AqTQ7H94R0AAFmWoUkBY2e9JjAdSjcaxE0s2nLEqSbkxCWB6BiccD7o-4L-NWkXhCHLADtl9jZO9xTSvFn2RZ53G_5oDpBdb0JIuTiVY9kfUoqYDRZ4DSU" alt=""><figcaption><p>Faust, Former Primus of Shadow // Chaka, Former Legendary of Genetics</p></figcaption></figure>

The outcome of this duel is unknown, and a mysterious explosion called the Blast ravaged the lands of Solon, which will later be called the Rift. This cataclysmic explosion abruptly ends the war, creating a no-man's land zone between Arkhante and Mantris.

<figure><img src="https://lh7-us.googleusercontent.com/fAX8kq4NY90qzd56k-YZwZGvWepdEfRj3aXayv7F6diAjV-t_ZvaryNr6bPaYhfIFZdovteZX_DsxcnLfnIYd-0fGR_Ngjl-Ztja3lBBlNRIMRVfbXLSX_X3LV3hNzzBxEjSpsX8ZWWwMm1J7LG_iAs" alt=""><figcaption><p>The Duel of Chaka and Faust</p></figcaption></figure>

{% embed url="<https://www.youtube.com/watch?v=2kpZ9UnN7SM>" %}
Season 2 Trailer: Mantris
{% endembed %}

***

## The Appologium

For 20 years, the Blast marked the end of the War of the Heroes. Despite the considerable damage and losses suffered, the question of the winner of the duel between Chaka and Faust still haunts both nations. In the hope of providing an answer to this question, an arena is built in the center of the Rift: the Appologium.

It is in this iconic location that champions from both nations come every year to "reinterpret" the mythical duel between Chaka and Faust. This event is called the Aballition and plays a crucial role in diplomatic relations between the two nations. Indeed, the nation winning the Appologium can request a diplomatic favor from the other.

The story of Cross The Ages opens with the ruthless trials of the Appologium. We follow Aurelius, a young Riftian driven by a quest for vengeance who will illegally infiltrate among the Arkhante fighters and attempt to win the Aballition in order to get closer to the malkah, Solis.

On the other side, the Ordinator, spokesperson for Mantris, has set himself a goal: to obtain the diplomatic favor granted to the winner of the Appologium so that Arkhante allows the exploitation of the trisel mines of the Rift, the energy source that powers the city-continent, and which in the near future, could well run out.<br>

<figure><img src="https://lh7-us.googleusercontent.com/izjUSbZtubAbkSdxp3I_sh4oTCyREINgky6QB4bpp2lYMsOgon0PpnPUSOwzTVe94TjQweiEAnz4dA2Nolr4U427mOYKIS2C5ZCfvx5Ij-7FaAsp0VbbN_lmbhAJG9gDf8pRqKfg2uALRPNcfawXcto" alt=""><figcaption><p>The Appologium, Arena of the Rift</p></figcaption></figure>

{% embed url="<https://youtu.be/wxn5a4Ko17I?si=w2aSqWrMDoO74Dn1>" %}
Season 1 Trailer: Arkhante
{% endembed %}


# The Architects of the Universe

The Cross The Ages saga is an unique story conceived and written by a collective of six French authors.

## Arnaud Dollen <a href="#arnaud-dollen" id="arnaud-dollen"></a>

**Main Author / Comic / Fantasy / Science fiction**

<figure><img src="/files/eW1ZunusCBp27MbgNTzP" alt=""><figcaption><p>Arnaud Dollen</p></figcaption></figure>

After graduating as an engineer, Arnaud Dollen expanded his creative horizons by venturing into comic book and novel writing.

His imagination is fueled by his love of cinema and role-playing games, passions he has combined with his interest in science.

In 2010, his collaboration with Jérôme Alquié led to the publication of the comic book series *Surnaturels* (4 volumes published by Delcourt), featuring folklore creatures such as vampires, witches and ghosts. Then, in 2022, still with Jérôme Alquié, he published *Saint Seiya - Time Odyssey*, an original and official arc of the adventures of the Knights of the Zodiac, approved by the Master Kurumada himself.

Today, he is the main author of the *Cross The Ages* saga, surrounded by a prestigious team composed by Alain Damasio, Pablo Servigne, Héloïse Brezillon, Norbert Merjagnan and Fabrice Capizzano.

***

## Alain Damasio <a href="#alain-damasio" id="alain-damasio"></a>

**Author / Screenwriter / Science fiction / Grand Prix de l'Imaginaire**

<figure><img src="/files/1Ltk7smQ2mj8xqSni3b7" alt=""><figcaption><p>Alain Damasio</p></figcaption></figure>

Alain Damasio is a French science fiction and fantasy writer, as well as a "typoet". He writes few but need to get the excellence. He is also co-founder of the video game studio Dontnod (Remember Me, Life is Strange, Lost Records).

In his work, he is inspired by Deleuze and Nietzsche to fuel his concrete struggles and successful novels such as *La Zone du Dehors* and *La Horde du Contrevent*, considered the greatest success of French science fiction in the last 25 years, with over 500,000 copies sold. He has won the Grand Prix de L'Imaginaire three times, notably for *La Horde du Contrevent*, *Serf-Made-Man ?* ou la créativité discutable de *Nolan Peskine* et L*es Furtifs*.

His latest novel, *Les Furtifs*, was named Book of the Year 2019 by Magazine Lire and explores a society of control through social networks. He also created Mantra'ck on Phaune Radio, and in 2021 he published *Scarlett et Novak*, a dive into our dependence on new technologies. More recently, in 2024, *La Vallée du Silicium* was published.

Alain is currently mentoring the *Cross The Ages* saga with Arnaud Dollen, Pablo Servigne, Héloïse Brezillon, Norbert Merjagnan and Fabrice Capizzano.

***

## Fabrice Capizzano <a href="#fabrice-capizzano" id="fabrice-capizzano"></a>

**Author / Emotional Reference**

<figure><img src="/files/zehnmx9Cu7uDRnlK3I52" alt=""><figcaption><p>Fabrice Capizzano</p></figcaption></figure>

Fabrice Capizzano, lived in the landscapes of Vercors (France), takes his inspiration from the nature, and above all from the people he has met throughout his life. Committed to the preservation of our environment, he has been a fervent supporter of causes championed by Greenpeace. His first novel, *La Fille du chasse-neige*, immerses the reader in a world of music, family, and above all in a passionate love story. This book was a true bestseller. His second novel, *Le ventre de la péniche*, solidifies his voice in a wild chase of rock'n'roll anti-heroes.

> *"I love to write instinctively and I draw a lot from the emotions of my unconventional characters, but most of all from the living ones."*

Today, Fabrice is a member of the authors' collective and Emotional Reference of the *Cross The Ages* saga, alongside Arnaud Dollen, Alain Damasio, Pablo Servigne, Héloïse Brezillon, and Norbert Merjagnan.

***

## Héloïse Brézillon <a href="#heloise-brezillon" id="heloise-brezillon"></a>

**Author / Poet / Science Fiction**

<figure><img src="/files/fICvLMO4frhLRq58XF4w" alt=""><figcaption><p>Héloïse Brézillon</p></figcaption></figure>

Héloïse Brézillon is an artist-researcher, science fiction writer, and poet-performer. She leads workshops on poetry, performance, and science fiction, publishes in literary magazines, and performs her texts on stage throughout France (Maison de la poésie, Centre Pompidou Metz, Le Rond-Point, Les Célestins, Points Communs, La ménagerie de verre, La marbrerie...).

In 2018, she co-founded Mange Tes Mots, an association dedicated to promoting contemporary oral poetry in all its forms, organising open stages, writing workshops and collaborative podcasts, welcoming dozens of artists every month.

At the end of 2024, she will publish her first book of poetry, *T3M*, and defend her research and creative thesis exploring the links between science fiction, poetry and sound.

Today, Héloïse is a member of the collective of authors and Character Shaper of the *Cross The Ages* saga, alongside Arnaud Dollen, Alain Damasio, Pablo Servigne, Norbert Merjagnan and Fabrice Capizzano.

***

## Norbert Merjagnan <a href="#norbert-merjagnan" id="norbert-merjagnan"></a>

**Author / Science Fiction / Grand Prix de l'Imaginaire**

<figure><img src="/files/HxjZqNKktVOaDlyqSa2E" alt=""><figcaption><p>Norbert Merjagnan</p></figcaption></figure>

Norbert Merjagnan is a science fiction author, world creator, screenwriter, and playwright.

In 2008, his first novel *Les Tours de Samarante* won the prestigious New Grand Prize of French Science Fiction (Prix du Lundi).

He is the author of about ten short stories, including *Louise ionisée*, nominated for the Grand Prix de l'Imaginaire in 2009, as well as audio fictions, fiction conferences and immersive theater pieces on the theme of space travel, such as #Exoterritoires #Colonies #Drift!

As a screenwriter and script doctor, he brings his expertise to the world of video games, audiovisual and transmedia projects, becoming a key figure in world building! Norbert Merjagnan is the universe consultant within the *Cross The Ages* writing team.

***

## Pablo Servigne <a href="#pablo-servigne" id="pablo-servigne"></a>

**Author / Speaker / Engineer**

<figure><img src="/files/xgKzkomrIrf5WlN6APYe" alt=""><figcaption><p>Pablo Servigne</p></figcaption></figure>

Pablo Servigne identifies himself as an author and independent speaker, sometimes even as an "interdependent researcher". He is interested in various topics, including issues of collapse and mutual aid. Passionate about ecological transition, agroecology, collapsology, and collective resilience, he has co-authored impactful works such as *Comment tout peut s'effondrer : petit manuel de collapsologie à l’usage des générations présentes* (2015) and *Une autre fin du monde est possible : vivre l'effondrement (et pas seulement y survivre)* (2018), *L’entraide, l’autre loi de la jungle* (2019)... and, upcoming in May 2024, *Le Pouvoir du Suricate, Apprivoiser nos peurs pour traverser ce siècle*.

Ph.D. in science from the Université Libre de Bruxelles (ULB) and an agronomist engineer from Gembloux Agro-Bio Tech, Pablo Servigne is one of the pioneers of collapsology, a term he co-created with Raphaël Stevens to refer to the "science of the collapse of industrial civilization".

Today, Pablo Servigne is a member of the collective of authors and Ecosystem and Geopolitical Relations Referee of the *Cross The Ages* saga, alongside Arnaud Dollen, Alain Damasio, Héloïse Brezillon, Norbert Merjagnan, and Fabrice Capizzano.

***

<figure><img src="/files/WjU6iYzXKm7iApofIrfZ" alt=""><figcaption><p>Sami Chlagou and Richard Esteve with the writers Fabrice Capizzano, Héloïse Brézillon, Pablo Servigne, Arnaud Dollen, Alain Damasio, and Norbert Merjagnan.</p></figcaption></figure>


# Products


# Books


# About

<figure><img src="/files/ohSsU6tNHCSPZiTVdMn5" alt=""><figcaption></figcaption></figure>

Immerse yourself in the heart of a fascinating epic that transcends the boundaries between fantasy, science fiction, and post-apocalyptic with Cross The Ages. This saga, comprising of 7 books spread over a decade, begins with the first installment, "La Rune et le Code," available in bookstores starting April 10, 2024, followed by the second one later in the same year, in over 500 points of sale.

The Universe of Cross The Ages, shaped by the words of Arnaud Dollen, the lead author, and his team, The [Architects of the Universe](/whitepaper/en/lore/the-architects-of-the-universe), serves as the foundation for a diverse range of products, games, films/series, and much more. Whether you are an avid gamer, a passionate cinephile, or a seasoned reader, the Universe of Cross The Ages welcomes you into its captivating depths.

This saga is not simply a series of books, but rather a chorus of voices that explores a multitude of perspectives, avoiding any conventional dualism. The complex characters present varied personalities and deep stakes, intertwining grand intrigues for the universe of Artellium and poignant personal quests.

At the heart of the plot lies the evocative quote: "Any sufficiently advanced technology is indistinguishable from magic." This phrase resonates throughout the civilizations of Arkhante, steeped in magic, and Mantris, guided by ultra-connectivity. Together, they must overcome their fundamental differences to present a united front in the face of an imminent resource crisis.

However, the Rift, a barren desert resulting from their previous confrontation, continues to divide these civilizations. The inhabitants of Artellium are faced with an existential challenge: to find a harmonious balance with their neighbors, their environment, and the vast world around them.


# First Volume: La Rune & le Code

## La Rune & le Code <a href="#h_01hpktmqbn8k51kg7mxmx13xan" id="h_01hpktmqbn8k51kg7mxmx13xan"></a>

<figure><img src="/files/6sVb0bt0H2sporOfXhCe" alt=""><figcaption><p>Cross The Ages Volume 1: La Rune &#x26; le Code / Sortie 10 Avril 2024</p></figcaption></figure>

After a long wait, Cross The Ages' universe will lay its foundations in bookstores worldwide, starting with French-speaking countries on April 10th!

Translated into ten different languages, distributed by Hachette, and published by Bragelonne, a renowned publishing house among fans of fantasy and science fiction, the world of Artellium is now poised to come to life. Under the pen of the talented Arnaud Dollen and the direction of Alain Damasio, supported by renowned writers Pablo Servigne, Héloïse Brézillon, Norbert Merjagnan, and Fabrice Capizzano, the world of Cross The Ages has continued to evolve until the culmination of their work on April 10th.

This highly anticipated event resonates both as a culmination for the Cross The Ages project and a true starting point for planetary expansion.

"The Rune and the Code," which tells a dystopian story blending fantasy and science fiction, is now ready to leave its mark on a whole generation of readers through its thrilling tales and endearing characters. A true mirror of our current society, the story of the first book depicts a fractured world torn between two ideologies, torn apart by power struggles and growing energy problems; a work that encourages reflection and finds an echo in each of us.

Already available for pre-order on Amazon, the first of the seven volumes of the saga quickly rose to number 1 in sales shortly after its release, testifying to the anticipation of the fans from the very beginning. In France alone, no less than 500 points of sale will be stocked to distribute this epic with ambitious aspirations.

A first edition in French with a print run of 25,000 copies and a possible reprint of an additional 25,000 units expresses the publisher's full confidence in the project built by Sami Chlagou and Richard Esteve. Already captivated by the Cross The Ages adventure, Hachette wished to publish the first two volumes as early as 2024! While "The Rune & the Code" is not yet in the hands of readers, the release of the second book is scheduled for December of this year, and the third volume is expected to invade bookstores in 2025.

For those most eager for the story, who were able to discover the Cross The Ages universe last year through a few chapters made available to them, the physical versions will be supplemented with additional passages to immerse readers even further in the richness of the world of Artellium!

Fans of special editions will not be left out, as a collector's edition is also planned. Reserved for owners of mint passes (a digital item only available inside packs of the first series of Cross The Ages cards), this numbered limited edition is expected to be available soon and is likely to become an indispensable collectible for fans! A valuable asset that is sure to become a must-have for any collector.

<figure><img src="/files/GxMfZczO2RY5eENsYzXf" alt="" width="563"><figcaption><p>WIP - Cover of the Prestige Edition</p></figcaption></figure>

<figure><img src="/files/ZKDcz7jUvYQezZzJMy2S" alt=""><figcaption><p>WIP - Concept of Prestige Edition book</p></figcaption></figure>


# Roadmap

<figure><img src="/files/haXDcJsJTg5zVaQVVTLn" alt=""><figcaption></figcaption></figure>


# TCG


# About

<figure><img src="/files/4WaAo8CH9DecM90TVH8U" alt=""><figcaption><p>Cross The Ages: TCG</p></figcaption></figure>

Cross The Ages: TCG is a free-to-play card game based on the Cross The Ages (CTA) universe developed on Unity. It has been deployed since March 2023 on PC, Mac, Android, and iOS platforms.

This game features characters from Artellium, the world of Cross The Ages.&#x20;

The goal of the TCG is to provide an accessible, fun, innovative, and evolving game over several years where players will be in control of the economy. Whether you are a player who enjoys strategy, player-versus-player combat, or simply collecting and trading cards, you will have the choice.


# Gameplay

<figure><img src="/files/PPW7BgSDQ7yq9zN5hR27" alt=""><figcaption><p>Cross The Ages: TCG</p></figcaption></figure>

The Cross The Ages TCG is built around 4 main elements:

* Cards
* Heptagram
* Card Deck
* 4x4 Game Board

Upon creating an account, the player is immersed in Adventure mode where they will discover the basics of a game, including:

## **Cards**

* Type
* Power
* Element
* Faction
* and other secondary characteristics such as Rarity, Advancement, Rank, etc., which can alter power.

## **Heptagram**

* Priorities (advantages/disadvantages)
* Affinities
* Trinities
* Alliances

## **Deck**

* 30 cards
* maximum power of 15,000
* General
* Special Ability
* **Game Board :**&#x20;
  * 16 slots arranged in a 4x4 grid
  * Shared by 2 players
* Game Flow :&#x20;
  * 16-turn game or until the first player reaches the score.
  * 1 card placed on the board per turn.
  * Capturing cards.
  * Chaining captures.
  * Scoring points/Inflicting damage.

<figure><img src="/files/AvjZc3abi581lfcYTr3s" alt=""><figcaption><p>Cross The Ages: TCG - Deck &#x26; Heptagram</p></figcaption></figure>

Throughout the Adventure mode, the player discovers key characters of the story and gradually acquires cards to enhance their deck and progress in the game, unlocking new options along the way.

The gameplay of the game aims to be accessible, situated midway between board games and conventional TCGs.

There are two game modes: Adventure mode, as presented above, allows players to discover and play against a computer to understand the basics, while Arena mode offers a more competitive spirit by challenging other CTA players. Are you ready to challenge the best players of Artellium?

In Arena mode, players can choose to play ranked matches to compete against opponents of similar skill levels and climb the leaderboard to earn exclusive rewards.

Throughout the duels, players accumulate a certain number of cards and resources that allow them to improve their cards through crafting.

<figure><img src="/files/5zSuoQ98R0RZVLaDJjez" alt=""><figcaption><p>Cross The Ages: TCG - Board &#x26; Heptagram</p></figcaption></figure>

***

Although the gameplay designed between 2021 and 2022, with adjustments in 2023, has clear advantages, it also has some drawbacks.

Indeed, certain mechanics were added to diversify the games, but while they brought depth, they also introduced complexity.

Starting from 2024, we decided to adopt an approach aimed at simplifying the game without compromising its depth, and even deepening it further.

In 2023, we had envisioned a complex system involving a heptagram with 21 attributes interacting differently according to factions, but we decided not to pursue this path. \
Instead, we opted for an approach where we retain only 7 elements and overlay the 3 factions. This allows players to assimilate 3 new concepts, for a total of 10 notions, instead of the previously planned 21 or more.

This decision perfectly illustrates the philosophy we have adopted for the future development of the game.&#x20;

Therefore, we prefer to proceed cautiously, taking the time for thoughtful iterations, even if it means questioning some fundamental aspects already in place.

Here are the different steps for this renewal:

## Step 1

* Simplify the heptagram from 21 traits to 7 elements + 3 factions
* Add interaction between factions (Alliance)
* Add Special Abilities specific to each Collection (2 for Mantris, 1 for Watch Dogs)

## Step 2

* Remove the Leader system
* Allow Special Abilities to be played on any card in player's hand
* Remove the Trinity system
* Adjust the chain capture effect
* Change the scoring system to a health points system
* Revise the damage system for a more direct and impactful approach

## Step 3

* Remove the power limit of a deck
* Use a dynamic cost system during the game

## Step 4

* Iterate on a different approach to the game, which will coexist with or replace the existing one

Additional details regarding the timelines are included in the [roadmap](/whitepaper/en/products/tcg/roadmap).&#x20;

Although we are confident in these changes, please note that they are neither exhaustive nor definitive to maintain some flexibility.&#x20;

We want to emphasize that we are open to all possibilities to successfully carry out this overhaul, including exploring concepts such as:

* The possibility of not playing a card during a turn to save resources
* The ability to play multiple cards per turn if resources allow
* And even the elimination of the concept of turns, allowing both players to play in real-time

It is important to note that, as part of these iterations, we expressly refrain from modifying existing cards. Therefore, the power of the cards will remain unchanged.

If in the future an adjustment is necessary, we will always make sure to respect the hierarchy of the cards among themselves.

<figure><img src="/files/g2mbkGofS71WBQXjXmLj" alt=""><figcaption><p>Cross The Ages: TCG - Dashboard</p></figcaption></figure>


# Cards

## Attributes

Cards in Cross The Ages: TCG represent characters from the various factions of the lore: Arkhante, Mantris, and Rift.&#x20;

Each card has an element and a power. Other characteristics such as rank and grade exist.\
The player can evolve his cards through crafting.

They are divided into 5 rarities:

* Common
* Uncommon
* Rare
* Ultra Rare
* Mythic

And supplemented by 3 additional rarities:

* Special Rare: Hybrid card&#x20;
* Exclusive: Alternative artwork&#x20;
* Unique: Only one copy of card

Finally, there is a cosmetic feature, approximately 10% of the cards are Foil (shiny).

<figure><img src="/files/PsBVV8LzdA7ayZNsrg95" alt=""><figcaption><p>Cross The Ages: TCG - Cards</p></figcaption></figure>

***

## The status

In order to cater to different types of players, the cards exist in three status:

* Static cards are mostly obtained through in-game rewards.
* Flex cards are mostly purchased in the store. A player can transform them into Static or Eternal cards.
* Eternal cards are blockchain cards in the form of NFTs. Primarily obtained by transforming Flex cards through the mint action. They can also be bought/sold to other players.

All of these cards can be used within a Deck to play a game.

<figure><img src="/files/Ed12xQYfbQjeVuqFIGSD" alt=""><figcaption><p>Cross The Ages: TCG - Formats</p></figcaption></figure>

***

## Crafting

### Power Up&#x20;

Power Up allows you to upgrade a Standard card and make it more powerful by increasing its rank.

For this, other Standard cards must be sacrificed.

***

### Awakening <a href="#h_01hf8zgxy3j77vbws871a3j5kc" id="h_01hf8zgxy3j77vbws871a3j5kc"></a>

Awakening allows you to create an Alternative card from a Standard card that has been enhanced to its maximum rank.&#x20;

During awakening, the standard card is burned, and in exchange, you receive a new card with new artwork and a new power determined by its Grade, the card in Alternative version.&#x20;

The grade of an awakened card is random and can be C, B, A, or S. S being the rarest and most powerful.

***

### Merge

Merge allows you to create Combo cards from Alternative cards.

These cards are the most powerful in the game.

<figure><img src="/files/SSOlPnyzdQDl2lwchk9j" alt=""><figcaption><p>Cross The Ages: TCG - Power Up &#x26; Awakening &#x26; Merge</p></figcaption></figure>

***

## Crafting Evolution

Crafting is highly appreciated by players. Just like the gameplay, it will also undergo some adjustments.&#x20;

In 2024, the following modifications will be made:

* Open crafting to Static cards
* Introduce the Stone system for Power Up
* Trisel will only be required for Eternal cards
* The Awakening probabilities of a card will be simplified
* Merge probabilities will be proportional based on Grades
* All cards (Standard, Alternative, Combo) can be recycled into Stones


# Collections

<figure><img src="/files/nDjnOP42BgMemZl5Yfhi" alt=""><figcaption><p>Cross The Ages: TCG - Collection</p></figcaption></figure>

You can find all the collections in detail on the Cross The Ages Portal.

The first 3 seasons provide a wide range of cards for each faction: Arkhante, Mantris and Rift.

Starting from the fourth season, all factions will be equally represented as we will base the theme on an event from the Lore.


# S01 - Arkhante


# Arkhante Collection

## The Arkhante Collection <a href="#h_01h8p5aw0q2mp7m2kc98nz4256" id="h_01h8p5aw0q2mp7m2kc98nz4256"></a>

<figure><img src="/files/a8msaXEHKZjU6dbXfUkw" alt=""><figcaption></figcaption></figure>

## Arkhante Card NFT Supply <a href="#h_01h8p5bv7d2fcpkngngsyh00ae" id="h_01h8p5bv7d2fcpkngngsyh00ae"></a>

In the CTA universe, NFT cards are represented by **Eternal cards**. Depending the rarity, a maximum supply for each card exists:

<figure><img src="/files/MCXDOoyMVfWRz1rMEga9" alt=""><figcaption></figcaption></figure>


# Arkhante's Timeline

## Presale Date <a href="#h_01h938srm5xqtw9bapyd42g7k5" id="h_01h938srm5xqtw9bapyd42g7k5"></a>

**Start**: April 8, 2022

**End**: June 3, 2022

***

## Opening of Premium Packs <a href="#h_01h95hzx0d26hr97t9zhsekt70" id="h_01h95hzx0d26hr97t9zhsekt70"></a>

**Start**: September 23, 2022

**End**: Until sold out

***

## Duration of Arkhante Season 01 <a href="#h_01h95hzx0dbwfbpb0v3kvy2g6d" id="h_01h95hzx0dbwfbpb0v3kvy2g6d"></a>

**Start**: September 23, 2022

**End**: October 25, 2023, 8.00 am UTC

***

## Card Mint Period <a href="#h_01h95hzx0dzr0tsvjc9vx0v7tf" id="h_01h95hzx0dzr0tsvjc9vx0v7tf"></a>

**Start**: September 23, 2022, 6.00 pm UTC

**End**: March 29,  2024, 6.00 pm UTC&#x20;


# Arkhante Packs

Five card packs are available during the Arkhante season: [Standard Pack](#h_01h8p59nhsh0w3dm5cr7brm5rk) / [Apprentice Pack](#apprentice-pack) / [Disciple Pack](#disciple-pack) / [Primus Pack](#primus-pack) / [Legacy Pack](#legacy-pack).

## Standard Pack <a href="#h_01h8p59nhsh0w3dm5cr7brm5rk" id="h_01h8p59nhsh0w3dm5cr7brm5rk"></a>

Standard Packs were offered as giveaways. They contain 20 NFT cards and 20 CTA tokens.

On the 20 cards, you have a 1 in 12 chance of getting a Mythic card.

<figure><img src="/files/pu2HPpuqpFtYXMQ1N664" alt=""><figcaption></figcaption></figure>

## Apprentice Pack

**Apprentice Packs** are part of the CTA Premium pack family. They have the main advantage of containing a **red mint pass**.

It is important to mention that when opening a Premium pack, there is a 1% chance of getting a **Golden mint pass**.

Also, the first 10,000 opened Premium packs had the chance to receive the **SR combo card Hannibal & Honora**, (max. supply: 10,000), so it is not possible to get it anywhere else other than the marketplace today. The Hannibal & Honora card brings you an airdrop of an equivalent card on every new season (full details [here](/whitepaper/en/products/tcg/collections/s01-arkhante/sr-combo-hannibal-and-honora-hh)).

<figure><img src="/files/SM8fcXYrspJPeE9HlEfQ" alt=""><figcaption></figcaption></figure>

## Disciple Pack

Just like the Apprentice packs, the **Disciple** packs are part of the **Premium** pack family. They contain a **green mint pass**.

There is still a 1% chance of getting a **Golden mint pass**.

The **SR combo card Hannibal & Honora** was also available in the first 10,000 opened Premium packs. The Hannibal & Honora card brings you an airdrop of an equivalent card on every new season (full details [here](/whitepaper/en/products/tcg/collections/s01-arkhante/sr-combo-hannibal-and-honora-hh)).

<figure><img src="/files/usv6HLDJdXypTsQF9fRQ" alt=""><figcaption></figcaption></figure>

## Primus Pack

The Primus packs contain a greater number of cards than their friends, and a **blue mint pass.**

As previous packs, there is still a 1% chance of obtaining a **Golden mint pass**.

The **SR combo card Hannibal & Honora** was also available in the first 10,000 opened Premium packs. The Hannibal & Honora card brings you an airdrop of an equivalent card on every new season (full details [here](/whitepaper/fr/produits/tcg/collections/s01-arkhante/sr-combo-hannibal-and-honora-hh)).

<figure><img src="/files/WusLzWKYAg7RFqRnwwWU" alt=""><figcaption></figcaption></figure>

## Legacy Pack

Legacy packs, the famous first packs ever issued, have its own story. Victims of a blockchain error, it becomes the most in-demand CTA asset. They are highly prized for all the in-game benefits they bring and the awesome **Legacy mint pass**.

<figure><img src="/files/pt0rr4nSqjcEusCgagnb" alt=""><figcaption></figcaption></figure>

Just like the Apprentice, Disciple, and Primus packs, you have a 1% chance of getting a mint pass, not Golden, but **Golden Legacy**...the Holy Grail of mint passes!

The Legacy pack cannot be played on its own. It can be opened by combining it with another Premium (Apprentice, Disciple, Primus) or Standard pack, which gives it substantial bonuses. Upon opening, you can obtain one of the **7 levels** presented below. This means you can add from 2,720 to 43,600 CTA tokens, as well as free mints.

### **L1**

* 1 Legacy or Golden Legacy mint pass (1% chance)
* 2,720 CTA
* 480 Free Mint
* 1 Solis Emote

### L2

* 1 Legacy or Golden Legacy mint pass (1% chance)
* 4,080 CTA
* 960 Free Mint
* 1 Solis Emote

### L3

* 1 Legacy or Golden Legacy mint pass (1% chance)
* 5,080 CTA
* 960 Free Mint
* 1 Solis Emote

### L4

* 1 Legacy or Golden Legacy mint pass (1% chance)
* 6,440 CTA
* 960 Free Mint
* 1 Solis Emote

### L5

* 1 Legacy or Golden Legacy mint pass (1% chance)
* 7,800 CTA
* 1,440 Free Mint
* 1 Solis Emote

### L6

* 1 Legacy or Golden Legacy mint pass (1% chance)
* 12,160 CTA
* 1,440 Free Mint
* 1 Solis Emote

### L7

* 1 Legacy or Golden Legacy mint pass (1% chance)
* 43,600 CTA
* 1,920 Free Mint
* 1 Solis Emote


# Arkhante Chests

The chests were available from the start of Season 01 Arkhante. Those marked **'Early'** on the [marketplace](https://www.crosstheages.com/portal/marketplace/products/direction=asc\&orderBy=buy_quantity_with_fees\&researchQuery=\&tokenType=CHEST) have a higher chance of containing higher level UR and M cards: C-66.67%, UC-15.28%, R-11.11%, UR-5.56%, and M-1.39% compared to C-55.25%, UC-33.67%, R-9.33%, UR-1.33%, and M-0.417% under normal circumstances.

## In the Main Store

### Basic <a href="#h_01h92htt182p6ppw3ryfbyabt8" id="h_01h92htt182p6ppw3ryfbyabt8"></a>

The **Basic** chest was available in-shop until October 25, 2023:

<figure><img src="/files/6N38gEwDHyHQHY9lnmwP" alt=""><figcaption></figcaption></figure>

### Super <a href="#h_01h92jjrcfsyzqj2h2hyrf4j51" id="h_01h92jjrcfsyzqj2h2hyrf4j51"></a>

The **Super** chest was available in-shop until October 25, 2023:

<figure><img src="/files/pG3CX8yhOfCZW6VyYQK2" alt=""><figcaption></figcaption></figure>

### Extra <a href="#h_01h92jk2qs4b7zaadbqpztzscz" id="h_01h92jk2qs4b7zaadbqpztzscz"></a>

The **Extra** chest was available in-shop until October 25, 2023:

<figure><img src="/files/n70TuCX6iMGJBjLCRLn6" alt=""><figcaption></figcaption></figure>

### Mega

The **Mega** chest was available in-shop until October 25, 2023:

<figure><img src="/files/iX5Kskw5Nzl26nKdYyUv" alt=""><figcaption></figcaption></figure>

### Ultra

The **Ultra** chest was available in-shop until October 25, 2023:

<figure><img src="/files/54khbClazL8wiuCa1LOx" alt=""><figcaption></figcaption></figure>

### Omega

The **Omega** chest was available in-shop until October 25, 2023:

<figure><img src="/files/dvDH4o1ZoVnjcJkoBA6B" alt=""><figcaption></figcaption></figure>

### Neo

The **Neo** chest was available in-shop until October 25, 2023:

<figure><img src="/files/ulDgpDKAXMx0ro8SDSoG" alt=""><figcaption></figcaption></figure>

## Event Chests

These chests were available during a short time, during an in-game event. You will find exclusive event cards inside the event chests.

### In the Event Store

#### **Halloween Neo Chest**

Halloween 2022 was the first in-game CTA event. As an **Early** chest, it contains a higher number of UR and Mythic cards. It is the only one do not contain an exclusive card.

<figure><img src="/files/JSn7uk8UFNJ4IuVTKmis" alt=""><figcaption></figcaption></figure>

#### **Christmas Neo Chest**

The Element of **Air** is featured here. As an **Early** chest, it contains a higher number of UR and Mythic cards. The **exclusive card** **Locke** in standard or alternative, non-foil, or foil version is available inside. It is the first one of a long series that we know today.

<figure><img src="/files/os2gKZp5tkQmGJblcSTH" alt=""><figcaption></figcaption></figure>

#### Chinese New Year Chests

The Element of **Fire** is featured here. During the 2023 Chinese New Year, two event chests were available: an Omega and a Neo.

&#x20;

* **Chinese New Year Omega Chest**

Being an **Early** chest, it contains a higher number of UR and Mythic cards. **The exclusive card Phoenix** in standard or alternative, non-foil, or foil version is available inside.

<figure><img src="/files/z3EcsHENQ96umd2SlRBZ" alt=""><figcaption></figcaption></figure>

* **Chinese New Year Neo Chest**

Being an **Early** chest, it contains a higher number of UR and Mythic cards. Just like its little brother Omega, **the exclusive card Phoenix** in standard or alternative, non-foil, or foil version is available inside.

<figure><img src="/files/33RXbBKa5AwSWupuBEWY" alt=""><figcaption></figcaption></figure>

#### **Arkhante Event Neo Chest**

The Element of **Light** is featured here. Being an **Early** chest, it contains a higher number of UR and Mythic cards. This chest has the unique ability to contain one of the **4 exclusive cards Astrid, Griffin, and Giant Eagle** in standard or alternative, non-foil, or foil version, and their **combo Giant Eagle & Griffin**.

<figure><img src="/files/8TVC0SU0b4xhWTjidWRs" alt=""><figcaption></figcaption></figure>

#### **Easter Neo Chest**

The Element of **Nature** is featured here. **The exclusive card Kobold** in standard or alternative, non-foil, or foil version is available inside.

<figure><img src="/files/nxzxmqiFKpwRmu9mZmCP" alt=""><figcaption></figcaption></figure>

#### **Reborn Neo Chest**

The Element of **Chaos** is featured here. **The exclusive card Skeleton** in standard or alternative, non-foil, or foil version is available inside.

<figure><img src="/files/wPmePp77wSN8fbGFRofu" alt=""><figcaption></figcaption></figure>

#### **Rising Suns Neo Chest**

The Element of **Earth** is featured here. **The exclusive card Hanzo** in standard or alternative, non-foil, or foil version is available inside.

<figure><img src="/files/DLKhIGwwEeY5tmmhPIRi" alt=""><figcaption></figcaption></figure>

#### **Plenition Neo Chest**

The Element of **Water** is featured here. **The exclusive card Lena** in standard or alternative, non-foil, or foil version is available inside. Plenition is the last event of Arkhante Season 01.

<figure><img src="/files/0HbW6hV3LwEo9TELyx9c" alt=""><figcaption></figcaption></figure>

### Reward Chests <a href="#h_01h8p5hkh6kmg095x4hsq4y6tp" id="h_01h8p5hkh6kmg095x4hsq4y6tp"></a>

These reward chests were available once the level 50 was reached during the Event.

#### **Christmas**

For Christmas 2022, the CTA team wanted to give us a little gift in their own way by including already [powered up](/guide/en/tcg/crafting/01-power-up) cards in the Christmas chest. **The Exclusive Card of Locke is also available.**

<figure><img src="/files/bRvXboJVpb95iTPRNHZ4" alt=""><figcaption></figcaption></figure>

#### **Lunar (Chinese New Year)**

As the Christmas Chest, **the Lunar Chest has an Exclusive card, the Phoenix card**.

<figure><img src="/files/yv5WyYDcno73gkuR8EC9" alt=""><figcaption></figcaption></figure>

#### **Arkhante**

<figure><img src="/files/LQ96lmnDCg824jURLr6y" alt=""><figcaption></figcaption></figure>

#### &#x20;**Easter**

<figure><img src="/files/kIdffpeipeAJGrLl7TwB" alt=""><figcaption></figcaption></figure>

#### **Reborn**

<figure><img src="/files/C1DnenMXE0kAcWaYnAui" alt=""><figcaption></figcaption></figure>

#### **Rising Suns**

<figure><img src="/files/GTqXY3aEvIUF5DjnqOiH" alt=""><figcaption></figcaption></figure>

#### **Plenition**

<figure><img src="/files/Q6RQ4zQEeIPdVHMCatww" alt=""><figcaption></figcaption></figure>

## Physical Event Chests

These chests were available during a physical event that the CTA team was invited to. They can be purchased in-store for the duration of the event. These chests contain cards but not only. You will also find cosmetics, banners, avatars, emotes made only for the event and Exclusive Cards Shards as well.

### NFT.NYC (New-York, USA)

The contents of the NFT.NYC chests purchased on the **marketplace** are in NFT form, except cosmetics which will have to be minted after opening.

<figure><img src="/files/XGaWr875z6Yzceqiu0o6" alt=""><figcaption></figcaption></figure>

### NFTokyo (Tokyo, Japon)

The NFTokyo is the first chest containing digital card shard  to claim **Ruby** Exclusive Card. Note that the contents of the NFTokyo chests purchased on the **marketplace** are in NFT form, except cosmetics and shards which will have to be minted after opening.

![](/files/G13WFV5AB7HVzGuuhM7I)

### EthCC (Paris, France)

In the EthCC chest, you will find digital **shards** for the exclusive **Kraken** card. Note that the contents of the EthCC chests purchased on the **marketplace** are in NFT form, except cosmetics and shards which will have to be minted after opening.

![](/files/5eQcPvaFf6tcscLfoZY6)

### KBW (Korea)

In the KBW (Korea Blockchain Week) chest, you will find digital **shards** for the exclusive **Harpy** card. Note that the contents of the KBW chests purchased on the **marketplace** are in NFT form, except cosmetics and shards which will have to be minted after opening.

![](/files/L5wFt78VOkEg0tCm05fl)

## Mission Chests

### **Victory Chests**

Victory chests are **rewards** for each of your victories (up to the available inventory slots). A cooldown period was set up before opening. It was also possible to **recycle** the chest for Trisel.

<figure><img src="/files/zt2WBjnvoGoNeWjZ2Trs" alt=""><figcaption></figcaption></figure>

### **Daily**

This chest was available every day after completing all your daily quests.

<figure><img src="/files/yCjB32RRhlERaNCpWYpX" alt=""><figcaption></figcaption></figure>

### **Weekly**

Weekly chests were available every week. The tier (the first being T1) depended on the number of quests you had have to complete. The T3 level chest was claimed once all the weekly quests have been validated, but 2 of them were offered to you. If you did 22 out of 24, it was validated!

<figure><img src="/files/XZts2W1PxTnMyOLMhnIM" alt=""><figcaption></figcaption></figure>

## Other

### Bored Edition Chest

The Bored chest is a limited edition of 1,000 copies. It has the same features than the [Basic chest](#h_01h92htt182p6ppw3ryfbyabt8) with a bonus of **20 CTA tokens** inside.

<figure><img src="/files/9XQSWHBG46RggNXay7wb" alt=""><figcaption></figcaption></figure>


# SR Combo - Hannibal & Honora (HH)

## Introduction

<figure><img src="/files/iWZtGcQ3zpoa6ZvAcrVt" alt=""><figcaption></figcaption></figure>

The Hannibal & Honora card is a Special Rare (SR) Combo card from [the Season 01 - Arkhante](https://whitepaper.crosstheages.com/whitepaper/en/products/tcg/collections/s01-arkhante/arkhante-collection). It was possible to get it by opening the first 10,000 [Premium packs](https://whitepaper.crosstheages.com/whitepaper/en/products/tcg/collections/s01-arkhante/arkhante-packs) of Arkhante. Today, it is only available on the secondary market, on the [marketplace](https://www.crosstheages.com/portal/marketplace/products). The supply of 10,000 has been reached.

But why dedicate an entire article to this card? Certainly, it is the very first SR card of the first season... but what else?

## Airdrop of similar SR combo <a href="#h_01hddm6e8hp7f54cgyvgk2jce3" id="h_01hddm6e8hp7f54cgyvgk2jce3"></a>

If you are the owner of a Hannibal & Honora SR Combo card today, you will have the chance to receive, free of charge as an airdrop, the equivalent SR Combo card with the same attributes for each new season of the TCG.

Example: I have the Hannibal & Honora card, Grade A, number 226. For the Season 02 - Mantris, I receive the SR Combo Grade A card, with the number 226 as well and the corresponding element:

<figure><img src="/files/YC6NpHOiJu1N6tap08N9" alt=""><figcaption></figcaption></figure>

The Hannibal & Honora card could greatly enhance your experience in [Arise](/whitepaper/en/products/arise), as SR cards play an important role in the land attack/defense system.


# Arkhante SR Cards & Elementary

## Introduction

SR cards are highly sought after by the CTA community because they have the ability to create the **most powerful card** in the corresponding collection, the **Elementary card**, through the fusion of alternative versions. For S01 - Arkhante, the Elementary card is **Arkhel, The Unborn**, with a power of 745 at grade S.

SR cards also play an important role in the **attack/defense system** of Lands in [Arise](/whitepaper/en/products/arise).

Standard SR cards are power cards between Rare and Ultra Rare that are only available through a **weekly airdrop** based on CTA token staking conditions in a **pool** or **mint pass**. All information regarding staking requirements is available directly on the [CTA Portal](https://crosstheages.com/portal/staking/information). Once the airdrop is complete, the cards will be available on the [secondary market](https://crosstheages.com/portal/marketplace/products/direction=asc\&orderBy=buy_quantity_with_fees\&rarities=SPECIAL_RARE\&researchQuery=\&tokenType=CARD).

## Collection SR S01 - Arkhante

<figure><img src="/files/Qlc60BcwwdIWbWtmORlp" alt=""><figcaption></figcaption></figure>


# Souvenirs Cards

At the beginning of Cross The Ages, a currency called Pranah was available to purchase assets and booster packs in-store (until June 2024). Souvenir cards were offered for the purchase of Pranah bundles. They came in three grades: C, B, and A, with a 10% supply of foil versions. A complete collection consists of 100 cards.

Since Pranah is no longer available, these souvenir cards have reached their maximum supply and have become a unique product of Cross The Ages that enthusiasts have been able to acquire with pleasure. Today, they are only available on the [secondary market](https://crosstheages.com/portal/marketplace/products/direction=asc\&orderBy=buy_quantity_with_fees\&researchQuery=\&tokenType=SOUVENIR_CARD).

You may have noticed that some cards are combined to form a mural, like this one in Grade A:

<figure><img src="/files/gpk33JaPcFJPjkmclBtS" alt=""><figcaption></figcaption></figure>

Are there other combinations? 😉


# S02 - Mantris


# Mantris Collection

## Mantris Collection <a href="#h_01h8p5aw0q2mp7m2kc98nz4256" id="h_01h8p5aw0q2mp7m2kc98nz4256"></a>

<figure><img src="/files/xeuWb9onHNcR5aclAbIT" alt="" width="146"><figcaption></figcaption></figure>

## Mantris Card NFT Supply <a href="#h_01h8p5bv7d2fcpkngngsyh00ae" id="h_01h8p5bv7d2fcpkngngsyh00ae"></a>

In the CTA universe, NFT cards are represented by **Eternal cards**.&#x20;

### Maximum Supply <a href="#h_01h8p5c29xzhfgf9xtfe5ex7f5" id="h_01h8p5c29xzhfgf9xtfe5ex7f5"></a>

<figure><img src="/files/naNRP4G7wkS2VYchVtHg" alt=""><figcaption></figcaption></figure>


# Mantris' Timeline

## Presale Date <a href="#h_01h938srm5xqtw9bapyd42g7k5" id="h_01h938srm5xqtw9bapyd42g7k5"></a>

**Start**: August 4, 2023

**End**: September 29, 2023

***

## Opening of Presale Packs <a href="#h_01h95hzx0d26hr97t9zhsekt70" id="h_01h95hzx0d26hr97t9zhsekt70"></a>

**Start**: October 25, 2023

**End**: Until sold out&#x20;

***

## Duration of Mantris Season 02 <a href="#h_01h95hzx0dbwfbpb0v3kvy2g6d" id="h_01h95hzx0dbwfbpb0v3kvy2g6d"></a>

**Start**: October 25, 2023

**End**: September 25, 2024&#x20;

***

## Card Mint Period <a href="#h_01h95hzx0dzr0tsvjc9vx0v7tf" id="h_01h95hzx0dzr0tsvjc9vx0v7tf"></a>

**Start**: October 25, 2023

**End**: November 25, 2024


# Mantris Presale Packs

During the Mantris Season 02 Presale from August to September 2023, 4 kinds of packs were offered:

* [Greek Pack](#greek-pack)
* [Voranth Pack](#voranth-pack)
* [Chaka Pack](#chaka-pack)
* [Golden Chaka Pack](#golden-chaka-pack)

All Mantris packs contain Season 2 cards in different quantities. They also all have their own Special Rare (SR) card Greek, Voranth, or Chaka. It's possible to get either the standard rank 1 version or an alternative version directly with the option of different grades, depending on the following probabilities:

* **75% for a Standard version**
* **25% for an Alternative version**
  * 70% grade C
  * 22% grade B
  * 7% grade A
  * 1% grade S

In both cases, 10% chance of getting the foil version.

If you have an alternative card of each (Greek, Voranth and Chaka), you will be able to craft the multiple combo according to the usual [merge](/guide/en/tcg/crafting/03-merge) rules. You will also have a 1 in 3 chance of getting one of the 3 TechStyles of Greek, Voranth or Chaka.

Also, the Mantris pre-sale packs contain a **ticket** to be eligible for the Cross The Ages lands sale.

## Greek Pack

The pack was sold during the presale for $115 (-50% with a red Greek ticket).

<figure><img src="/files/V4MNUimgHOw1k6kxXudG" alt=""><figcaption></figcaption></figure>

## Voranth Pack

The pack was sold during the presale for $287.5 (-50% with a green Voranth ticket).

<figure><img src="/files/EHDG2NsvfxlX5qMiPuvK" alt=""><figcaption></figcaption></figure>

## Chaka Pack

The pack was sold during the presale for $575 (-50% with a blue Chaka ticket).

<figure><img src="/files/ijOK3lDxGLSEq25RKOIx" alt=""><figcaption></figcaption></figure>

## Golden Chaka Pack

The pack was sold during the presale for $287.5, exclusively to Golden Chaka ticket holders.

<figure><img src="/files/qvCAK38W98QJz96L4c6W" alt=""><figcaption></figcaption></figure>


# Mantris Booster Packs

During the Mantris season, it is possible to acquire cards from the collection by purchasing Series packs (booster packs) in the store.

## Mythic Series <a href="#h_01he2t4pkp2mz3n52r9yyd69pf" id="h_01he2t4pkp2mz3n52r9yyd69pf"></a>

For Mantris, there are **6 different Mythic Series**, each time highlighting a Mythic card from Mantris Season 02 Collection. If you buy this pack and you are lucky to have a Mythic inside, it will necessarily be the one highlighted on the booster pack. The Series are distributed as follows:

1️⃣ **Hassan:** From 2023.10.25, 6.00 pm UTC to 2023.12.20, 8.00 am UTC\
2️⃣ **Arhax:** From 2023.11.22, 8.00 am UTC to 2024.01.03, 8.00 am UTC\
3️⃣ **Shakti:** From 2023.12.06, 8.00 am UTC to 2024.01.17, 8.00 am UTC                                                        4️⃣ **Pollen:** From 2024.01.03, 8.00 am UTC to 2024.02.14, 8.00 am UTC\
5️⃣ **Ordinator:** From 2024.01.17, 8.00 am UTC to 2024.02.28, 8.00 am UTC\
6️⃣ **Sassaki:** From 2024.01.31, 8.00 am UTC to 2024.03.13, 8.00 am UTC

&#x20;

The Mythic cards are the Stars, but don't forget that the Common to Ultra rare cards present in the Series are also here for a temporary period. They also follow the same rotation than Mythic card. Once the Mythic Serie is over, the only way to get its cards is in the corresponding Permanent Serie. Please find all details about each Mythic Serie below:

### Hassan Serie #1

Available in-store: from 2023.10.25, 6.00 pm UTC to 2023.12.20, 8.00 am UTC.

<figure><img src="/files/Pl9N82iH8KiTMIwo7qxX" alt=""><figcaption></figcaption></figure>

For 8 weeks, the Hassan Serie contains the **Mythic card** Hassan, the **3 Common cards** Kunesh, Imari, Cyber-Scorpion, the **3 Uncommon** **cards** Off-Citizenship Zone (field card), Heyla, ROMA WR-Serie, the **2 Rare cards** Salome, Anis and the **2 Ultra-Rare** **cards** Gygax, Judith. Once the Series is over, all cards are available in [Permanent Series #1](#h_01hfsnhsdzc6w80jr9bm5zv6z1).&#x20;

### Arhax Serie #2 <a href="#h_01he2t8a08ymmr9tc2zs72hamy" id="h_01he2t8a08ymmr9tc2zs72hamy"></a>

Available in-store: from 2023.11.22, 8.00 am UTC to 2024.01.03, 8.00 am UTC.

<figure><img src="/files/Ek60bJMZpCBvGZRDdGGH" alt=""><figcaption></figcaption></figure>

The Arhax Serie offers for 6 weeks the **Mythic card** Arhax, the **3 Common cards** Onyx, Dog Robot, Mantri Car, the **3 Uncommon cards** Cyber Residential Area (field card), Blitz Defender-Serie, Jade, the **2 Rare cards** Sato, Erika and the **2 Ultra-Rare cards** Niguane, Kora. Once the Series is over, all cards are available in [Permanent Series #1](#h_01hfsnhsdzc6w80jr9bm5zv6z1).&#x20;

### Shakti Serie #3 <a href="#h_01he2t87c6a84vx4p4fqkc6e5e" id="h_01he2t87c6a84vx4p4fqkc6e5e"></a>

Available in-store: from 2023.12.06, 8.00 am UTC to 2024.01.17, 8.00 am UTC.

<figure><img src="/files/vxFKaVOhfOSTFlSlZjGG" alt=""><figcaption></figcaption></figure>

The Shakti Serie offers for 6 weeks the **Mythic card** Shakti, the **3 Common cards** Opax Unit, Class III Utility Robot, Valia, the **3 Uncommon cards** Meditech Market (field card), Jack, Tiger Robot, the **2 Rare cards** Hilde, KatK and the **2 Ultra-Rare cards** Eli'jah, Archivist. Once the Series is over, all cards will be available in [Permanent Series #1](#h_01hfsnhsdzc6w80jr9bm5zv6z1).&#x20;

### Pollen Serie #4 <a href="#h_01he2t84m1bf1ym9ky07kvjzrv" id="h_01he2t84m1bf1ym9ky07kvjzrv"></a>

Available in-store: from 2024.01.03, 8.00 am UTC to 2024.02.14, 8.00 am UTC.

<figure><img src="/files/pgPneEE94DeLyyXPDujz" alt=""><figcaption></figcaption></figure>

The Pollen Serie offers for 6 weeks the **Mythic card** Pollen, the **3 Common cards** Mantri Motorcycle, Zanger Serie, Saber, the **3 Uncommon cards** Order Public Buildings and Genetic Research Center both as field cards, Meca Bird, the **2 Rare cards** Sathyne, Kurtis and the **2 Ultra-Rare cards** Drakhan, Nyope. Once the Series is over, all cards will be available in [Permanent Series #2](#id-01hkyxkyjr3552nk91k94trr8w).

### Ordinator Serie #5

Available in-store: from 2024.01.17, 8.00 am UTC to 2024.02.28, 8.00 am UTC.

<figure><img src="/files/xlERChwJjmNWUErEeybw" alt=""><figcaption></figcaption></figure>

The Ordinator Serie offers for 6 weeks the **Mythic card** Ordinator, the **3 Common cards** Matricial Guard, Mozart, Chang, the **3 Uncommon cards** The Noria Tower (field card), Sir Vine, Liv, the **2 Rare cards** Valkyrie, Cesar and the **2 Ultra-Rare cards** Seifer, Julian. Once the Series is over, all cards will be available in [Permanent Series #2](#id-01hkyxkyjr3552nk91k94trr8w). &#x20;

### Sassaki Serie #6 <a href="#h_01he2t7z3sy0hkgvjqq3w95rr8" id="h_01he2t7z3sy0hkgvjqq3w95rr8"></a>

Available in-store: from 2024.01.31, 8.00 am UTC to 2024.03.13, 8.00 am UTC.

<figure><img src="/files/0MwdqRLLkhuDyOqgX3fx" alt=""><figcaption></figcaption></figure>

The Sassaki Serie offers for 6 weeks the **Mythic card** Sassaki, the **3 Common cards** Blue Dream, Gamar, Mantri Airplane, the **3 Uncommon cards** Robotic Industry (field card), Fei, Nyvenn, the **2 Rare cards** B380, Gina and the **2 Ultra-Rare cards** Lyah, Pollux. Once the Series is over, all cards will be available in [Permanent Series #2](#id-01hkyxkyjr3552nk91k94trr8w).

## Permanent Series

During Mantris Season 02, two Permanent Series are available during the following periods:&#x20;

1️⃣ **Permanente #1:** From 2023.12.20 to 2024.08.21\
2️⃣ **Permanente #2:** From 2024.02.28 to 2024.08.21

### Permanent Serie #1 <a href="#h_01hfsnhsdzc6w80jr9bm5zv6z1" id="h_01hfsnhsdzc6w80jr9bm5zv6z1"></a>

Available in-store: from 2023.12.20 to 2024.08.21.

<figure><img src="/files/qywsE6Yk9rc55XLlTw0O" alt=""><figcaption></figcaption></figure>

Permanent Series #1 cards were previously available in the [Hassan Serie #1](#hassan-serie-1) , [Arhax Serie #2](#h_01he2t8a08ymmr9tc2zs72hamy), and [Shakti Serie #3](#h_01he2t87c6a84vx4p4fqkc6e5e).

The Flex **Exclusives Class III Utility Robot and Opax Unit cards** are available by lot purchasing of 48 and 24 booster packs, respectively, from Permanent Series #1. Odds are as follow:

* **Standard version: 75%**
  * With a 20% chance at each rank.
* **Alternative version: 25%**
  * grade S: 1%
* **Foil version: 10%**

<figure><img src="/files/I6OLzAamnxmgmZY6bo2V" alt=""><figcaption></figcaption></figure>

### Permanent Serie #2 <a href="#id-01hkyxkyjr3552nk91k94trr8w" id="id-01hkyxkyjr3552nk91k94trr8w"></a>

Available in-store: from 2024.02.28 to 2024.08.21.

<figure><img src="/files/pIJnSP5LqZ8jrpsbpuVW" alt=""><figcaption></figcaption></figure>

Permanent Series #2 cards were previously available in the [Pollen Serie #4](#h_01he2t84m1bf1ym9ky07kvjzrv), [Ordinator Serie #5](#ordinator-serie-5) and [Sassaki Serie #6](#h_01he2t7z3sy0hkgvjqq3w95rr8).

As the Permanent Series #1, exclusive cards are available, in this case the Flex **Exclusives Blue Dream and Matricial Guard cards** available by lot purchasing of 48 and 24 booster packs, respectively, from Permanent Series #2. Odds are as follow:

* **Standard version: 75%**
  * With a 20% chance at each rank.
* **Alternative version: 25%**
  * grade S: 1%
* **Foil version: 10%**

<figure><img src="/files/mDqLBXo3xO8UY86n0pIm" alt=""><figcaption></figcaption></figure>


# Mantris SR Cards & Elementary

## Introduction

SR cards are highly sought after by the CTA community because they have the ability to create the **most powerful card** in the corresponding collection, the **Elementary card**, through the fusion of alternative versions. For S02 - Mantris, the Elementary card is **Ríona, Metaverse Eater**, with a power of 745 at grade S.

SR cards also play an important role in the **attack/defense system** of Lands in [Arise](/whitepaper/en/products/arise).

Standard SR cards are power cards between Rare and Ultra Rare that are only available through a **weekly airdrop** based on CTA token staking conditions in a **pool** or **mint pass**. All information regarding staking requirements is available directly on the [CTA Portal](https://crosstheages.com/portal/staking/information). Once the airdrop is complete, the cards will be available on the [secondary market](https://crosstheages.com/portal/marketplace/products/direction=asc\&orderBy=buy_quantity_with_fees\&rarities=SPECIAL_RARE\&researchQuery=\&tokenType=CARD).

## Collection SR S02 - Mantris

<figure><img src="/files/irtLYLpGrV12Q5jwOk9v" alt=""><figcaption></figcaption></figure>


# Watch Dogs (Limited Edition)


# Watch Dogs Collection

## Watch Dogs Collection <a href="#h_01h8p5aw0q2mp7m2kc98nz4256" id="h_01h8p5aw0q2mp7m2kc98nz4256"></a>

The complete Watch Dogs collection consists of **51 cards**, featuring **24 Watch Dogs** **characters** available in standard and alternative versions. There are 3 combo cards available, one for each series. It's a Special Rare card collection exclusively.

<figure><img src="/files/O8r7lKWGU4T8Kt6UlYSk" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/S0QL6bfqBg2G79DEbI3Z" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/Cfk7mFIGo2eYnIJu35u2" alt=""><figcaption></figcaption></figure>

## NFT supply of Watch Dogs Cards <a href="#h_01h8p5bv7d2fcpkngngsyh00ae" id="h_01h8p5bv7d2fcpkngngsyh00ae"></a>

The Watch Dogs collection, resulting from an exclusive partnership with Ubisoft, is a limited edition, with the supplies varying depending on the Series offered:

<figure><img src="/files/zIT5lUemn5Q5FD3p3XO9" alt=""><figcaption></figcaption></figure>


# Watch Dogs' Timeline

## Sales Dates  <a href="#h_01h938srm5xqtw9bapyd42g7k5" id="h_01h938srm5xqtw9bapyd42g7k5"></a>

### **Serie #1 - Watch Dogs Arkhante**

**Start**: April 3, 2024, 4.00 pm UTC

**End**: July 31, 2024

### **Serie #2 - Watch Dogs Rift**

**Start**: April 24, 2024, 4.00 pm UTC

**End**: July 31, 2024

### **Serie #3 - Watch Dogs Mantris**

**Start**: May 15, 2024, 4.00 pm UTC

**End**: July 31, 2024

***

## Card Mint Period <a href="#h_01h95hzx0dzr0tsvjc9vx0v7tf" id="h_01h95hzx0dzr0tsvjc9vx0v7tf"></a>

**Start**: April 3, 2024, 4.00 pm UTC

**End**: November 25, 2024


# Watch Dogs Booster Packs

The limited Watch Dogs collection consists of 3 series of booster packs available in 3 waves as indicated [here](/whitepaper/en/products/tcg/collections/watch-dogs-limited-edition/watch-dogs-timeline).

All Watch Dogs booster packs are composed as follows:

* Special Rare (SR) card
* 1 booster pack contains **1 standard rank 1** Watch Dogs card for **300 Pranah**.
* In these booster packs, it is possible to get one of the **7 selected Watch Dogs characters** corresponding to that booster pack.
* The **8th character** is available and guaranteed by purchasing the **box of 24 booster packs**.

## Serie #1 - Watch Dogs Arkhante <a href="#h_01he2sxhjjn8h53rdb91qqpx7g" id="h_01he2sxhjjn8h53rdb91qqpx7g"></a>

The first Watch Dogs series, Arkhante faction, has been available in the store since April 4, 2024, 4:00 pm UTC, until July 31, 2024. In the individual booster pack, it is possible to get one of the following 7 characters:&#x20;

<figure><img src="/files/GJLmIsp4bITUikTuw5Hr" alt=""><figcaption></figcaption></figure>

The 8th character, Helen Dashwood, is only available and guaranteed by purchasing the box containing 24 booster packs:&#x20;

<figure><img src="/files/NsXl4tt7sOZiGY1KZFpU" alt=""><figcaption></figcaption></figure>

## Serie #2 - Watch Dogs Rift <a href="#h_01he2sxhjjn8h53rdb91qqpx7g" id="h_01he2sxhjjn8h53rdb91qqpx7g"></a>

The second Watch Dogs series, Rift faction, has been available in the store since April 24, 2024, 4:00 pm UTC, until July 31, 2024. In the individual booster pack, it is possible to get one of the following 7 characters:&#x20;

<figure><img src="/files/rIUCs4nhV3uEvVuoVorJ" alt=""><figcaption></figcaption></figure>

The 8th character, Connie Robinson, is only available and guaranteed by purchasing the box containing 24 booster packs:&#x20;

<figure><img src="/files/jfdceGXEGQ0DKdaEdW8H" alt=""><figcaption></figcaption></figure>

## Serie #3 - Watch Dogs Mantris <a href="#h_01he2sxhjjn8h53rdb91qqpx7g" id="h_01he2sxhjjn8h53rdb91qqpx7g"></a>

The third and last Watch Dogs series, Mantris faction, has been available in the store since May 15, 2024, 4:00 pm UTC, until July 31, 2024. In the individual booster pack, it is possible to get one of the following 7 characters:

<figure><img src="/files/gnlrCyJaR3bVK8p1UCYY" alt=""><figcaption></figcaption></figure>

The 8th character, Bagley, is only available and guaranteed by purchasing the box containing 24 booster packs:&#x20;

<figure><img src="/files/4drs7aqorCwnBCw8XBd8" alt=""><figcaption></figcaption></figure>


# S03 - Rift

The 3rd collection from Cross The Ages, "The Rift," is scheduled for the end of Q2 2024. Can't wait to share more details with you soon!


# Roadmap

<figure><img src="/files/Tt6ucfdm8ZI15sDVIpQy" alt=""><figcaption><p>Roadmap TCG 2024-2025</p></figcaption></figure>


# Arise


# About

<figure><img src="/files/WJVR5Ltb04J8heWVml8o" alt=""><figcaption></figcaption></figure>

Arise is a multiplayer action-RPG game set in the universe of Cross The Ages (CTA), developed on Unreal Engine 5 and available as a free-to-play. Initially, it will be released on PC, followed by Mac and other platforms later on.

The game takes place in Artellium, the world of Cross The Ages, focusing on various points of interest from the saga.

The goal of Arise is to provide an accessible, fun, innovative, and evolving gaming experience over several years, where players are in control of the economy. Whether you enjoy dungeons, player-versus-player combat, or resource gathering and trading, Arise offers a diverse range of activities to suit different playstyles.

Cooperation is central to Arise, as players must unite their strengths to progress effectively in Artellium. Join forces to establish your supremacy and become a key player in its economy and history.


# Gameplay

<figure><img src="/files/GFyqHLL89BmAgJuH8PZU" alt=""><figcaption><p>WIP - 3D Environment of one dungeon room</p></figcaption></figure>

Arise is built around four main elements:

1. Characters
2. Weapons
3. Dungeons
4. Lands

Upon creating their account, the player must [create a character](/whitepaper/en/products/arise/characters).&#x20;

Once a character is created, the next step is to choose a land if they do not already own one.&#x20;

Through this land, the player can then engage in a wide range of activities:

* Inventory management&#x20;
* Skill tree management&#x20;
* Talent tree management&#x20;
* Building management&#x20;
* Gathering primary resources&#x20;
* Gathering secondary resources&#x20;
* Refining secondary resources&#x20;
* Crafting tools&#x20;
* Crafting potions&#x20;
* Weapon enhancement&#x20;
* Resource trading

<figure><img src="/files/5WHJ76arsWUsdoWJmaD2" alt=""><figcaption><p>WIP - Concept an Elite creature</p></figcaption></figure>

The character must complete dungeons to retrieve weapons of all elements and thus be able to specialize their character in the element of their choice.

The character's element plays a role in the damage taken by units and in the talent tree, but it does not constrain the player to a specific gameplay. Each weapon has a very different gameplay, and the player always has the option to change weapons at any time.

Beyond the gameplay associated with the weapon, its element also plays a role in the damage inflicted on units depending on the element of the dungeon being attacked. A bonus or penalty will then be applied based on the two elements.

Arise is a multiplayer action RPG played in third person. The gameplay is associated with the weapons rather than the character.

Each weapon has a basic attack and 3 combos, each costing a certain amount of energy to use. They also have 3 spells associated with a cooldown, so the use of these must be chosen carefully, as well as the ultimate, which has a much longer cooldown.

In addition, characters can all perform dodge actions to avoid damage when used at the right time and use potions to restore their health points.

Thanks to their weapons, the character can then explore points of interest in the Cross The Ages story through dungeons. If these are successfully completed, many tier 1 weapons can be retrieved.

All dungeons can be played solo or in multiplayer up to 4 players. In competitive mode (detailed in the [Dungeons section](/whitepaper/en/products/arise/dungeons)), it is strongly recommended to do them with others (up to 4 players) to benefit from multiple weapons and their respective skills.

<figure><img src="/files/mXS1KBDidOLjGelmYQRr" alt=""><figcaption><p>WIP - 3D Environment of one dungeon room</p></figcaption></figure>

To improve their weapons, the player will need to fuse a large number of them and also have learned how to enhance them. Furthermore, upgrading these weapons requires several secondary resources of the same tier as the enhancement tier. To upgrade a tier 7 fire weapon, for example, the player will need to fuse tier 6 fire weapons as well as refined tier 7 secondary resources.

Collaborative work and character specification are strongly encouraged in Arise.

All secondary resources in Arise, as well as refined resources or crafted items, will have been obtained or crafted by players. In Arise, the economy is controlled by players. Only primary resources and tier 1 weapons can be directly obtained in exchange for player activity in the form of loot/recovery at the end of dungeons or through the completion of daily objectives.

In Arise, each player can play a very important role, choose what they want to do, and specialize in:

* Secondary resource recovery&#x20;
* Weapon usage&#x20;
* Weapon enhancement&#x20;
* Potion crafting

If they wish, each player can do everything, but it will require a significant time investment.

Every action taken in Arise allows players to gain learning skills and unlock access to higher tiers for each role, whether it's crafting or usage.

Many dungeons representing various points of interest from the Lore will be regularly added to the game, each associated with a faction, a location, and an element.

Numerous major features are also planned to be added, such as capitals, the addition of PvP dungeons, the inclusion of guild territories, and much more...

Whether you're a PvE or competitive player, a PvP player, a player who wants to specialize in gathering or resource trading, everyone will have a role to play in Arise and can find their path.

Many updates are already planned over several years.

<figure><img src="/files/DWnfRwfYxV7Qx280XNEa" alt=""><figcaption><p>WIP - Concept of Mantris Elite 2 unit</p></figcaption></figure>


# Dungeons

<figure><img src="/files/vHNPqEpR2rAMed6H1gUA" alt=""><figcaption><p>WIP - 3D Environment of one dungeon room</p></figcaption></figure>

Arise features many dungeons, each focused on a point of interest of the lore.&#x20;

These dungeons are characterized by a location, a faction, and an element.

## Game Modes

All dungeons in the game are available in two game modes:&#x20;

* Exploration Mode&#x20;
* Competitive Mode

### Exploration Mode

This game mode requires no prerequisites to access and can only be played solo.

It allows players to explore the dungeons at their own pace without any time constraints, enabling them to appreciate the environment, design, and associated story.

The rewards got in this mode will only be unlocked upon the first completion of the dungeon.

<figure><img src="/files/nSM7GGEWqHVBXdWij9Cz" alt=""><figcaption><p>WIP - Concept of a Mantris Rare 2 unit</p></figcaption></figure>

### Competitive Mode

Competitive Mode requires a leader key and can be played with 1 to 4 players.

A key is assigned to the player upon character creation and remains associated with that player.&#x20;

It has a level and is linked to a dungeon.

In this mode, the dungeon level is defined by the key used by the leader, which adjusts the health and damage of all units in the dungeon.

Completing the dungeon requires eliminating a certain percentage of the dungeon's units and defeating the boss.

Additionally, a timer is present in this game mode, allowing players to increase their key level upon completion.

There are three scenarios for key evolution:

* If the dungeon is not completed (players leave the dungeon without completing it), the dungeon key used will be lowered by one level, but the dungeon will remain the same.&#x20;
* If the dungeon is completed but not within the time limit, rewards will be obtained, but the dungeon key used will be lowered by one level, and the dungeon will be randomly removed from all available dungeons.
* If the dungeon is completed and successfully done within the time limit, rewards will be obtained, and the dungeon key used will be increased proportionally to the completion speed (up to +3 levels on the key used). Additionally, the dungeon associated with the key will then be randomly selected from all available dungeons.

<figure><img src="/files/zwa0X7pUn9osR04SsWqZ" alt=""><figcaption><p>WIP - Concept of a dungeon room</p></figcaption></figure>

The higher the level of the dungeon, the more it will contain dungeon modifiers that will require players to adapt their strategies accordingly.

Modifiers are independent features of the dungeon element that add new parameters to consider.

The modifier for the Early Access is the Ravix associated with an element, with the element changing weekly.

* Example of a modifier: Fire Ravix are present at various locations in the dungeon. When activated by a player, they send waves of fire around them for a certain duration, inflicting significant damage to all nearby enemy units.

All runs completed in this mode will be recorded in the leaderboard. To climb the leaderboard, players will need to demonstrate ingenuity and cooperation to complete dungeons at the highest difficulty levels since there is no maximum level.

In this mode, many rewards await players at the end of dungeons upon completion, allowing them to fill their collection of weapons and upgrade them.

## Types of Dungeons

<figure><img src="/files/rrhaRozQDbu3ZpkFahD5" alt=""><figcaption><p>WIP - 3D Environment of one dungeon room</p></figcaption></figure>

There are two types of dungeons:

* Genesis Dungeons
* Classic Dungeons

### Genesis Dungeon

In Arise, there are only 3 Genesis dungeons. These are specific dungeons that are larger than the classic dungeons. They are as the main dungeons of the Artellium capitals:

* Arkhante: Nephtys - 7 elements
* Mantris: Noria - 7 elements
* Rift: Desner - 7 elements

As specific dungeons, they will not be available during the Early Access and will be integrated into the game later.

<figure><img src="/files/TvebMnjkIYsn3fIIb7kB" alt=""><figcaption><p>WIP - Concept of a boss</p></figcaption></figure>

### Classic Dungeon

This type of dungeon is the common type. All dungeons, except for Genesis dungeons, are classic ones. These dungeons generally consist of 5 to 6 rooms and contain approximately 13 enemy units.&#x20;

In these dungeons, there are 4 types of enemies, each with their own specificity:

* Common: There are about 3 Common units per dungeon, making them very common and often present in large quantities. The latter are vulnerable to all strike effects (effect destabilizing the unit applied for each auto-attack and each combo) and control effects (effect controlling the unit applied by a control spell). They have few hit points, and deal light damage.
* Rare: There are about 6 Rare units per dungeon. They are immune to striking effects but vulnerable to all control effects. They have more hit points than Commons and deal moderate damage.
* Elite: There are about 3 Elite units per dungeon. They are immune to control and striking effects, have higher hit points than Rares, and can deal very heavy damage.
* Boss: There is only one Boss per dungeon. It is immune to control and striking effects, has numerous hit points, and multiple attacks. It is typically found in the last room of dungeons.

3 dungeons will be available for the Early Access of Arise:

* Rift: The Bone Wall - 7 elements&#x20;
* Arkhante: The Crucible Assault - 7 elements&#x20;
* Mantris: Laboratory - 7 elements

The element of these dungeons in Exploration and Competitive modes will change every week (this will obviously not be the case for the dungeons associated with lands, where the element will be assigned at the time of purchase).&#x20;

New dungeons will be added regularly, one per faction.

<figure><img src="/files/RqgzhtuwSOrXZZoX87Mv" alt=""><figcaption><p>WIP - Concept of boss attacks</p></figcaption></figure>


# Characters

The player must start by creating a character and choosing an element for them.

The element of this character has a major impact on their strengths and weaknesses.

The player can create multiple characters per account, but this number will still be limited.

The first characters available in Arise during the Early Access will be from the Arkhante faction, one of the factions of Cross The Ages.

<figure><img src="/files/PR3n1kMeiQh9qyrRHCra" alt=""><figcaption><p>WIP - Concept of one Arkhante Character</p></figcaption></figure>

Other characters will be added to Arise regularly with different appearances and factions.

## Character Creation

During character creation, the player can choose an appearance from all available options. Once selected, the player must complete a quick questionnaire to determine their preferred element. They then have the choice between their preferred element and any other element of their choosing.

## Character Faction

The character's faction is associated with their appearance and cannot be changed. The faction will affect the penalty applied to the weapon used based on the faction of the weapon being wielded.&#x20;

Example: If the character is of the Arkhante faction and wields an Arkhante weapon, no penalty will be applied.

<figure><img src="/files/yvgywYOiN0UA6ipxks9b" alt=""><figcaption><p>WIP - Concept of one Arkhante Character</p></figcaption></figure>

## Character Element

A character can be associated with one of the 7 elements, selected by the player during creation.&#x20;

The character's element plays two roles:

* Damage Modifier: A bonus or penalty is applied to the damage the character receives from creatures based on the element of the dungeon. For example, if a Fire character attacks a Water dungeon, they will take more damage from all creatures in the dungeon. Conversely, if the character's element matches or counters the dungeon's element, the damage taken will be reduced.&#x20;
* Talent Tree: In the talent tree, all effects of talents in the same element as the character are more potent. For instance, if my character is Fire-aligned, Fire talents will be more powerful.

## Talent Tree

Each character possesses a talent tree.&#x20;

It consists of 7 lines, one for each element.

Each line is composed of 7 talents.

Each talent has three levels.

It is necessary to spend one talent point per level.

The talent tree can be modified at any time, and each character can save multiple talent configurations so that they can be quickly modified.

A character has one talent point for each level of the character. If the player is level 30, they have 30 points to spend in the talent tree.&#x20;

Whenever a unit is eliminated in a dungeon, the character will receive a certain amount of experience.

<figure><img src="/files/iFK1UVfcGmnVXz6q8xEv" alt=""><figcaption><p>WIP - Concept of one Arkhante Character</p></figcaption></figure>

## Learning Tree

Each character has a learning tree.

Each action performed in Arise allows progress in their learning tree for each branch:

* Weapon crafting
* Tool crafting
* Potion crafting
* Weapon usage
* Tool usage
* Resource refinement

Learning progression on each branch allows unlocking all 7 tiers (crafting and usage).

<figure><img src="/files/dLvFU34173rlGc27HU12" alt=""><figcaption><p>WIP - Concept of one Arkhante Character</p></figcaption></figure>


# Weapons

In Arise, there are numerous weapons, each characterized by:

* A faction: For the Early Access, only weapons from the Arkhante faction will be available. Others will be added later.
* An element: There are 7 elements which are Fire, Water, Light, Air, Life, Earth, Dark.

## Weapon Type

For Arkhante, there are 7 weapons. Each weapon has a very different gameplay:

* 3 combos&#x20;
* 3 spells&#x20;
* 1 ultimate attack

Combos cost energy, while spells and the ultimate depend on a cooldown time.

<figure><img src="/files/PCXQnClLTkzm8rDYIHcq" alt=""><figcaption><p>WIP - Concept of Arkhante Fire Weapon</p></figcaption></figure>

## Weapon power

Weapon power is defined by the rarity and tier. The higher the rarity and tier of the weapon, the greater its power.

The rarity of the weapon is determined when it's obtained. However, the tier can be upgraded.

Each weapon has 5 rarities:

* Common
* Uncommon
* Rare
* Ultra Rare
* Mythic

Each rarity has 7 tiers that can be upgraded at any time using the Forge.

## Weapon Acquisition

To get weapons, there are several ways:

* **Completing a dungeon:** When a dungeon is completed, a chest can be opened, allowing the player to obtain some weapons.
* **Weekly Hall:** Every week, based on the number of completed dungeons and their difficulty, weekly chests offer many weapons.
* **Leaderboard:** Characters that achieve a good ranking can obtain regular rewards.
* **Shop:** It is possible to purchase "packs" of weapons.

All weapons obtained or purchased in Arise are Tier 1.

<figure><img src="/files/ikVGXkJsD2Rmpqjd6MWj" alt=""><figcaption><p>WIP - Concept of Arkhante Life Weapon Animations</p></figcaption></figure>

## The utility of weapons

With weapons, players can:

* Attack dungeons in competitive or exploration mode
* Attack dungeons in lands

The more powerful the weapons, the easier it will be to eliminate the creatures in them and thus complete the dungeons in much higher difficulties.

## Weapon Enhancement

Just like the TCG cards, weapons also exist in Static, Flex, and Eternal formats. It is not possible to enhance a Flex weapon; it is necessary to convert it into Static or Eternal before it can be upgraded. Each obtained weapon is of tier 1, but they can be upgraded at the Forge.&#x20;

Three types of enhancement are possible in Arise:

* Tier
* Awakening
* "SR"

### Tier

To upgrade a weapon, it is necessary to gather a very large quantity of weapons.

To upgrade a tier 2 weapon, it is necessary to merge numerous tier 1 weapons and also sacrifice Land resources (referred to as secondary resources) of tier 2.

To upgrade a tier 3 weapon, it is necessary to merge several tier 2 weapons and also sacrifice Land resources (referred to as secondary resources) of tier 3.

And so on...

All weapons used for creating a weapon of a higher tier must belong to the same faction, have the same element, and be of the same rarity as the weapon being created.

They must also be of the same type: Static or Eternal.&#x20;

The higher the tier of the weapon, the higher its power.\
\
Given the number of weapons required to craft a T7 weapon, the mint price of Eternal weapons will be lower than the mint price of the TCG card.

<figure><img src="/files/lXBDZYEJsetaqZnSLHAG" alt=""><figcaption><p>WIP - Concept of Arkhante Dark Weapon</p></figcaption></figure>

### Awakening

In addition to the tier, it is also possible to awaken a weapon to increase its power.

For each tier of a weapon, a slot is unlocked in the weapon allowing it to be awakened with a TCG card.

A T7 weapon has 7 awakening slots, so it is possible to awaken the weapon 7 times. The power of the TCG card used for awakening the weapon will be added to the weapon's power. Only TCG cards from the same faction, rarity, and element as the weapon can be used for its awakening. It is possible to use the same card several times in a weapon. For example, in a Tier 4 Rare Water Arkhante weapon, it is possible to add 4 Rare Water Arkhante cards of any rank.

Only SR rarity TCG cards are not constrained by the rarity of the awakened weapon. They can be used for awakening weapons of all rarities; however, they are still constrained by the faction and element of the weapon. For example, in a Tier 7 Fire Arkhante weapon, it will be possible to add 7 Fire Arkhel SR cards rank S.

Additionally, it is also necessary to use cards of the same type. To awaken a Static weapon, Static TCG cards will be required, and the same goes for Eternal.

### Special Rare

In Arise, there exists a Special Rare module that can be associated with a weapon, allowing it to change elements regularly (for example, once per day). For instance, a Mythic Fire tier 7 weapon equipped with an SR module can then switch to Water or another element according to the player's choice.

To craft an SR module, it is necessary to assemble many SR fragments, which can be obtained through one of the perks/advantages of the Mint Pass or thanks to CTA Tokens (more details in [Mint pass](/whitepaper/en/economy/mint-pass)).&#x20;

These modules and fragments are only available in Eternal.


# Lands


# About

<figure><img src="/files/pdeAVQwIcIwHiKGCxhTN" alt=""><figcaption><p>WIP - 3D Environment of one dungeon room</p></figcaption></figure>

Lands, one of the cornerstones of Arise, are virtual territories present in the game. Every Arise player must possess one. This first land will be obtained free of charge when creating the account. It is possible, of course, to obtain multiple lands per account, but then one must be capable of protecting them.

## Type of Land

A land is characterized by several aspects:&#x20;

* Faction: A land is associated with one of the three factions: Arkhante, Mantris, Rift.
* Location: Each land is associated with a specific location and thus with the corresponding dungeon for the defense of that location.
* Element: A possessed land is always associated with one of the 7 elements.
* Quantity of secondary resources: The total quantity of secondary resources is identical across all lands in Arise; however, the distribution of these resources may vary.&#x20;

The only difference between lands that are obtained or purchased directly during account creation and lands that are purchased during limited quantity sales is that the latter possess a CTA Token generator and a Trisel generator.

Lands purchased directly in-game (which are not tied to the real-world power farms) will only have an Energy generator.

Additionally, upon purchase, these lands will have several tier 1 buildings, each with a specific role ranging from refining secondary resources, manufacturing weapons, to retrieving rewards.

There are several types of buildings:

* Refining Building: This building allows the refining of all raw secondary resources collected on the land.
* Manufacturing Building: This building, thanks to the refining of secondary resources and the primary resource, allows the creation of tools necessary for harvesting secondary resources, as well as the ability to upgrade weapons.
* Generator: This building produces the primary resources.
* Interaction Building: This building allows players to access Arise functionalities such as launching dungeons, retrieving rewards, etc.

All buildings except for CTA Token generators, Trisel generators, and Interaction buildings can be upgraded in exchange for refined secondary resources and a certain amount of primary resources.

All upgradeable buildings have 7 tiers.

To refine or manufacture a tool or weapon of a specific tier, it will be necessary to have a building of the same tier and to use secondary resources of that same tier.

<figure><img src="/files/tmxc6yvlr9iqI0sowBw2" alt=""><figcaption><p>WIP - Concept of a dungeon room</p></figcaption></figure>

## Primary Resources

Each land contains up to 3 generators:&#x20;

* Energy
* Trisel
* CTA Token&#x20;

Trisel and CTA Token are in-game currencies detailed in the [Economy](/whitepaper/en/economy) section.

However, Energy is the primary resource of the Land. This resource is unique to each Land and is consumed for all actions within it, such as retrieving secondary resources, upgrading buildings, crafting potions, tools, weapons, or upgrading weapons.

The retrieval of resources produced by the generators is broken down into 3 parts:

* Proof of Ownership: Simply owning the land grants access to 50% of each of the daily available resources.
* Proof of Activity: Players have the ability to accumulate Victory Points (VP) each day in the Cross The Ages universe, thus justifying their activity. These accumulated points allow them to access an additional 25% of each of the resources.
* Proof of Defense: An "attack/defense mechanism" is present around the lands to enable obtaining an additional 25% of each of the resources.

The "Proof of Ownership" does not exist for Trisel and Energy. The production of these two resources is obtained solely through "Proof of Activity" and "Proof of Defense."

As the owner of lands, it will be necessary to successfully complete both "Proof of Activity" and "Proof of Defense" to maximize the quantity of resources obtained.

Thanks to "Proof of Defense," lands are at the heart of CTA game interoperability.

This "attack-defense mechanism" allows any player, alone or in a group, to attack another player's land in an attempt to "steal" the resources associated with the "Proof of Defense."

<figure><img src="/files/gvVi1pRQQevX8NjJHjDx" alt=""><figcaption><p>WIP - 3D Environment of a dungeon room</p></figcaption></figure>

## Secondary Resources

Other resources will also be available on the land, but these cannot be plundered and will be at the heart of Arise's crafting mechanism.

Once refined, these resources will be used to:

* Craft tools
* Upgrade weapons
* Upgrade buildings
* Craft potions

All weapons and potions crafted, as well as all secondary resources, can be traded through an auction house present on the lands (for non-Eternal items).&#x20;

The distribution of secondary resources will not be identical across all lands. All lands will have an equivalent of "200%" of secondary resources, but they will be distributed differently. For example, one land may have 100% of resource 1, 75% of resource 2, and 25% of resource 3. These resources will be randomly assigned at the time of purchase.

## Genesis Lands

Genesis Lands are particular lands due to:

* Their location
* Their quantity

The quantity of Genesis Lands with CTA Token generators available for sale is much lower than other lands, as specified in the [Lands Sale Process section.](/whitepaper/en/products/reverse/sale-of-lands-procedure)

The location of these lands is very specific, as each one is associated with the capital of each faction:

* Nephtys
* Noria
* Desner

The dungeons associated with these lands will be specific dungeons, as they are the main dungeons of the factions. They are not available during the Early Access in Arise but will arrive later.

Furthermore, these lands will offer owners access to a unique feature in these capitals.

## Non-Genesis Lands

These lands are similar to Genesis Lands but are not associated with the capitals. They are placed in different locations in Artellium and are associated with classic dungeons.

The quantity of lands with CTA Token generators will be higher.

This section is closely related to the Dungeons section, which provides many[ details](/whitepaper/en/products/arise/dungeons).

***

Example of metadata for a Land:

* Edition: Enum \[S0-0, S0-1, S0-2]&#x20;
* Faction Enum \[Arkhante, Mantris, Rift]&#x20;
* Element Enum \[Life, Earth, Dark, Water, Fire, Light, Air]&#x20;
* Numbering Int \[1-20000]&#x20;
* LevelCTAToken Int \[1-5]&#x20;
* LevelTrisel Int \[1-7]&#x20;
* LevelEnergy Int \[1-7]&#x20;
* %Stone Int \[25-100]&#x20;
* %Wood Int \[25-100]&#x20;
* %Ore Int \[25-100]&#x20;
* TierBuildingRefiningStone: Int \[1-7]&#x20;
* TierBuildingRefiningWood: Int \[1-7]&#x20;
* TierBuildingRefiningOre: Int \[1-7]&#x20;
* TierBuildingRefiningFish: Int \[1-7]&#x20;
* TierBuildingForge: Int \[1-7]&#x20;
* TierBuildingTools: Int \[1-7]&#x20;
* TierBuildingAlchemy: Int \[1-7]&#x20;
* TierHouse: Int \[1-7]

<figure><img src="/files/YDEqP7TIh0smbt1TZZd7" alt=""><figcaption><p>WIP - Concept of a dungeon room</p></figcaption></figure>


# Attack/Defense

It should be noted that each land is associated with a faction, an element, and a location.&#x20;

Two main mechanics are then associated with a land:

* Attack&#x20;
* Defense

<figure><img src="/files/BECKdLDwD41PsctV91lN" alt=""><figcaption><p>WIP - Concept of Rift Elite 1 unit</p></figcaption></figure>

## Attack

To attack a land, the player must confront the dungeon associated with the targeted land.&#x20;

To succeed in the attack, the player must complete the dungeon within the time limit, which means defeating its boss as well as a large percentage of the units present.&#x20;

It is possible to attack a land alone or with up to 4 players. The health points of units are obviously increased depending on the number of players.&#x20;

The power of weapons and their element play an essential role in the success of the attack. The higher the power of the attacker's weapon (or weapons), the easier it will be to succeed. To achieve this, two main parameters increase its power: its tier and its rarity. Note that bonuses and penalties will also be applied depending on the element of the weapon compared to the element of the dungeon being attacked.&#x20;

Finally, it is important to note that it will be necessary to possess an Eternal weapon to plunder the CTA token generator and the Trisel generator of a land. However, a Flex or Static weapon will suffice to recover Energy.

<figure><img src="/files/6E96j42ufHTAhUl64ygx" alt=""><figcaption><p>WIP - Concept of Mantris Rare 1 unit</p></figcaption></figure>

## Defense

On the defender's side, the higher the level of the dungeon, the more difficult the dungeon attack will be.&#x20;

To increase its defense, the player must add Trading Card Game (TCG) cards according to certain constraints:

* The faction and element of the cards used for defense must be the same as the land.

To establish a good defense, it will be necessary to use cards of all rarities:

* Common
* Uncommon
* Rare
* Ultra Rare
* Mythic

If the player wishes to maximize their defense, it will be necessary to possess cards of all rarities since a certain number of cards of each rarity will be required. Defense planning is done by filling card slots available for each rarity.

<figure><img src="/files/kSmbwErZTmf5al9O7N22" alt=""><figcaption><p>WIP - 3D Environment of a dungeon room</p></figcaption></figure>

All cards, including Standard ones, can be used for defense. However, the lower the rank of the card, the weaker the defense it provides. Conversely, the higher the rank of the card (S grade), the more significant the defense it provides.

SR cards can be placed in all slots, but the higher the slot rarity, the less defense the SR provides. The rank of the SR will not be taken into account. A bonus will simply be added if an SR alternative is used compared to a standard one.

Combo cards will also provide a defense bonus compared to a non-combo card.

In addition to these 5 required rarities, 1 "Bonus" slot will be available to place a special card to increase the defense of the lands:

* 1 Unique card provides 100% of the land's maximum defense.
* 1 Combo SR card provides a defense bonus to the overall land defense based on the number of cards required for its crafting and its rank.

The maximum defense of a land will be 100%, and it will be impossible to exceed this value.

The defense percentage allows two things:

* Secure a part of the Proof of defense. Example: If the defense percentage is 50%, then 50% of the yield of resources obtained in level 3 are then secured (it will then be impossible to loot them by attacking).&#x20;
* Increase the difficulty of your defense dungeon in Arise

<figure><img src="/files/geLmXQ0ALXSMpVbz58kA" alt=""><figcaption><p>WIP - 3D unit of Rift Elite 1</p></figcaption></figure>


# Roadmap

<figure><img src="/files/T65TyqTYHOWm8QNgjEJm" alt=""><figcaption></figcaption></figure>

* September 2024: Arise Demo - Tokyo Game Show
* December 2024: Early Access - New Season
  * Arkhante Weapons and Characters
* End of Q2 2025: Mid-Season
  * &#x20;New Lands/Dungeons
* 2025-2026: New Season
  * Mantris Weapons and Characters
  * Major Update: Guilds
  * New Lands/Dungeons
* 2026-2027: New Season
  * Rift Weapons and Characters
  * Major Update: Capitals
  * New Lands/Dungeons
* 2027-2028: New Season
  * Major Update: Transportation
  * New Lands/Dungeons
* 2028-2029: New Season
  * Major Update: Story/Quests
  * ...&#x20;
* ...


# ReVerse


# About

<figure><img src="/files/3Ul0npAOrkFVhD5FZ8KT" alt=""><figcaption></figcaption></figure>

## The Lands of Cross The Ages

ReVerse is a fascinating universe where the virtual world affects the real world and vice versa.

Cross The Ages stands out for its unique concept of integrating real financial benefits into a virtual economy. Cross The Ages is the first **Real World Assets (RWA)** project. As a mission-driven company, Cross The Ages' RWA is designed to be a powerful lever in the energy transition and decarbonization of our society. The lands of Arise serve as a bridge to realize this vision.

In essence, every purchase of virtual land in CTA is equivalent to a real-world industrial action. In Arise, the lands of Cross The Ages are digital parcels of land where resources are essential to improving players' skills and craftsmanship. Each land is inspired by the universe of Cross The Ages and is associated with a major event in its history.

In the real world, each parcel represents a share of ownership in a real industrial and real estate activity of the CTA Factory, generating dividends in dollars that are then converted into CTA for the owners under certain gameplay conditions. These owners must defend their territories against attacks from other players.

> “Pillage or Be Pillaged!”

Landowners will produce and protect their yields, while looters will try to steal them.&#x20;

Our vision to stimulate the virtual economy of the Artellium world through the integration of real-world concepts, welcome to the Cross The Ages ReVerse.

***

## The Lands in the Real World

Cross The Ages acquires land with the aim of becoming a provider of decarbonized energy from surplus production capacity. We establish CTA Factory whose clients include data centers, as well as players in the artificial intelligence sector, Bitcoin miners, etc. All of them are seeking low-cost green energy in a legally stable environment. CTA Factory is able to provide them with a turnkey solution, where they simply connect to our network.

Each site meets the following electricity supply constraints:

> 1/ It must be green (hydroelectric, geothermal, solar, etc.), fatal (gas flaring, gas cogeneration, etc.), or nuclear in origin.
>
> 2/ It must be in surplus capacity, meaning it uses electricity production capacity that would otherwise be unused.

The real financial value of our industrial activities consists of several essential elements. Firstly, there is the land value of the sites where these operations are established. Then, there is the capital invested to make these sites operational, known as capital expenditures (CAPEX). Together, these aspects define what we call "industrial promotion".

In summary, the benefits of the activities serve to:

> 1 / Establish the fundamental mechanics of ReVerse, which allows Artellium to assist the real world through positive action (sustainable development) and enables the real world to make Artellium a real and viable economy.
>
> 2/ Remunerate landowners.
>
> 3/ Support the value of TCG collectible cards through the land attack/defense system.
>
> 4/ Remunerate the manager of CTA Factory.
>
> 5/ Develop CTA into a long-term positive-sum ecosystem.

Thus, the value of the lands is based on a unique combination of real and virtual value due to their utilities in the Cross The Ages games.

***

## The lands in Arise

In Arise, Cross The Ages lands are tied to major locations in its history, initially represented by dungeons.

The rarity and desirability of the lands will not be determined by a maximum supply but by the limit we will have to develop High Power Computing Farm activities (HPCP).

### Land yields

The distribution of land yields is done in CTA by CTA Factory. CTA has also set up a land attack mechanism to allow a redistribution of a fraction of the land revenues to players who can attack even without owning land.

Yields are functional in the real world of industrial production and their value on the market. In Arise, their yield also depends on the activity and defense conditions of the Land.

In Arise, there are 3 tiers of yields to unlock:

> **1st tier (50% of yield): Proof of ownership**
>
> No prerequisites, as this is a significant financial investment. The owner unlocks 50% of their yield, regardless of what happens.

> **2nd tier (to reach 75% of yield): Proof of activity**
>
> To add 25% to their first tier, the owner must accumulate a number of Gaming Points (GP) obtainable by playing. At this stage, the Mint Pass loaded with CTA present on the land allows for passive GP gains that can reduce gameplay time. If this gameplay time is not achieved, the yield associated with this tier is open to plunder by other players.

> **3rd tier (to potentially reach up to 100% of possible yield): Proof of defense**
>
> To reach the last 25%, a strong defense against attacks from pillaging players must be established. This final level will require an investment in TCG cards to organize the best possible defense.
>
> This land attack/defense mechanism encourages organized groups, conducive to fierce struggles between guilds to defend and plunder Artellium's produced resources.

### The assets used for the Lands

#### The mint passes

As stated above, mint passes help in collecting GP (Proof of activity). The higher the quality of mint passes, the more advantages they provide to the land.&#x20;

A mint pass can only be present on one land but affects all the characteristics of that land.

#### The TCG cards

Cards in the CTA universe are not just collectible items but essential tools for the game's economy. All cards have specific uses, whether to activate land yields or to complete various quests within the game universe. These quests may require the use of different types of cards, creating a constant demand for all card rarities, from common to rarest.

For dungeon defense, all types of cards from common to mythic are useful. Defense planning is done by filling card slots available for each rarity.

SR (Special Rare) cards, airdropped via mint pass loading with CTA, can play a significant role in dungeon protection (more details regarding the game and dungeons can be obtained in the [Arise](/whitepaper/en/products/arise) section).

Ultimately, the use of cards in CTA goes beyond mere collection and TCG gameplay. Through interoperability between CTA games, they are the cornerstone of the game's economy, creating a supply and demand dynamic for all rarities and contributing to the overall valuation of the game universe.

Land owners, players, and card holders are all key players in this ecosystem, where each has a role to play.


# Process and Remuneration

Acquisition of lands will be conducted through fundraising campaigns organized by our partner via a dedicated platform, twice a year, on behalf of CTA Factory. You will find all the details regarding the sale during each campaign.

## Remuneration of CTA Factory

CTA Factory will receive 1% of the capital of each industrial site in the same form as players and investors, but without having to play. CTA Factory will also receive 10% in annual fees for managing the operational activities on the total revenue generated by CTA Factory.

## Players' Remuneration

Players' remuneration comes from the profits of industrial activities reflected by the ownership of the land. Therefore, remuneration varies depending on the performance of the industrial farm in the real world.

Based on the nominal yield of the farm, players will have 5 different levels of land ranging from 1 to 5, which will modulate their shares. The nominal yield of the farm corresponds to the LVL 3 land, which is the nominal land. Here are the increases and decreases in remuneration by type of land.

| Tier         | LVL 1  | LVL 2  | LVL 3 | LVL 4  | LVL 5   |
| ------------ | ------ | ------ | ----- | ------ | ------- |
| **3rd tier** | 50%    | 75%    | 100%  | 125%   | 150%    |
| **2nd tier** | 37,50% | 56,25% | 75%   | 93,75% | 112,50% |
| **1st tier** | 25%    | 37,50% | 50%   | 62,50% | 75%     |

For the GENESIS sale, the value of the lands will be calculated based on a nominal yield of 20%. Therefore, at the time of the sale, we can distribute the projected yields as detailed below:

Land Lvl 1 :&#x20;

* Price of $200
* Yield :
  * Proof of Ownership Tier: 5%&#x20;
  * Proof of Activity Tier: 7.5%&#x20;
  * Proof of Defense Tier: 10%

Land Lvl 2 :&#x20;

* Price of $1 000
* Yield :
  * Proof of Ownership Tier: 7.5%&#x20;
  * Proof of Activity Tier: 10.75%&#x20;
  * Proof of Defense Tier: 15%

Land Lvl 3 :&#x20;

* Price of $5 000
* Yield :
  * Proof of Ownership Tier: 10%&#x20;
  * Proof of Activity Tier: 15%&#x20;
  * Proof of Defense Tier: 20%

Land Lvl 4 :&#x20;

* Price of $10 000
* Yield :
  * Proof of Ownership Tier: 12.5%&#x20;
  * Proof of Activity Tier: 18.75%&#x20;
  * Proof of Defense Tier: 25%

Land Lvl 5 :&#x20;

* Price of $50 000
* Yield :
  * Proof of Ownership Tier: 15%&#x20;
  * Proof of Activity Tier: 22.5%&#x20;
  * Proof of Defense Tier: 30%

The Genesis sale will involve a 4-megawatt power farm in Oregon, valued at $2.8 million based on a pivot yield of 20%.

Please note that the value of the farm will be updated every semester, and the amount of profits will be updated every month. Therefore, these yields are indicative and will depend on market conditions. The value of the land and its yield will fluctuate freely over time.


# Sale of Lands Procedure

<figure><img src="/files/lf6s5nMpTD1oW7PoFLwE" alt=""><figcaption></figcaption></figure>

## Types of Lands and Quantities

### Land Types

In each sale, 5 levels (Lvl) of lands are clearly defined. Each land level is associated with a percentage yield of CTA. The higher the level, the higher the amount of CTA generated over time.

Additionally, each land also has a Trisel generator. In contrast to the percentage yield of CTA, the lower the level of the land, the higher the Trisel production relative to the purchase price.

The different types of lands are offered at different prices:

* Lvl 1: $200
* Lvl 2: $1,000
* Lvl 3: $5,000
* Lvl 4: $10,000
* Lvl 5: $50,000

### Quantity per Sale&#x20;

In the case of Genesis Lands, the first sale to take place, the lands represent the three capitals of Artellium in Arise: Nephtys for Arkhante, Desner for Rift, and Noria for Mantris. Out of a total of 3,360 Lands (1,120 Nephtys / 1,120 Desner / 1,120 Noria), their distribution is as follows:

* Lvl 1: 842 Nephtys / 842 Desner / 842 Noria
* Lvl 2: 220 Nephtys / 220 Desner / 220 Noria
* Lvl 3: 33 Nephtys / 33 Desner / 33 Noria
* Lvl 4: 22 Nephtys / 22 Desner / 22 Noria
* Lvl 5: 3 Nephtys / 3 Desner / 3 Noria

As you can see, during the Genesis sale, only 3,360 Lands are available for purchase.

For future sales, the quantity will be multiplied by 3, possibly even by 4 depending on the chosen industrial site, so it is estimated, as a forecast, to put up for sale in each session, between 9,000 to 12,000 Lands:

* Lvl 1: 6,732 - 8,976 lands
* Lvl 2: 1,800 - 2,400 lands
* Lvl 3: 270 - 360 lands
* Lvl 4: 180 - 240 lands
* Lvl 5: 18 - 24 lands

***

## Sales Process

Sale of lands proceeds in several phases, depending on the type of land being sold and the assets used.

Sales of lands are open to everyone. However, undeniable advantages are reserved for Land Access owners, offering priority purchasing of a land at the corresponding level during phase 1.

A lottery system is implemented to distribute Land Access Lvl 1, participation in which is possible through lottery tickets.

Higher-level Land Access is sent directly to holders of Legacy, Golden, and Golden Legacy mint passes.

### Assets Used During the Sale

#### *Lottery Tickets*

To participate in the lottery, tickets are required. They are available upon opening a pack from Season 02 Mantris. The distribution is as follows:

* Greek Pack: 1 lottery ticket
* Voranth Pack: 2 lottery tickets
* Chaka Pack: 4 lottery tickets
* Golden Chaka Pack: 12 lottery tickets

As NFTs, they can also be acquired on the marketplace.

{% hint style="info" %}
Key Points:

* Open a pre-sale pack from Season 02 Mantris.
* Upon their airdrop, lottery tickets can be exchanged and sold on the Marketplace (secondary market).
* Lottery tickets can be used for any upcoming sale.
  {% endhint %}

Note: When the number of tickets issued via Season 02 Mantris packs is no longer sufficient, lottery tickets will be airdropped to mint pass holders.

#### *Land Access Lvl 1/2/3/4/5*

Owning a Land Access is the means to prioritize land purchase. It allows participation in phase 1 of the sale and acquiring your land before phase 2, which is public, first come, first served.

Land Access Lvl 1 is obtainable via the lottery. The higher levels are distributed as follows:

* Land Access Lvl 2: Having a Mint pass Legacy
* Land Access Lvl 3 / Lvl 4: Having a Mint pass Golden
* Land Access Lvl 5: Having a Mint pass Golden Legacy

{% hint style="info" %}
**Key points:**

* Land Access Lvl 1 is obtainable via the lottery.
* A mint pass (Legacy/Golden/Golden Legacy) allows receiving an airdrop of a Land Access of the corresponding level.
* Land Access, being NFTs, are usable for any sale.
* Upon their airdrop, Land Access can be traded and sold on the Marketplace.
* With each new land sale, an airdrop of Land Access will be conducted for all eligible mint passes (Legacy/Golden/Golden Legacy).
  {% endhint %}

***

### Lottery and Land Access Lvl 1

A Land Access of Lvl 1 can be initially obtained through a lottery or on the secondary market via the marketplace, if any remain after the Genesis sale.

A lottery will be held before each land sale. Here's how it works:

Participation Requirements:

* Have a red, green, or blue mint pass,
* Have a validated KYC account,
* Have at least 1 lottery ticket.

Participation costs 1$ in CTA tokens per lottery ticket used.

Each mint pass offers a variable number of slots:

* 1 Red mint pass gives 2 slots to participate in the lottery.
* 1 Green mint pass gives 5 slots to participate in the lottery.
* 1 Blue mint pass gives 10 slots to participate in the lottery.

It is possible to win multiple Land Access Lvl 1 based on the number of lottery tickets drawn.

For each ticket wagered, a number is assigned, useful for identifying the lottery winners. A maximum of 2,484 Land Access Lvl 1 is distributed for the Genesis sale, and this number will be adjusted for each sale based on the number of lands available for sale.

If the ticket is drawn, the winner get his/her Lvl 1 Land Access. He/She does not get back their winning lottery tickets or their CTA stake. However, they do get back all their losing tickets to be wagered again in the next land sale.

If the ticket is a loser, the participant gets back all their lottery tickets, but does not get back the CTA stake.

Lottery winners can now participate in phase 1 of the sale to acquire a Level 1 Land with their Level 1 Land Access.

***

### Different Phases of the Sale

The land sale takes place in two phases:

* Phase 1: Pre-sale reserved for Land Access holders&#x20;
* Phase 2: Public sale if Lands from phase 1 are still available

#### Phase 1: Pre-sale reserved for Land Access

This phase is exclusively reserved for Land Access holders and proceeds similarly for all five types of land:

* Through Land Access, it's possible to directly purchase the corresponding land throughout the duration of phase 1.
* It's possible to purchase as many lands as desired within the available stock limit.
* The location (Arkhante/Rift/Mantris) and properties of the land are randomly assigned at the time of purchase.

This phase is scheduled for one week. At the end of this period, if any lands remain unsold, they will be available for the public phase, phase 2.

#### Phase 2: Public sale phase

The lands remaining available at the end of phase 1 will be accessible for purchase without Land Access to everyone, on a first-come, first-served basis.

To purchase the desired land, simply log in and use the methods provided by our provider Equisafe ([https://www.equisafe.io](https://www.equisafe.io/)). The location (Arkhante/Rift/Mantris), however, will always remain randomly assigned.

***

### End of the Sale

At the end of the phase 2 sale, the lands are sent directly to the buyer's wallet. The yield starts one month after the first month of industrial production. Lands can not be plundered until they are integrated into the Arise game universe.

Land Access and lottery tickets, being NFTs, are usable for the next sessions following the same process.


# Movies/Series

At Cross The Ages, our goal is also to introduce our Saga and our products through various video productions such as cinematics, trailers, films, and series.

## What is Cross The Ages?

{% embed url="<https://www.youtube.com/watch?v=Pdte37tNUDk>" %}

## Arkhante Season Cinematic

{% embed url="<https://www.youtube.com/watch?v=wxn5a4Ko17I>" %}

## Mantris Season Cinematic

{% embed url="<https://www.youtube.com/watch?v=2kpZ9UnN7SM>" %}

## Cross The Ages x Ubisoft Teaser: Watch Dogs

{% embed url="<https://www.youtube.com/watch?v=4oQWUyhRHXo>" %}

## Rift Season Cinematic

The date has not yet been announced, but it is approaching rapidly and will obviously take place this year, just like the release of the Rift collection for the TCG.

In the meantime, here are some concepts of the characters and environment that we will find in the latter:

<figure><img src="/files/ihAr6ffAhlae5kAuU1M0" alt=""><figcaption><p>Concept of Tornhil</p></figcaption></figure>

<figure><img src="/files/TX87n644Y5N1YWT8yDaX" alt=""><figcaption><p>Concept of Child Solis</p></figcaption></figure>

<figure><img src="/files/kLKwGt2YiNCfadQ2fqhM" alt=""><figcaption><p>Concept of Rift</p></figcaption></figure>

<figure><img src="/files/l6YmV3JlCxpuMgSPt4OI" alt=""><figcaption><p>Concept of Blast</p></figcaption></figure>

<figure><img src="/files/p2fb5Bywgs9uquiwJpdH" alt=""><figcaption><p>Concept of Appologium</p></figcaption></figure>

## Game Trailer: Arise

A major trailer is currently in production for the second semester of 2024 to showcase Arise to the general public.

## New Season Cinematic

A very significant cinematic is currently in production for the launch of the new season (after Rift's) at the end of 2024.

## Animation Film

An animated film is also in pre-production. The latter will not be released soon given the amount of work necessary, so no date has been announced yet. It will last approximately 1 hour and 30 minutes.

## Series

A series is also under study. Details will be communicated later.


# Derived Products

<figure><img src="/files/5YWJph7IsKgpmLO5fn0b" alt=""><figcaption></figcaption></figure>

The purpose of Cross The Ages is also to introduce the Saga through numerous derived products that would give meaning to it:

## Physical Cards

### Pranah Collection

This collection can be purchased directly from the Cross The Ages website and allows players to own cards from a limited collection that also enables them to obtain CTA tokens in the game.

### Arkhante Collection

This collection can only be obtained through the game. If a player owns the entire Arkhante collection in Eternal, they will then be able to burn their cards to recover the physical card collection.&#x20;

Many details will be shared when this collection becomes available. It is currently in production.

### Mantris Collection

This collection can only be obtained through the game. If a player owns the entire Mantris collection in Eternal, they will then be able to burn their cards to recover the physical card collection. Many details will be shared when this collection becomes available.&#x20;

It is currently in production.

***

## Merchandising

The goal is also to allow community members to wear limited edition Cross The Ages clothing.&#x20;

Regular clothing collections will be available on the Cross The Ages website (<https://store.crosstheages.com/en>).

<figure><img src="/files/gioIuiWyQ8VaGclkqiBJ" alt=""><figcaption><p>Merchandising Cross The Ages </p></figcaption></figure>

***

## Comics

Our CTA team is also working on producing more accessible merchandise such as comics. Additional information will also be provided on this topic during the year 2024.


# Economy


# About

<figure><img src="/files/82zEEkZgIACmRAZvrom5" alt=""><figcaption></figcaption></figure>

## An Accessible Economy

In all Cross The Ages games, we find a consistent economy based on 2 currencies and a very specific pass allowing access to unique features:

* [CTA Token](/whitepaper/en/economy/currencies/cta-token)
* [Trisel](/whitepaper/en/economy/currencies/trisel)
* [Mint Pass](/whitepaper/en/economy/mint-pass)

Additionally, our goal is to enable players to have ownership of their assets and to choose what they wish to do with them. This is why we use blockchain technology and NFTs.

To maintain this segmentation while providing the best possible experience, our assets exist in three forms:

* **Static:** These assets cannot be minted; they remain digital. They allow players to progress in CTA games and offer a genuine gaming experience without adding constraints to the onboarding process. They also facilitate game progression without impacting the total quantity of Eternals.
* **Flex:** This type of asset represents the bridge between Web2 and Web3. These digital assets can be transformed into NFTs/Eternals. They can only be obtained through purchase in the store or via the leaderboard. This allows for control over the number of assets, limiting botting risks while retaining the "Play And Earn" concept through the leaderboard. To enhance an asset, players must transform it into "Static" or "Eternal." The "Flex" type is temporary in nature and only exists in the standard state.
* **Eternal:** When an asset is minted, it becomes an Eternal/NFT.


# Currencies


# CTA Token

<figure><img src="/files/Go3cTlE5tDFCXD0FIJU8" alt=""><figcaption></figcaption></figure>

The CTA Token is the currency of the world of Artellium. It serves various purposes in the Cross The Ages universe, whether you're a player or an investor.

## What is the CTA Token used for?

<figure><img src="/files/SDZ6RbxT0j0ujpJyucwk" alt=""><figcaption></figcaption></figure>

Its primary function is to align its value with that of the project's assets and its adoption.

As a player, owning it contributes to skill progression and pushes the exploration of the Cross The Ages universe further. Some options are only accessible if you own CTA tokens, such as the ability to mint your Flex items into Eternal items and thus become the owner on the blockchain.

As an investor, charging Mint Passes with CTA tokens guarantees airdrops each season of Special Rare (SR) cards for the TCG or passive accumulation of Victory Points.

Additional functionalities for the CTA token will be introduced as the universe develops, such as buying and selling cards on the marketplace, renting cards, and transforming NFT cards into physical cards.

The development of the Artellium world is done in alignment with CTA to ensure a viable and sustainable virtual economy.

## How to get CTA Token?

<figure><img src="/files/8Y5bHvvg7nL4Iup5qI5N" alt=""><figcaption></figcaption></figure>


# Trisel

<figure><img src="https://lh7-us.googleusercontent.com/6RhSH1vnY-66Y-trz6d3q4cDoK5e9grJbTQU3w3kKr4s8EoLo6KOcUEPQ13jO-805MB1wGnIS1dLUJZSpZw2h2xDi6x2NycLWLeMNFwLvt1ljyNlpNXcrxliKF4WifTMPN6Zoec-5XeAHvzzC0_mlvA" alt="" width="188"><figcaption></figcaption></figure>

The Trisel is the "soft currency" of Cross The Ages products, meaning it is the digital currency that can only be obtained through player activity within the game. It allows access to crafting features within the games.

Eventually, it will also be possible for these same players to resell their Trisel to others.

The Trisel is interoperable and identical across all CTA products.

## What is Trisel used for?

<figure><img src="/files/rvvUvTb5V4WdQe1Mm5Yw" alt=""><figcaption></figcaption></figure>

## How to obtain Trisel?&#x20;

<figure><img src="/files/9HEDlO4zgRyRf6jIilDX" alt=""><figcaption></figcaption></figure>


# Mint Pass

## Introduction

\
In CTA, there are 6 Mint Passes:

* Red Mint Pass
* Green Mint Pass
* Blue Mint Pass&#x20;
* Legacy Mint Pass
* Golden Mint Pass
* Golden Legacy Mint Pass

The player can lock CTA Tokens into them and thus activate their perks/advantages.

A Mint Pass has two statuses: Charged or Discharged.

To activate its effects, it must be charged to at least stage 1.

<figure><img src="/files/EvZtFD4SUnb5ZnoQ0aQi" alt=""><figcaption></figcaption></figure>

## What are Mint Passes used for?

### Effect #1: Reduced transaction fees on the CTA Marketplace

Items like CTA cards are available on multiple marketplaces such as IMX, Rarible, TokenTrove, Aqua, and many others. This represents savings of up to 2% on trades if both the seller and the buyer have a mint pass.

***

### Effect #2: Exclusive access to the presale of a TCG season

For each new TCG season, Mint Pass holders receive a ticket based on the type of Mint Pass they own, granting them access to the presale of the new collection.&#x20;

It will now be mandatory to own a Mint Pass to access these presales.

If you do not wish to participate in the presale, you can exchange it for free for SR cards only available during the presale.&#x20;

You can also sell this ticket on the secondary market.

***

### Effect #3: Reduced staking cost, SR card airdrops.&#x20;

SR cards are available through weekly airdrops by staking CTA tokens in a pool or a Mint Pass. Effect #3 of the **Mint Pass reduces the number of CTA tokens required for staking by 50%** to get the same amount of SR cards each week. See [CTA Portal](https://crosstheages.com/portal/staking/information) for full details.

***

### Effect #4: Passive Generation of Gaming Points (GP)

Mint Passes allow you to passively earn Gaming Points (GP) based on the type of Mint Pass you have, reducing the amount of time you need to play to earn benefits. Depending on the Mint Pass, here is the number of GP still needed:&#x20;

<figure><img src="/files/r3dlxFCU0IcHF3kXqwgq" alt=""><figcaption></figcaption></figure>

Without a Mint Pass loaded, all 700 GP must be earned by playing. GP are earned by winning:

<figure><img src="/files/WcuQcpgvV4CZ4YbT5Rqn" alt=""><figcaption></figcaption></figure>

All the details are available in the [CTA Portal](https://crosstheages.com/portal/staking/information).

***

### Effect #5: Shield

The SHIELD effect is designed to protect our holders and early adopters from the token price, allowing them to reap the benefits with peace of mind! As long as the CTA token price is below $0.25, the launch price, a maximum of 1,500 CTA tokens will be required to unlock a stage in a Mint Pass.

***

### Effect #6: Dedicated Access at CTA Events

During future physical CTA events, dedicated access based on your Mint Pass will be reserved for you. This might be a unique opportunity to meet the authors, artists, and CTA team members.

***

### Effect #7: SR Module Airdrop in Arise

Similar to obtaining SR cards for the TCG, an airdrop of SR modules will also be available upon the release of Arise. Further details will be added later.

***

### Effect #8: Land

Mint Passes are the only way to obtain "Land Access" tickets or slots in the lottery to prioritize their purchase.&#x20;

* Red Mint Pass: 2 slots to participate in the lottery.&#x20;
* Green Mint Pass: 5 slots to participate in the lottery.&#x20;
* Blue Mint Pass: 10 slots to participate in the lottery.
* Legacy Mint Pass: Land Access Level 2.&#x20;
* Golden Mint Pass: Land Access Level 3 or Level 4.&#x20;
* Golden Legacy Mint Pass: Land Access Level 5.

You can find all the details regarding "Land Access" and the lottery [here](/whitepaper/en/products/reverse/sale-of-lands-procedure).

***

### How to get a Mint Pass?

To have a Mint Pass, you can do so in two ways:

* Purchase them on the Cross The Ages marketplace ([Portal](https://www.crosstheages.com/portal/marketplace/products/direction=asc\&orderBy=buy_quantity_with_fees\&researchQuery=\&tokenType=MINT_PASS))
* Open "Arkhante" boosters (available on marketplaces like: [OpenSea](https://opensea.io/fr/collection/cross-the-ages-arkhante-booster-premium-pack-1), [CTA Portal](https://www.crosstheages.com/portal/marketplace/products/direction=asc\&orderBy=buy_quantity_with_fees\&researchQuery=\&tokenType=PRESALE_PACK), [Rarible](https://rarible.com/ctaapremium/items), ...)

To obtain a "Red" Mint Pass, open an Arkhante Booster Apprentice Pack: [CTA PORTAL](https://www.crosstheages.com/portal/product-details/presale-pack/Arkhante%20Booster%20Apprentice%20Pack)

To obtain a "Green" Mint Pass, open an Arkhante Booster Disciple Pack: [CTA PORTAL](https://www.crosstheages.com/portal/product-details/presale-pack/Arkhante%20Booster%20Disciple%20Pack)

To obtain a "Blue" Mint Pass, open an Arkhante Booster Primus Pack: [CTA PORTAL](https://www.crosstheages.com/portal/product-details/presale-pack/Arkhante%20Booster%20Primus%20Pack)

To obtain a "Legacy" Mint Pass, open an Arkhante Booster Legacy Pack: [CTA PORTAL](https://www.crosstheages.com/portal/product-details/presale-pack/Arkhante%20Booster%20Legacy%20Pack)

To obtain a "Golden" Mint Pass, you have a 1% chance when opening an Arkhante Booster Apprentice/Disciple or Blue Pack: [CTA PORTAL](https://www.crosstheages.com/portal/marketplace/products/direction=asc\&orderBy=buy_quantity_with_fees\&researchQuery=arkhante\&tokenType=PRESALE_PACK)

To obtain a "Golden Legacy" Mint Pass, you have a 1% chance when opening an Arkhante Booster Legacy Pack: [CTA PORTAL](https://www.crosstheages.com/portal/product-details/presale-pack/Arkhante%20Booster%20Legacy%20Pack).


# Tokenomics

## Tokenomics and Distribution

Below you will find details regarding token distribution and descriptions of each stakeholder.

The max supply is 500 million CTA tokens.

<figure><img src="/files/nvK0ViHioEIAiRPxOCO8" alt=""><figcaption></figcaption></figure>

Reserve and Treasury

* 20% (100,000,000 tokens)
* It ensures healthy long-term growth, enabling the development and support of new projects for the company.

***

### Founding Team

* 10% (50,000,000 tokens)
* The founding team is represented by the project's founding team.

***

### Extern Team

* 4.6% (23,000,000 tokens)
* Animation, world-renowned artists.

***

### ​​Marketing

* 4% (20,000,000 tokens)
* This portion is specifically allocated for marketing activities. This includes all expenses related to building brand awareness, promoting the project, engaging with communities, and efforts to attract users and investors.

***

### Advisors

* 4% (20,000,000 tokens)
* This portion concerns individuals advising the project. Advisors play a key role by bringing their expertise, skills, and network to support the project.

***

### Seed

* 13.8% (69,000,000 tokens, price 0.043$/U)
* This refers to participants in the initial fundraising phase for a project, even before a public sale. Investors participating in the "seed" phase are often strategic investors, friends, family members, or early supporters of the project. These investors are willing to take on higher risk because they believe in the long-term potential of the project.

***

### Private

* 27.6% (138,000,000 tokens, price 0.065$/U)
* The private sale consists of institutional investors, venture capital funds, high-net-worth individuals, or other selected parties who can purchase tokens at an agreed price before the tokens are made available in presale or public sale.

***

### Presale

* 5% (25,000,000 tokens, price 0.13$/U)
* Late investors and partners.

***

### Presale Community

* 5% (25,000,000 tokens, price 0.13$/U before 2023.03.29, and 0.25$ from 2023.03.29)
* This part is dedicated to individuals who have opened packs from Season 01 Arkhante and receive a CTA token airdrop. They also have the option to purchase a specific amount based on the type of pack opened at $0.13 before 2023.03.29, then at $0.25 after 2023.03.29. Starting from 2024.02.21, this opportunity extends to individuals who load the MINT PASSES obtained in the packs or on the secondary market with a certain amount based on the latter.

***

### Public Sale

* 6% (30,000,000 tokens available, public TGE price 0.25$)
* CTA tokens are allocated to :
  * 10M - Market Maker
  * 6M - Bybit
  * 4M - Other Exchanges Marketing & Listing Fees
  * ⁠⁠3M - Swapper
  * 3M - Animation Level Refund & Packs PreSale not opened
  * 2M - Launchpad Elixir
  * 2M - Other Exchanges Security Deposit

<figure><img src="/files/L8F27bMPsXXqetIBaoPr" alt=""><figcaption></figcaption></figure>

Last article: <https://crosstheages.com/en-us/news/cta/tokenomics-update/>


# Business


# E-Sport

<figure><img src="/files/JbIBSAR0bOprEokhookk" alt=""><figcaption><p>Cross The Ages: Heroes Legacy</p></figcaption></figure>

At Cross The Ages, we want to develop the e-sport dimension of our games in order to stimulate public engagement and attention.

By offering a competitive and spectacular dimension, e-sport seeks to captivate the community, the general public and the media. This takes the form of rankings highlighting player skills or physical events like Heroes’ Legacy.

When our games will have reached a certain maturity, developing our e-sports scene will become a focus for CTA.


# General Roadmap

<figure><img src="/files/ajmOvKeJwuiK2wX3n8C5" alt=""><figcaption><p>General Roadmap</p></figcaption></figure>


# Team

<figure><img src="/files/d5Veorjyw9fmo6EnaCgX" alt=""><figcaption></figcaption></figure>

## **Sami Chlagou, CEO & Cofounder**

As a long-time entrepreneur, Sami's impact extends beyond Cross The Ages. Since 2015, he has owned and overseen six international gaming studios, responsible for creating and launching over fifty video games that have achieved millions of downloads across various platforms (Nintendo/Xbox/PlayStation). This entrepreneurial drive and strategic leadership have positioned Sami as a pioneer in the gaming industry.&#x20;

His innovative vision is crucial in the development of Cross The Ages, a universe leveraging blockchain technology and setting new benchmarks for innovation in gaming. Under Sami's leadership, Cross The Ages has flourished into a leading studio, attracting top-tier talent.

***

## **Richard Esteve, Cofounder**

Richard Esteve began his career in finance as a hedge fund manager. He later transitioned into mergers and acquisitions consulting, excelling as a managing partner in a boutique financial firm specializing in small business banking. He led multiple transactions on NYSE Euronext. Additionally, he served as Secretary General of the Honorary Consulate of Gabon in France and contributed to country risk assessments in sub-Saharan Africa.&#x20;

Currently, Richard Esteve holds key roles as CEO of Maison Michel Klein, a renowned French fashion house, and as Managing Director/Director at WooGroup, specializing in financial services. His diversified expertise and leadership fuel success in these industries. As such, he has been investing in blockchain technology, mining, and cryptocurrencies since 2018.&#x20;

At the crossroads of multiple cultures and business markets, he is capable of making a difference in an ever-evolving world perspective.

***

## Quentin Giraud, CTO

Recognized for his work in theorizing multiplayer games such as World of Warcraft, Diablo, League of Legends, and Path of Exile, Quentin Giraud brings over 15 years of deep expertise in the video game industry.&#x20;

Before joining our team, he served as Head of Engineering at My-Serious-Game, where he managed multiple technical developments for major European corporations.&#x20;

Following the development of our Trading Card Game, he is now specialized in managing infrastructures closely linked with blockchain for Cross The Ages products.&#x20;

With a large experience in both traditional gaming landscapes and the ever-evolving realm of blockchain integration, his contributions have not only shaped gaming experiences but also facilitated the merger of technology and immersive gameplay.

***

## Anthony Gerard, CPO

Since 2012, Anthony has been immersed in the dynamic world of video games, but it was in 2015 that his career took a significant turn. His involvements with industry giants such as World of Warcraft and EA Games marked his professional beginnings, notably as Lead Developer for the Skylords Reborn project with EA Games.&#x20;

His tenure as CTO at Honikou Game allowed him to solidify his reputation as a technical leader, capable of ensuring the attractiveness and success of his projects (40 million downloads).&#x20;

Anthony joined Cross The Ages, bringing his expertise as CPO to develop our video games, including Arise. His integration into the Cross The Ages team represents a major asset for the company, highlighting his commitment to innovation and his constant desire to push boundaries to create captivating and innovative gaming experiences.

***

## Patrick Mercanton, CMO

Patrick brings over 25 years of international marketing experience across a range of sectors, from fashion and fitness to telephony, tech and optics. He has worked for major multinational corporations such as L'Oréal, Levi Strauss & Co, Nokia and Microsoft, as well as for SMEs.

Importantly, he has been part of the initial growth phase within a unicorn start-up, HMD Global.

***

## Mahamadou Cissé, CSO

As Chief Strategy Officer (CSO), Mahamadou Cissé propels brands to new heights with his expertise in Web2 and Web3 digital marketing strategies and powerful creative solutions. His ultimate goal is to help individuals and companies elevate their brand presence with investors and customers.

Mahamadou Cissé spearheaded the digital marketing strategy for the O'Tacos franchise, reaching an impressive 3 million followers and securing the number one spot on social media. He is currently cofounder of Pixelverse, which has amassed over 10 million players worldwide.

***

## Matthieu Maillet, **Art Director**

Matthieu Maillet has emerged as a key figure in the artistic industry, particularly in the field of 3D animation, since 2014. It was his time in London that marked a decisive turning point in his career. There, he made significant contributions to several projects for Disney, honing his artistic expertise in the heart of a demanding international scene. He then moved to Hong Kong in 2018 to work on animation films with the renowned company Rollickin.&#x20;

He joined the Cross The Ages team as Art Director in 2021.

Since his integration, Matthieu has orchestrated a team of 37 artists around the project's artistic vision. In addition to his managerial role, he plays a crucial role in the realization and release of Cross The Ages cinematics. Every visual element bears Matthieu's distinctive stamp, creating an immersive and aesthetically captivating gaming experience.


# Advisors

<figure><img src="/files/pqZHy1C9q8TLW9Tq7k9T" alt=""><figcaption><p>Our advisors</p></figcaption></figure>

## **Sébastien Borget, Strategic Advisor**

Sébastien Borget is an entrepreneur with 14 years of experience, specializing for 4 years in blockchain technology and 11 years in mobile games. As Co-founder and COO of The Sandbox since 2018, he leads this company in Paris, creating a unique virtual world based on blockchain. As President of the Blockchain Game Alliance, he has been recognized by CoinTelegraph among the 100 most influential people in crypto.

***

## **Paul Amsellem, Advisor**

Since 2011, Paul Amsellem has been the CEO of Nemapp, a firm focused on consulting and investments in mobile companies such as Madvertise, S4M, Reworld Media, and others. He was also the COO of Nokia France in 2011, working on the partnership with Microsoft.&#x20;

Previously, he sold Cellcast Interactive in 2006, becoming the Global Mobile CEO at Adenyo after the acquisition. He co-founded the French Mobile Marketing Association and CellCast Interactif, and created Phonevalley. He also led the database department at Wunderman Young and Rubicam.

His areas of expertise include business development, mobile marketing and technology, Internet of Things, data mining, and mobile entertainment.

***

## **Steve Rosenblum, Advisor**

Steve Rosenblum is a Franco-Canadian entrepreneur. In 2000, he co-founded PIXmania, which became one of the leading e-commerce companies in Europe. In 2010, with his wife Chiara, he founded the contemporary art center "Rosenblum Collection & Friends" in Paris. In 2016, they launched BAIA BAIA in Bangkok, a fashion brand enabling instant customization of shoes and bags. In 2020, Steve turned to blockchain. In 2022, with his brother Jean-Emile, he relaunched PIXmania with a European marketplace concept focused on smartphones. In 2023, he raised 11 million euros for PIXmania and 4 million euros for Libertify, his innovative financial platform. Libertify won awards at the Hong Kong Fintech Week and Les Cas d'Or in France.&#x20;

Steve Rosenblum is an entrepreneur specializing in e-commerce, private equity, blockchain technology, business turnaround, and fintech.

***

## **Gilles Meissonnier, Advisor**

Gilles Meissonnier is a strategy and development expert, founder of GMC Consulting. With over 22 years of experience as CEO of DS Distribution - Distribution & Services, he played a key role in the growth, strategic development, and restructuring of the company. Before that, he worked at Capgemini as a senior consultant and held the position of Director of Business Development at Schlumberger Technologies.

Currently an independent advisor, he brings expertise in transition management, strategic planning, and change management to support SMEs and startups.

Gilles Meissonnier brings expertise in strategy and development, transition management, change management, and process optimization, with extensive experience in distribution.

***

## **Nicolas Jeuffrain, Advisor**

Nicolas Jeuffrain, a passionate and versatile entrepreneur, is the Co-owner and President of Tenergie for over 15 years, contributing to the company's development in the energy sector. With a Master's degree in Telecom from the University of Paris-Dauphine, he began his career in telecommunications before co-founding Tenergie in 2008. An entrepreneur at heart, Nicolas also founded Gustavia Consulting and participated in the founding of several companies, demonstrating his all-around entrepreneurial spirit. He has also developed an innovative concept of autonomous farming at Domaine de Violaine in Venelles (13 - Bouches-du-Rhône), combining responsible agriculture and short supply chains.

His diversified background reflects his ability to anticipate market trends and innovate in different sectors.

***

## **Philippe Erb, Advisor**

Philippe Erb, founder and CEO of BTC Mining Farm, is an entrepreneur in technology, financial services, and energy. For over three years, he has been running Bitcoin mining farms in the United States, adopting innovative technologies for eco-friendly Bitcoin production. As an ICO advisor at SaTT since 2016 and CEO of Public Expert Service since 2017, he has contributed to the development of blockchain and financial services projects. With significant experience at WooGroup and as a hedge fund manager, Philippe Erb embodies a versatile entrepreneur with a strategic vision and multidimensional expertise.

Philippe Erb accompanies CTA by bringing his diversified expertise in blockchain technology, financial services management, business expansion, and leadership in sectors such as finance, technology, and energy.

***

## **Sébastien Gault, Advisor**

Sébastien Gault is a financial expert with over 20 years of experience in public and private markets. As Director and Wealth Management Advisor at BNY Mellon, he develops investment strategies focused on long-term wealth creation. With particular expertise in global real estate and alternative investments, Sébastien has held key positions at JMS Holdings and as a strategic advisor to the financial group CNL. He is also a founding investor of Fig & Olive and MILA, two popular restaurant concepts in the United States.

Sébastien brings a unique perspective to his financial initiatives.

***

## Matthias Knelangen, Expert Marketplace

Matthias Knelangen is a director at Cardmarket.com, the leading European platform for trading cards. A passionate card game player and collector, he has been working at Cardmarket since 2007, in addition to holding a PhD in physics.


# Partners

<figure><img src="/files/Oarv0QskFuvCGt138hgT" alt=""><figcaption><p>Nos partenaires</p></figcaption></figure>


# Official Links

To stay close to the Cross The Ages universe, here are all our [official links](https://linktr.ee/crosstheages):

<figure><img src="/files/CKmQ7VJwtf6uktJF4CYM" alt="" width="188"><figcaption><p>CTA Linktree official links</p></figcaption></figure>


# FR

<figure><img src="/files/lzPzMEtZJOsVwzfJoUZm" alt=""><figcaption></figcaption></figure>


# Genèse

{% embed url="<https://www.youtube.com/watch?v=Pdte37tNUDk>" %}
Découverte de l'univers Cross The Ages
{% endembed %}

Cross The Ages est une propriété intellectuelle (IP) dont l’essence est constituée d’un subtil mélange de trois grands genres littéraires : la fantaisie, la science-fiction et le post-apocalyptique.

Le choc entre ces genres est à l'origine des conflits qui divisent le monde d’Artellium et de son intrigue principale. Déployée sur 7 tomes sur une période de 7 ans, la saga Cross The Ages établit les bases d'un monde en proie à des crises géopolitiques et systémiques faisant un écho à nos enjeux terrestres actuels.

***

## Les ambitions et objectifs de Cross The Ages

C’est sur l’IP, base solide, que notre ambition et notre travail est voué à transcender la frontière entre le virtuel et le réel en proposant des produits **Real World Assets (RWA)**, offrant ainsi aux joueurs la possibilité non seulement de posséder des actifs numériques, mais également de les animer et de les intégrer dans le monde par des actions concrètes comme des activités industrielles et de fonciers.

Cross The Ages s'impose alors comme un ReVerse, un lieu qui se doit d’être un univers désirable où les passionnés, investisseurs, développeurs, artistes et joueurs s'unissent pour l’enrichir. Ensemble, ils bâtissent de nouvelles expériences communautaires, en créant des jeux innovants, participant ainsi à la création du pont qui va relier notre monde actuel au monde virtuel d’Artellium.

> « L'être humain peut-il vivre en harmonie avec les siens et le monde qui l'entoure ? »
>
> \
> « Comment ensemencer de nouveaux imaginaires pour le futur dans un monde en crise et en perdition ? »&#x20;

Voici des questions centrales qui animent nos écrivains depuis le début de l’aventure Cross The Ages, un univers souhaitant avoir un impact positif sur notre monde actuel en crise, en posant des questions parfois taboues.

C’est dans ce but qu’Artellium va proposer à chacun de ses participants d’explorer et d’aménager le ReVerse et les faire se connecter entre eux avec pour objectif de répondre à ces questions.

***

### Que signifient les notions d’exploration et d’aménagement ?

Artellium doit être un monde où les joueurs peuvent, à long terme, générer plus de richesses qu'ils n'ont investi, permettant ainsi le développement d'une société imaginaire complexe.

Dans les jeux traditionnels, les joueurs engagent très souvent un temps considérable. Cross The Ages se donne le défi de valoriser ce temps de jeu. En tant que joueur, vous aurez à la fois du plaisir à jouer, mais pas seulement...&#x20;

***

### Pourquoi est-il crucial de rendre Artellium viable économiquement ?

Nous voulons développer une société qui habite Artellium et ses valeurs pour en faire la promotion active et volontaire dans le monde réel.

Afin de tenir ses engagements de Société à mission, CTA propose des solutions concrètes et innovantes pour réduire l’empreinte environnementale de l’industrie du gaming. Pour cela, CTA a choisi de réaliser plusieurs dizaines de millions de dollars d’investissement dans le secteur de l’énergie décarbonée pour participer à la transition énergétique. Or pour réaliser des investissements transformateurs à large échelle, il faut un modèle productif de revenus pour ses investisseurs.

Nous souhaitons proposer aux investisseurs et aux joueurs un modèle innovant visant à générer des profits tout en favorisant des transformations positives dans la société.&#x20;

> “Toute technologie suffisamment avancée est indiscernable de la magie.”
>
> //
>
> “Toute magie est une science dont les lois physiques attendent d’être résolues.”


# Lore


# Le monde d'Artellium

<figure><img src="/files/quROS97kSOhVHjvIKq90" alt=""><figcaption></figcaption></figure>

Le monde d'Artellium voit s'opposer deux puissances rivales depuis des décennies : Arkhante, une civilisation étalée sur toute la partie ouest du continent, douée de magie et capable de prouesses incroyables, et Mantris, une cité-continent où la technologie fait partie intégrante du quotidien de ses habitants. Entre les deux ennemis, le Rift, une zone de non-droit, s'étend du nord au sud d'Artellium comme une frontière naturelle. Autrefois connu sous le nom de Solon, c'est désormais un no man's land créé à la suite d'un cataclysme qui mit fin à la Guerre des Héros.&#x20;

Le pranah, une source d'énergie qui peut se trouver sous différentes formes à l'état naturel, joue un rôle essentiel sur tout le continent ; il permet aux mages de s'exprimer en Arkhante et aux nombreux robots et sources d'énergie de Mantris d'être alimentés. Mais depuis quelques années, sa force s'épuise et Arkhante et Mantris se retrouvent confrontés à un problème de diminution de l'énergie dont ils dépendent cruellement pour entretenir leur mode de vie.

<figure><img src="/files/JhJD43kc6qoVrI6XATmR" alt=""><figcaption></figcaption></figure>

## Arkhante

Le territoire d’Arkhante est constitué d’un ensemble de sept régions, ou arkhomes.\
Sont appelés arkhomes le territoire et les arcanes reliés à une magie précise.\
Il en existe sept connus en Arkhante: la Nature, la Terre, l’Ombre, l’Eau, le Feu, la Lumière, et l’Air, et chacune des régions d’Arkhante reflète la puissance, la richesse et la culture d’un de ces arkhomes.\
Des forêts luxuriantes d’Orcunion, qui abritent une quantité incroyable de créatures fantastiques, au désert asséché de Massada, jusqu’à la prouesse magique qu’est Plénition, flanquée de son immense tour constituée d’eau, les régions d’Arkhante symbolisent la magie dans ce qu’elle a de plus grand.\
\
Chacune des régions est régie par deux entités importantes, l’une représentant les arcanes et l’autre la noblesse. Ainsi, les mages sont les représentants magiques associés à un territoire, et les dynastes sont les représentants des grandes familles implantées sur ce territoire pour l’administrer.

Ces deux entités n’ont pas forcément d’interactions entre elles mais agissent théoriquement pour le bien commun, comme les deux faces d’une même pièce. Elles sont au service du malek (le roi) ou de la malkah (la reine) d’Arkhante, lorsqu’elles ne s’opposent pas à son règne.\
\
Pour épauler le souverain dans son règne, les Primus, entité la plus puissante pour chacun des arkhomes, sont régulièrement accompagnés par un ou plusieurs de leurs disciples qui leur viennent en aide, mages ou guerriers. Tout citoyen Arkhante peut prétendre rejoindre un collège magique.

Il existe également toutes sortes d’entités réparties sur l’ensemble du territoire d’Arkhante pouvant exercer une forme de pouvoir plus ou moins influent. C’est le cas des guildes dirigées par des potentats ; d’organismes commerciaux ; ou encore des quams qui sont des représentants de la bourgeoisie.

<figure><img src="https://lh7-us.googleusercontent.com/C_nR6NOa-reSA6eZB6VEqGJkF6T1VlczJ8u1BWi7RkAsx2UFPejnUXu5LwgLw4Fdat_wldI3WYTtumDw6voUb-3ltU1pm0NRQ3zdYf_oc5evJOMEF9Q02iyb4PuAgMGEDTAuyUBym-gQiKssTkbGvdg" alt=""><figcaption><p>Sarash, Primus du Feu // Alokah, Dynaste d’Orcunion</p></figcaption></figure>

***

## Mantris

Mantris, qui s’étend sur toute la partie Est d’Artellium, est une cité-continent technologiquement avancée et ultra connectée. La technologie s'observe à tous les coins de rue, dans les implants greffés de ses citoyens comme sur les immeubles vertigineux bardés de néons fluorescents ou les véhicules tech qui arpentent les rues. Les corporations prolifèrent et les domaines technologiques sont aussi vastes que nombreux, allant du développement de machines ultra perfectionnées jusqu’à l’hybridation. Le système de la Noria fait partie intégrante de Mantris, il est à la fois une immense base de données connectée pour les Mantri équipés d’un SIT (une micro puce implantée) et fait figure d’autorité et de contrôle, sans jamais violer la vie privée de ses utilisateurs.

À l’instar d’Arkhante et de ses arkhomes, on retrouve à Mantris des familles technologiques, appelées techstyles. Les techstyles font référence à des domaines bien distincts de la cité-continent. Il en existe également 7: Meditech, Robotique, Chaos, Mantrix, Cybernétique, Ordre et Génétique.

Chaque techstyle peut occuper des quartiers entiers qui leur sont dédiés dans Mantris: zones commerciales, laboratoires de recherches, corporations, ou encore zones d’habitations, même si la plupart du temps, ces techstyles sont mélangés dans le paysage de la cité-continent de Mantris.

Les citoyens-actionnaires, abrégé “citac” dans le langage courant mantri, peuvent se sentir affiliés à un techstyle en particulier en fonction de leur mode de vie ou de leur vécu, mais cela ne les empêche pas d’employer les produits ou services d’autres techstyles. Toutes ces technologies sont naturellement plus ou moins utilisées par les citacs dans leur quotidien en fonction de leurs besoins et de leurs envies. À une plus petite échelle et dans les quartiers dédiés, certains groupes activistes sont des puristes de leur techstyle.

Les sept techstyles poursuivent tous une quête commune, celle d’un "idéal" transhumaniste visant à dépasser l'humain naturel et rivalisent entre eux pour y parvenir.

<figure><img src="https://lh7-us.googleusercontent.com/gUNLx6jZq9zQK8kXLCSyCG95EupYaOFHkMq6JsPhMBYKAxGzVNOx9f6xWkJBqouSUX-hdIFS_uzzjtPC7iZXkdeMsARF-RSXm2szoiURQqg0eiYr_S64jAD72HCjqmXaDxi8bUaSUlKzT7wNHwhrAcQ" alt=""><figcaption><p>Marché Nocturne de Bioosts Récréatifs // Appartements Aériens des Cyber</p></figcaption></figure>

***

## Rift

Les terres du Rift, qui s’étendent du Nord au Sud d'Artellium, s'appelaient autrefois Solon et représentaient le huitième territoire d’Arkhante. Au plus proche de la frontière avec Mantris, ces terres ont été le théâtre principal de la Guerre des Héros opposant Arkhante et Mantris. Un conflit d’opinions et d’idéologies qui s’enlisa jusqu’à provoquer une surenchère d’utilisation d’armes technologiques et de magie. Une escalade qui ne manqua pas d’inquiéter les citoyens des deux peuples d’Artellium et face à leurs peurs, les dirigeants durent trouver un moyen de mettre un terme à cette guerre qui n’en finissait plus. Un simple duel de héros devait résoudre cela, être le point final de ces combats trop longs et sanglants. En résulta la mort des deux champions choisis, une incertitude totale sur qui l’emporta ce jour-là, mais surtout une explosion mystérieuse gigantesque en point d’orgue du duel, qui ravagea l’ancien territoire de Solon.\
\
Devenue zone de non-droit, dévastée, la zone prit le nom de Rift et sépare désormais Arkhante et Mantris telle une frontière naturelle. Les anciens Arkhantes qui y vivaient, pour ceux qui ont eu la chance de survivre au Blast, sont désormais appelés les Fort-Gotens et ignorés par les deux puissances. Le territoire voit s'étendre divers clans et groupes de personnes qui tentent de survivre tant bien que mal à l’après guerre, dont ils sont les dommages collatéraux. Les réseaux de contrebande se font légion et la vie y est dangereuse. Depuis la grande explosion qui marqua la fin de la guerre, les perturbations du pranah y sont plus fortes qu'ailleurs. Les zones vibradiées pullulent et il est presque impossible d’y survivre longtemps pour quelqu’un qui n’est pas natif du Rift.

Comme pour sceller et rester éloignées de cette plaie ouverte sur le monde, les deux nations ont édifié une séparation entre leur territoire et celui du Rift. Arkhante, en érigeant la muraille d’ossement. Mantris, en mettant en place le dôme.<br>

<figure><img src="https://lh7-us.googleusercontent.com/pa9M1gifDHMZAoRi4XfDzGvmPfTKMTHiE-fYTFain9emQ0AGyiC-hRMTFpLk5aqi_qAKlaXWpXiGrvvE-EXRO9Uk5Oj9H_ceEJF75UsK8EK6RM8KWOGYllHQrSzTNb7R1f3DVqNpL3AIuUeThwiPqVA" alt=""><figcaption><p>Le Blast, Mystérieux Cataclysme</p></figcaption></figure>

<br>


# Introduction à l'histoire

## La Guerre des Héros

Les nations d’Arkhante et de Mantris sont enlisées depuis longtemps dans une guerre idéologique. L’escalade de la violence et les pertes humaines vont pousser les deux dirigeants de l’époque à trouver une solution pour mettre un terme à ce conflit interminable.

D’un commun accord, les deux nations vont envoyer un de leur champion pour déterminer l’issue de la guerre lors d’un duel à mort. Chaka et Faust, respectivement champion de Mantris et d’Arkhante se sont affrontés sur les terres dévastées de Solon pour décider du destin de leur nation.

<figure><img src="https://lh7-us.googleusercontent.com/2kIZwgzswTtwcGoKTdHI0HPnjaBNUtxn1AqTQ7H94R0AAFmWoUkBY2e9JjAdSjcaxE0s2nLEqSbkxCWB6BiccD7o-4L-NWkXhCHLADtl9jZO9xTSvFn2RZ53G_5oDpBdb0JIuTiVY9kfUoqYDRZ4DSU" alt=""><figcaption><p>Faust, Ancien Primus de l’Ombre // Chaka, Ancienne Légendaire Génétique</p></figcaption></figure>

L’issue de ce duel est inconnue, et une mystérieuse explosion appelée le Blast a ravagé les terres de Solon, qui se feront par la suite appeler le Rift. Cette explosion cataclysmique met brutalement fin à la guerre, créant une zone de no man’s land entre Arkhante et Mantris.<br>

<figure><img src="https://lh7-us.googleusercontent.com/fAX8kq4NY90qzd56k-YZwZGvWepdEfRj3aXayv7F6diAjV-t_ZvaryNr6bPaYhfIFZdovteZX_DsxcnLfnIYd-0fGR_Ngjl-Ztja3lBBlNRIMRVfbXLSX_X3LV3hNzzBxEjSpsX8ZWWwMm1J7LG_iAs" alt=""><figcaption><p>Le Duel de Chaka et Faust</p></figcaption></figure>

{% embed url="<https://www.youtube.com/watch?v=2kpZ9UnN7SM>" %}
Trailer de la saison 2 : Mantris
{% endembed %}

***

## L’Appologium

Depuis 20 ans, le Blast a marqué la fin de la guerre des Héros. Malgré les dommages considérables et les pertes subies, la question du vainqueur du duel entre Chaka et Faust hante toujours les deux nations. Dans l’espoir d’apporter une réponse à cette question, une arène est construite au centre du Rift : l’Appologium.

C’est dans ce lieu emblématique que chaque année des champions des deux nations viennent “ré-interpréter” le duel mythique entre Chaka et Faust. Cet événement se nomme l’aballition, et joue un rôle crucial dans les relations diplomatiques entre les deux nations. En effet, la nation remportant l’Appologium peut demander une faveur diplomatique à l’autre.

L’histoire de Cross The Ages s’ouvre sur les impitoyables épreuves de l’Appologium. Nous y suivons Aurèle, un jeune Riftien animé par une quête de vengeance qui va s’immiscer illégalement parmi les combattants Arkhante et tenter de remporter l’aballition afin de se rapprocher de la malkah, Solis.

De son côté, l’Ordonnateur, porte-parole de Mantris, s’est fixé un objectif : obtenir la faveur diplomatique accordée au vainqueur de l’Appologium pour qu’Arkhante autorise l’exploitation des mines de trisel du Rift, la source d’énergie qui permet d’alimenter la cité-continent, et qui dans un avenir proche, pourrait bien finir par manquer…<br>

<figure><img src="https://lh7-us.googleusercontent.com/izjUSbZtubAbkSdxp3I_sh4oTCyREINgky6QB4bpp2lYMsOgon0PpnPUSOwzTVe94TjQweiEAnz4dA2Nolr4U427mOYKIS2C5ZCfvx5Ij-7FaAsp0VbbN_lmbhAJG9gDf8pRqKfg2uALRPNcfawXcto" alt=""><figcaption><p>L’Appologium, Arène du Rift</p></figcaption></figure>

{% embed url="<https://youtu.be/wxn5a4Ko17I?si=w2aSqWrMDoO74Dn1>" %}
Trailer de la saison 1 : Arkhante
{% endembed %}


# Les Architectes de l'Univers

La saga Cross The Ages est une histoire unique pensée et écrite par un collectif de six auteurs français.

## Arnaud Dollen

**Auteur principal / BD / Fantasy / Science-fiction**

<figure><img src="/files/eW1ZunusCBp27MbgNTzP" alt=""><figcaption><p>Arnaud Dollen</p></figcaption></figure>

Après avoir obtenu son diplôme d'ingénieur, Arnaud Dollen a étendu ses horizons créatifs en se lançant dans l'écriture de bandes dessinées et de romans.&#x20;

Son imaginaire est nourri par son amour du cinéma et des jeux de rôle, passions qu'il a fusionnées avec son goût pour la science.&#x20;

En 2010, sa collaboration avec Jérôme Alquié a abouti à la publication de la série BD *Surnaturels* (4 tomes parus chez Delcourt), mettant en scène les créatures folkloriques telles que vampires, sorcières et fantômes. Puis en 2022, toujours avec Jérôme Alquié, il publie *Saint Seiya - Time Odyssey*, un arc inédit et officiel des aventures des Chevaliers du Zodiaque, validé par maître Kurumada en personne.

Aujourd'hui, il est l'**auteur principal** de la saga *Cross The Ages*, entouré d'une équipe prestigieuse composée d'Alain Damasio, de Pablo Servigne, d'Héloïse Brezillon, de Norbert Merjagnan et de Fabrice Capizzano.

***

## Alain Damasio

**Auteur / Scénariste / Science-fiction / Grand Prix de l'Imaginaire**

<figure><img src="/files/1Ltk7smQ2mj8xqSni3b7" alt=""><figcaption><p>Alain Damasio</p></figcaption></figure>

Alain Damasio est un écrivain de science-fiction et de fantasy, ainsi qu'un typoète français. Il écrit peu, exigeant l'excellence. Il est également cofondateur du studio de jeux vidéo Dontnod  (Remember Me, Life is Strange, Lost Records).

Engagé, il puise dans Deleuze et Nietzsche, alimentant ses batailles concrètes et ses romans à succès comme *La Zone du Dehors* ou encore *La Horde du Contrevent* considéré comme le plus grand succès de la science-fiction française des 25 dernières années, avec plus de 500 000 exemplaires vendus.\
Il a remporté trois fois le Grand Prix de L'Imaginaire avec notamment *La Horde du Contrevent*, *Serf-Made-Man ?* ou la créativité discutable de *Nolan Peskine* et L*es Furtifs*.&#x20;

Son dernier roman, *Les Furtifs*, élu livre de l'année du Magazine Lire en 2019,  explore une société de contrôle via les réseaux sociaux. Il a également créé Man'track sur Phaune Radio, et en 2021, il a publié *Scarlett et Novak*, une plongée dans notre dépendance aux nouvelles technologies. Enfin plus récemment en 2024, *La Vallée du Silicium*, voit le jour. &#x20;

\
Alain est aujourd'hui mentor de la saga *Cross The Ages* avec Arnaud Dollen, Pablo Servigne, Héloïse Brezillon, Norbert Merjagnan et Fabrice Capizzano.

***

## Fabrice Capizzano

**Auteur / Référent Émotionnel**

<figure><img src="/files/zehnmx9Cu7uDRnlK3I52" alt=""><figcaption><p>Fabrice Capizzano</p></figcaption></figure>

Fabrice Capizzano, ancré dans les paysages du Vercors (France), puise son inspiration dans la nature qui l'entoure mais avant tout dans les humains qu'il a croisés toute sa vie. Engagé pour la préservation de notre environnement, il a été un ardent défenseur des causes soutenues par Greenpeace.

Son premier roman, *La Fille du chasse-neige*, plonge le lecteur dans un monde de musique, de famille, et surtout dans une histoire d'amour passionnelle. Ce livre a été un vrai succès de librairie. Son second roman *Le ventre de la péniche*, consolide sa voix dans une course-poursuite déjantée de pieds nickelés rock'n roll à souhait.

> *"J’aime écrire de façon instinctive et me nourris beaucoup des émotions de mes personnages atypiques, mais surtout vivants."*

Aujourd'hui, Fabrice est membre du collectif d'auteurs et Référent Émotionnel de la saga *Cross The Ages*, aux côtés d'Arnaud Dollen, Alain Damasio, Pablo Servigne, Héloïse Brezillon et Norbert Merjagnan.

***

## Héloïse Brézillon

**Autrice / Poétesse / Science-Fiction**

<figure><img src="/files/fICvLMO4frhLRq58XF4w" alt=""><figcaption><p>Héloïse Brézillon</p></figcaption></figure>

Héloïse Brézillon est artiste-chercheuse, autrice de science-fiction et poétesse-performeuse. Elle anime des workshops autour de la poésie, de la performance et de la science-fiction, publie en revues littéraires et performe ses textes sur scène partout en France (Maison de la poésie, Centre-Pompidou Metz, Le Rond-Point, Les Célestins, Points Communs, La ménagerie de verre, La marbrerie...).

En 2018, elle co-crée Mange Tes Mots, une association qui s'engage dans la valorisation de la poésie orale contemporaine sous toutes ses formes, avec laquelle elle organise des scènes ouvertes, des ateliers d'écriture et des podcasts collaboratifs, accueillant des dizaines d'artistes tous les mois.

À la fin de l'année 2024, elle publiera son premier livre de poésie, *T3M*, et soutiendra sa thèse de recherche-création, qui explore les liens entre science-fiction, poésie et son.

Aujourd'hui, Héloïse est membre du collectif d'auteurs et Character Shaper de la saga *Cross The Ages*, aux côtés d'Arnaud Dollen, Alain Damasio, Pablo Servigne, Norbert Merjagnan et Fabrice Capizzano.

***

## Norbert Merjagnan

**Auteur / Science-fiction / Grand Prix de l'Imaginaire**

<figure><img src="/files/HxjZqNKktVOaDlyqSa2E" alt=""><figcaption><p>Norbert Merjagnan</p></figcaption></figure>

Norbert Merjagnan est écrivain de science-fiction, créateur d’univers, scénariste et auteur dramatique.

En 2008, son premier roman, *Les Tours de Samarante*, décroche le prestigieux Nouveau Grand Prix de la Science-Fiction française (Prix du Lundi).

Il est l’auteur d’une dizaine de nouvelles dont *Louise ionisée*, nominée au Grand Prix de l’Imaginaire en 2009, de fictions sonores, de conférences fictionnées et de pièces de théâtre immersif sur le thème du voyage spatial #Exoterritoires #Colonies #Drift !

En tant que scénariste et script doctor, il apporte son expertise au monde du jeu vidéo, de l'audiovisuel et des projets transmédia, devenant une figure incontournable du world building ! Norbert Merjagnan est le Référent Univers au sein de l’équipe d’écriture de *Cross The Ages*.

***

## Pablo Servigne

**Auteur / Conférencier / Ingénieur**

<figure><img src="/files/xgKzkomrIrf5WlN6APYe" alt=""><figcaption><p>Pablo Servigne</p></figcaption></figure>

Pablo Servigne se définit comme auteur et conférencier indépendant, parfois même comme "chercheur in-terre-dépendant". Il s'intéresse à plusieurs thèmes, notamment les questions d'effondrements et d'entraide.

Passionné par la transition écologique, l'agroécologie, la collapsologie et la résilience collective, il a co-écrit des ouvrages percutants tels que *Comment tout peut s'effondrer : petit manuel de collapsologie à l’usage des générations présentes* (2015) et *Une autre fin du monde est possible : vivre l'effondrement (et pas seulement y survivre)* (2018), *L’entraide, l’autre loi de la jungle* (2019)... et, à venir en mai 2024 *Le Pouvoir du Suricate, Apprivoiser nos peurs pour traverser ce siècle*.&#x20;

Détenteur d'un doctorat en sciences de l'université libre de Bruxelles (ULB) et ingénieur agronome de Gembloux Agro-Bio Tech, Pablo Servigne est l'un des pionniers de la collapsologie, terme qu'il a créé avec Raphaël Stevens pour désigner la "science de l'effondrement de la civilisation industrielle"️.

Aujourd'hui, Pablo Servigne est un membre du collectif d'auteurs et Référent Écosystème et Relations Géopolitiques de la saga *Cross The Ages*, aux côtés d'Arnaud Dollen, Alain Damasio, Héloïse Brezillon, Norbert Merjagnan et Fabrice Capizzano.

***

<figure><img src="/files/WjU6iYzXKm7iApofIrfZ" alt=""><figcaption><p>Sami Chlagou et Richard Esteve en compagnie des écrivains, Fabrice Capizzano, Héloïse Brézillon, Pablo Servigne, Arnaud Dollen, Alain Damasio, Norbert Merjagnan</p></figcaption></figure>


# Produits


# Livres


# Introduction

<figure><img src="/files/3WnhLHAMfa4JfjNEdNkr" alt=""><figcaption></figcaption></figure>

Plongez au cœur d'une épopée fascinante qui transcende les frontières entre la fantaisie, la science-fiction et le postapocalyptique avec Cross The Ages. Cette saga, constituée de 7 livres étalés sur une décennie, débute avec le premier tome, La Rune et le Code, disponible en librairie à partir du 10 avril 2024, suivi du deuxième plus tard dans la même année, dans plus de 500 points de vente.

L'Univers de Cross The Ages, façonné par les mots d'Arnaud Dollen, l'auteur principal, et de son équipe, Les Architectes de l'Univers, sert de fondement à une gamme variée de produits, jeux, films/séries, et bien plus encore. Que vous soyez un joueur avide, un cinéphile passionné, ou un lecteur avéré, l'Univers de Cross The Ages vous accueille dans ses méandres captivants.

Cette saga n'est pas simplement une série de livres, mais plutôt un récit choral qui explore une multitude de points de vue, évitant tout manichéisme convenu. Les personnages complexes présentent des caractères variés et des enjeux profonds, mêlant intrigues d'ampleur pour l'univers d'Artellium et quêtes personnelles poignantes.

Au cœur de l'intrigue se trouve la citation évocatrice : “Toute technologie suffisamment avancée est indiscernable de la magie.” Cette phrase résonne à travers les civilisations d'Arkhante, imprégnée de magie, et de Mantris, guidée par une ultra-connectivité. Ensemble, elles doivent surmonter leurs différences fondamentales pour faire front commun face à une crise de ressources imminente.

Cependant, la Faille, un désert stérile résultant de leur précédente confrontation, continue de diviser ces civilisations. Les habitants d'Artellium sont confrontés à un défi existentiel : trouver un équilibre harmonieux avec leurs voisins, leur environnement, et le vaste monde qui les entoure.

<br>


# La Rune & le Code

## La Rune & le Code <a href="#h_01hpktmqbn8k51kg7mxmx13xan" id="h_01hpktmqbn8k51kg7mxmx13xan"></a>

<figure><img src="/files/p0OpkMODSR8fsDvszn4L" alt=""><figcaption><p>Cross The Ages Tome 1 : La Rune &#x26; le Code / Sortie 10 Avril 2024</p></figcaption></figure>

Après une longue attente, l'univers Cross The Ages va poser ses fondations dans les librairies du monde entier, en commençant par les pays francophones le 10 avril prochain !

Livre traduit en dix langues différentes, distribué par Hachette et publié chez Bragelonne, maison d'édition réputée chez les amateurs de fantastique et de science-fiction, le monde d'Artellium s'apprête maintenant à prendre vie. Sous la plume du talentueux Arnaud Dollen et la direction d’Alain Damasio, épaulés par les écrivains de renom Pablo Servigne, Héloïse Brézillon, Norbert Merjagnan et Fabrice Capizzano, le monde de Cross The Ages n’a cessé d’évoluer jusqu’à l’aboutissement de leur travail le 10 avril prochain.

Cet événement particulièrement attendu résonne à la fois comme un aboutissement pour le projet Cross The Ages et un véritable point de départ vers une expansion planétaire.

*La Rune et le Code,* qui raconte une histoire dystopique mélangeant fantastique et science-fiction, est maintenant prête à marquer toute une génération de lecteurs au travers de ses récits palpitants et ses personnages attachants. Véritable miroir de notre société actuelle, l'histoire du premier livre dépeint un monde fracturé entre deux idéologies, déchiré par des luttes de pouvoirs et des problèmes grandissants d'énergie ; une œuvre qui pousse à la réflexion et trouve écho en chacun de nous.

D’ores et déjà disponible en précommande sur [Amazon](https://amzn.eu/d/etYAxvx), le premier des sept tomes de la saga s'est hissé n°1 des ventes peu de temps après sa mise en ligne, témoignant de l'attente des fans de la première heure. Sur le territoire français, ce ne sont pas moins de 500 points de ventes qui seront alimentés pour diffuser cette épopée à l'ambition démesurée.

Une première édition en français avec un tirage prévu à 25 000 exemplaires puis un possible reprint de 25 OOO unités supplémentaires exprime toute la confiance de l’éditeur dans le projet bâti par Sami Chlagou et Richard Esteve. Déjà conquis par l'aventure Cross The Ages, Hachette a souhaité la publication des deux premiers tomes dès 2024 ! Si *La Rune & le Code* n’est pas encore entre les mains des lecteurs, la sortie du deuxième livre est programmée pour décembre prochain, et le troisième tome devrait envahir les librairies courant 2025.

Pour les plus férus de l'histoire, qui ont pu découvrir l’année passée l’univers de Cross The Ages à travers quelques chapitres mis à leur disposition, les versions physiques seront agrémentées de passages supplémentaires pour plonger les lecteurs toujours plus loin dans la richesse du monde d'Artellium !

Les amateurs d’éditions spéciales ne seront pas en reste, puisqu’une version collector est également prévue. Réservée aux possesseurs de mint pass (un objet numérique uniquement disponible à l’intérieur des packs de la première série de cartes Cross The Ages), cette édition limitée numérotée devrait rapidement être disponible et elle risque bien de devenir un objet de collection indispensable pour les fans ! Un atout de choix qui devrait en faire un incontournable pour tout collectionneur.

<figure><img src="/files/GxMfZczO2RY5eENsYzXf" alt="" width="563"><figcaption><p>WIP - Couverture de l'édition Prestige</p></figcaption></figure>

<figure><img src="/files/ZKDcz7jUvYQezZzJMy2S" alt=""><figcaption><p>WIP - Concept du livre de l'Edition Prestige </p></figcaption></figure>


# Roadmap

<figure><img src="/files/E72KTXl4rzhQmXRhHWlP" alt=""><figcaption></figcaption></figure>


# TCG


# Introduction

<figure><img src="/files/4WaAo8CH9DecM90TVH8U" alt=""><figcaption><p>Cross The Ages: TCG</p></figcaption></figure>

Cross The Ages: TCG est un jeu de carte Free-to-play basé sur l’univers de Cross The Ages (CTA) développé sur Unity. Ce dernier est déployé depuis Mars 2023 sur PC, Mac, Android et iOS.

Ce jeu met en scène les personnages d'Artellium, le monde de Cross The Ages.&#x20;

Le but du TCG est d’avoir un jeu accessible, fun, innovant mais aussi évolutif sur plusieurs années où les joueurs seront au contrôle de l'économie. Que vous soyez un joueur qui aime la stratégie, les combats entre joueurs ou simplement collectionner des cartes et les échanger, vous aurez le choix.


# Gameplay

<figure><img src="/files/PPW7BgSDQ7yq9zN5hR27" alt=""><figcaption><p>Cross The Ages: TCG</p></figcaption></figure>

Le TCG de Cross The Ages se construit autour de 4 éléments principaux :

* Cartes
* Heptagramme
* Deck de Cartes
* Plateau de jeu 4x4

Dès la création de son compte, le joueur est plongé dans le mode Aventure dans lequel il va découvrir les premiers rouages d'une partie :&#x20;

* Les Cartes
  * Type
  * Puissance
  * Élément
  * Faction
  * Et d'autres caractéristiques secondaires telles que la Rareté, l'Avancement, le Rang, ... venant altérer notamment la puissance
* L'heptagramme
  * Priorités (avantages / désavantages)
  * Affinités
  * Trinités
  * Alliances
* Le Deck
  * 30 cartes
  * 15 000 de puissance max
  * Un Général
  * Une Technique Spéciale
* Le Plateau de jeu
  * 16 emplacements disposé en 4x4
  * Partagé par 2 joueurs
* Le déroulé
  * Partie en 16 tours ou au premier ayant atteint le score
  * 1 carte sur le plateau par tour
  * Capturer des cartes
  * Chaîner des captures
  * Scorer des points/Infliger des dégâts

<figure><img src="/files/AvjZc3abi581lfcYTr3s" alt=""><figcaption><p>Cross The Ages: TCG - Deck &#x26; Heptagram</p></figcaption></figure>

Tout au long du mode Aventure, le joueur découvre ainsi les personnages clés de l'histoire et acquiert au fur et à mesure des cartes qu'il utilisera pour améliorer son deck et progresser dans le jeu en ouvrant de nouvelles options.

Le gameplay du jeu se veut accessible, ainsi il est situé à mi-chemin entre le jeu de plateau et les TCG conventionnels.

Il existe deux modes de jeu, le mode Aventure qui, comme on a pu le présenter ci-dessus, permet de découvrir et jouer contre un ordinateur afin de comprendre les fondamentaux et le mode Arène qui offre un esprit plus compétitif en défiant d’autres joueurs CTA. Serez-vous assez prêts pour aller défier les meilleurs joueurs d’Artellium ?

En mode Arène, on peut choisir de faire des parties classées afin de se mesurer à des adversaires d'un niveau proche mais aussi de se hisser en haut du classement afin d'obtenir des objets exclusifs.

Au fil des duels, le joueur accumule un certain nombre de cartes et de ressources qui permettent d'améliorer ces dernières à travers l'artisanat.

<figure><img src="/files/5zSuoQ98R0RZVLaDJjez" alt=""><figcaption><p>Cross The Ages: TCG - Board &#x26; Heptagram</p></figcaption></figure>

***

Bien que le gameplay conçu entre 2021 et 2022, avec des ajustements en 2023, présente des avantages évidents, il comporte également quelques défauts.

En effet, certains mécanismes ont été ajoutés pour diversifier les parties, mais bien qu'ils aient apporté de la profondeur, ils ont également introduit de la complexité.

À partir de 2024, nous avons décidé d'adopter une approche visant à simplifier le jeu sans compromettre sa profondeur voire même à l'approfondir davantage.

Nous avions imaginé en 2023 un système complexe impliquant un heptagramme avec 21 attributs interagissant de manière différente selon les factions, nous avons décidé de ne pas poursuivre cette voie.\
Au contraire, nous avons opté pour une approche où nous conservons seulement 7 éléments et superposons les 3 factions. Cela permet aux joueurs d’assimiler 3 nouveaux concepts, pour un total de 10 notions, au lieu des plus de 21 précédemment prévus.

Cette décision illustre parfaitement la philosophie que nous avons adoptée pour le développement futur du jeu.

C'est pourquoi nous préférons avancer avec prudence, en prenant le temps de procéder à des itérations réfléchies, même si cela signifie remettre en question certains aspects fondamentaux déjà en place.

Voici les différentes étapes pour ce renouveau :

#### Étape 1

* Simplifier l'heptagramme en passant de 21 attributs à 7 éléments + 3 factions
* Ajouter une interaction entre les factions (Alliance)
* Ajouter des Techniques Spéciales propres à chaque Collection (2 pour Mantris, 1 pour Watch Dogs)

#### Étape 2

* Retirer le système de Général
* Autoriser les Techniques Spéciales à être jouées sur n'importe quelle carte de sa main
* Retirer le système de Trinité
* Ajuster l'effet de captures en chaîne
* Changer le système de score pour un système de points de vie
* Revoir le système de dégâts pour une approche plus directe et impactante

#### Étape 3

* Retirer la limite de puissance d'un deck
* Utiliser un système de coût dynamique au cours de la partie

#### Étape 4

* Itérer sur une approche différente du jeu, qui coexistera ou remplacera l'existant

Des détails supplémentaires concernant les échéances sont inclus dans la [roadmap](/whitepaper/fr/produits/tcg/roadmap).

Bien que nous soyons convaincus de ces changements, veuillez noter qu'ils ne sont ni exhaustifs ni définitifs afin de maintenir une certaine flexibilité.

Nous tenons à souligner que nous sommes ouverts à toutes les possibilités pour mener à bien cette refonte, y compris l'exploration de concepts tels que :

* La possibilité de ne pas jouer une carte pendant un tour afin d'économiser des ressources
* La faculté de jouer plusieurs cartes par tour si les ressources le permettent
* Voire l'élimination du concept de tours, permettant à chacun de jouer en temps réel

Il est important de noter que, dans le cadre de ces itérations, nous nous interdisons expressément de modifier les cartes existantes. Par conséquent, la puissance des cartes restera inchangée.\
\
Si à l'avenir un ajustement est nécessaire, nous veillerons toujours à respecter la hiérarchie des cartes entre elles.

<figure><img src="/files/g2mbkGofS71WBQXjXmLj" alt=""><figcaption><p>Cross The Ages: TCG - Dashboard</p></figcaption></figure>


# Cartes

### Les caractéristiques

Les cartes de Cross The Ages : TCG représentent les personnages des différentes factions du lore : Arkhante, Mantris et Rift.

Chaque carte possède un élément et une puissance. D'autres caractéristiques telles que le rang et le grade existent. Le joueur peut faire évoluer ses cartes via l'artisanat.

Elles sont réparties au sein de 5 raretés de base :

* Commune
* Peu commune
* Rare
* Ultra Rare
* Mythique

Et complété de 3 raretés supplémentaires :

* Speciale Rare : Carte hybride
* Exclusive : Artwork alternatif
* Unique : Un seul exemplaire de carte

Enfin une caractéristique cosmétique existe, environ 10% des cartes sont dites Foil (brillantes).

<figure><img src="/files/PsBVV8LzdA7ayZNsrg95" alt=""><figcaption><p>Cross The Ages: TCG - Carte</p></figcaption></figure>

***

### Le statut

Afin de pouvoir nous adresser à différentes typologies de joueurs, les cartes existent selon trois status :

* Les cartes **Static** sont dans la majorité des cas obtenues via des récompenses de jeu.
* Les cartes **Flex** sont dans la majorité des cas achetées dans la boutique. Un joueur peut les transformer en Static ou en Eternal.
* Les cartes **Eternal** sont des cartes sur la Blockchain sous forme de NFT. Principalement obtenues en transformant des cartes Flex via l'action de mint. Elles peuvent notamment être achetées/vendues auprès d'autres joueurs.

Toutes ces cartes peuvent être utilisées au sein d'un Deck afin de faire une partie de jeu.

<figure><img src="/files/Ed12xQYfbQjeVuqFIGSD" alt=""><figcaption><p>Cross The Ages: TCG - Formats</p></figcaption></figure>

***

### L'artisanat <a href="#h_01hf8zgtwyxwbcxqce0tpppe21" id="h_01hf8zgtwyxwbcxqce0tpppe21"></a>

#### Le Renforcement (Power Up) <a href="#h_01hf8zgtwyxwbcxqce0tpppe21" id="h_01hf8zgtwyxwbcxqce0tpppe21"></a>

Le renforcement permet d'améliorer une carte **Standard** et de la rendre plus puissante en augmentant le rang.

Pour cela, d'autres cartes Standard doivent être sacrifiées.

***

#### L’Éveil (Awakening) <a href="#h_01hf8zgxy3j77vbws871a3j5kc" id="h_01hf8zgxy3j77vbws871a3j5kc"></a>

L'éveil permet de créer une carte **Alternative** à partir d'une carte Standard renforcée à son rang maximum.

Lors de l’éveil, la carte standard est détruite et en échange, vous obtenez une nouvelle carte avec un nouvel artwork et une nouvelle puissance déterminée via son **Grade**, la carte en version **Alternative**.

Le grade d'une carte éveillée est aléatoire et peut être C, B, A ou S. S étant le plus rare et le plus puissant.

***

#### La Fusion (Merge)

La Fusion permet de créer des cartes **Combo** depuis des cartes Alternatives.

Ces cartes sont les plus puissantes du jeu.

<figure><img src="/files/SSOlPnyzdQDl2lwchk9j" alt=""><figcaption><p>Cross The Ages: TCG - Renforcement &#x26; Éveil &#x26; Fusion</p></figcaption></figure>

***

### Évolution de l'Artisanat

L'artisanat est très apprécié des joueurs. Tout comme le gameplay, il sera également sujet à quelques adaptations.

En 2024, les modifications suivantes seront apportées :

* Ouvrir l’artisanat aux cartes Static
* Introduire le système de Pierre pour le Renforcement (Power Up)
* Le Trisel sera requis uniquement pour les cartes Eternal
* Les probabilités d'Éveil d'une carte seront simplifiées
* Les probabilités de Fusion seront proportionnelles en fonction des Grades
* Toutes les cartes (Standard, Alternative, Combo) pourront être recyclées en Pierre


# Collections

<figure><img src="/files/nDjnOP42BgMemZl5Yfhi" alt=""><figcaption><p>Cross The Ages: TCG - Collection</p></figcaption></figure>

Vous pourrez retrouver l'ensemble des collections en détail sur le Portal de Cross The Ages.

Les 3 premières saisons permettent de mettre à disposition un panel de cartes conséquent pour chaque faction, Arkhante, Mantris et Rift.

À partir de la quatrième saison, toutes les factions seront représentées équitablement puisque nous positionneront la thématique sur un événement du Lore.


# S01 - Arkhante


# La collection Arkhante

## La collection Arkhante <a href="#h_01h8p5aw0q2mp7m2kc98nz4256" id="h_01h8p5aw0q2mp7m2kc98nz4256"></a>

![](/files/a8msaXEHKZjU6dbXfUkw)

## La supply NFT des cartes Arkhante <a href="#h_01h8p5bv7d2fcpkngngsyh00ae" id="h_01h8p5bv7d2fcpkngngsyh00ae"></a>

Dans l'univers CTA, les carte NFT sont représentées par les cartes dites **Eternal**. Les cartes ont une supply maximale dépendemment de leur rareté : &#x20;

<figure><img src="/files/go04d1fovv25xc1pAeDt" alt=""><figcaption></figcaption></figure>


# Arkhante en dates

## Date de la présale  <a href="#h_01h938srm5xqtw9bapyd42g7k5" id="h_01h938srm5xqtw9bapyd42g7k5"></a>

**Début** : 8 avril 2022

**Fin** : 3 juin 2022

***

## Ouverture des Packs Premium&#x20;

**Début** : 23 septembre 2022

**Fin** : Jusqu'à épuisement

***

## Durée de la saison 01 Arkhante

**Début** : 23 septembre 2022

**Fin** : 25 octobre 2023, 08:00 UTC

***

## Période de mint des cartes

**Début** : 23 septembre 2022, 18:00 UTC

**Fin** : 29 mars 2024, 18:00 UTC


# Les packs Arkhante

Cinq packs de cartes sont disponibles durant la saison Arkhante : [le pack Standard](#h_01h8p595v047zn88fa5gs2pd7g) / [le pack Apprentice](#le-pack-apprentice) / [le pack Disciple](#h_01h8p5a3y8b88kt8p2p8y44x81) / [le pack Primus](#le-pack-primus) / [le pack Legacy](#le-pack-legacy).

## Le pack Standard <a href="#h_01h8p595v047zn88fa5gs2pd7g" id="h_01h8p595v047zn88fa5gs2pd7g"></a>

Les packs Standards ont été offerts comme *giveaway*. Ils renferment 20 cartes NFT et 20 token CTA.

Sur les 20 cartes, vous avez 1 chance sur 12 d'avoir une carte de rareté Mythique.

<figure><img src="/files/MIBNvtI5CVkbdt3wXjYj" alt=""><figcaption></figcaption></figure>

## Le pack Apprentice

Les packs **Apprentice** font partie de la famille des packs **Premium** CTA. Ils ont le principal avantage de renfermer un **mint pass rouge**.

Il est important de mentionner qu'à l'ouverture d'un pack Premium, il y a 1% de chance d'obtenir un **mint pass Golden**.

Aussi, les 10 000 premiers packs Premium ouverts ont eu la chance d'avoir la **carte SR combo Hannibal & Honora**, supply max à 10 000 exemplaire donc non-obtenable ailleurs que sur la marketplace aujourd'hui. La carte Hannibal & Honora offre un airdrop d'une carte équivalente à chaque nouvelle saison (tous les détails [ici](/whitepaper/fr/produits/tcg/collections/s01-arkhante/sr-combo-hannibal-and-honora-hh)).

<figure><img src="/files/6MsJMhHUMg1UsXqh0gIs" alt=""><figcaption></figcaption></figure>

## Le pack Disciple <a href="#h_01h8p5a3y8b88kt8p2p8y44x81" id="h_01h8p5a3y8b88kt8p2p8y44x81"></a>

Tout comme son équivalent Apprentice, le pack Disciple est un pack Premium. Il renferme, quant à lui, un **mint pass vert**.

Toujours possible d'avoir 1% de chance d'obtenir un **mint pass Golden**.

La **carte SR combo Hannibal & Honora** était aussi disponible dans les 10 000 premiers packs Premium ouverts. La carte Hannibal & Honora offre un airdrop d'une carte équivalente à chaque nouvelle saison (tous les détails [ici](/whitepaper/fr/produits/tcg/collections/s01-arkhante/sr-combo-hannibal-and-honora-hh)).

<figure><img src="/files/lHG5K4mDxeARawObf334" alt=""><figcaption></figcaption></figure>

## Le pack Primus

Les packs Primus, petits derniers des packs Premium, renferment un plus grand nombre de cartes que ses prédécesseurs et un **mint pass bleu.**

Tout comme ces prédécesseurs, il est toujours possible d'avoir 1% de chance d'obtenir un **mint pass Golden**.

La **carte SR combo Hannibal & Honora** était aussi disponible dans les 10 000 premiers packs Premium ouverts. La carte Hannibal & Honora offre un airdrop d'une carte équivalente à chaque nouvelle saison (tous les détails [ici](/whitepaper/en/products/tcg/collections/s01-arkhante/sr-combo-hannibal-and-honora-hh)).

<figure><img src="/files/37d6eNIf1PJNkX5QUfaK" alt=""><figcaption></figcaption></figure>

## Le pack Legacy

Les packs Legacy, les fameux premiers packs délivrés ont toute une histoire propre à eux. Victime d'une erreur de blockchain, ils sont l'asset CTA ayant connu la plus grande demande. Ils sont très prisés pour tous les avantages in-game apportés et pour le fameux **mint pass Legacy**.

<figure><img src="/files/VynXOLKGmMt7SfiHBSHR" alt=""><figcaption></figcaption></figure>

Tout comme les pack Apprentice, Disciple et Primus, vous avez 1% de chance d'avoir un mint pass, non pas Golden, mais **Golden Legacy**...le Saint-Graal des mint pass !

Le pack Legacy ne peut pas être utilisé seul. Il s'ouvre en le combinant avec un autre pack Premium (Apprentice, Disciple, Primus) ou Standard, ce qui lui confère d'agréables bonus. À son ouverture, vous pouvez obtenir l'un des **7 niveaux** présentés ci-dessous. C'est donc entre 2 720 et 43 600 tokens CTA que vous pouvez ajouter ainsi que des free mint.

### L1&#x20;

* 1 mint pass Legacy ou Golden Legacy (1% de chance)
* 2 720 CTA
* 480 Free Mint
* 1 émote Solis

### L2&#x20;

* 1 mint pass Legacy ou Golden Legacy (1% de chance)
* 4 080 CTA
* 480 Free Mint
* 1 émote Solis

### L3&#x20;

* 1 mint pass Legacy ou Golden Legacy (1% de chance)
* 5 080 CTA
* 960 Free Mint
* 1 émote Solis

### L4&#x20;

* 1 mint pass Legacy ou Golden Legacy (1% de chance)
* 6 440 CTA
* 960 Free Mint
* 1 émote Solis

### L5

* 1 mint pass Legacy ou Golden Legacy (1% de chance)
* 7 800 CTA
* 1440 Free Mint
* 1 émote Solis

### L6&#x20;

* 1 mint pass Legacy ou Golden Legacy (1% de chance)
* 12 160 CTA
* 1 440 Free Mint
* 1 émote Solis

### L7&#x20;

* 1 mint pass Legacy ou Golden Legacy (1% de chance)
* 43 600 CTA
* 1 920 Free Mint
* 1 émote Solis


# Les coffres Arkhante

Les coffres étaient disponibles dès le début de la saison 01 Arkhante. Ceux ayant le bandeau "**Early**" sur la [marketplace](https://www.crosstheages.com/portal/marketplace/products/direction=asc\&orderBy=buy_quantity_with_fees\&researchQuery=\&tokenType=CHEST) ont des probabilités d'avoir des cartes UR et M supérieures : C-66,67%, UC-15,28%, R-11,11%, UR-5,56% et M-1,39% contre C-55,25%, UC-33,67%, R-9,33%, UR-1,33% et M-0,417% à la normale.

## En boutique générale

### Basic <a href="#h_01h92htt182p6ppw3ryfbyabt8" id="h_01h92htt182p6ppw3ryfbyabt8"></a>

Le coffre **Basic** était disponible en boutique jusqu'au 25 octobre 2023 :&#x20;

<figure><img src="/files/CpvZ1xH5eeF3b3lUg1NU" alt=""><figcaption></figcaption></figure>

### Super <a href="#h_01h92jjrcfsyzqj2h2hyrf4j51" id="h_01h92jjrcfsyzqj2h2hyrf4j51"></a>

Le coffre **Super** était disponible en boutique jusqu'au 25 octobre 2023 :&#x20;

<figure><img src="/files/3aNkWCnEQc1kgAfusInB" alt=""><figcaption></figcaption></figure>

### Extra <a href="#h_01h92jk2qs4b7zaadbqpztzscz" id="h_01h92jk2qs4b7zaadbqpztzscz"></a>

Le coffre **Extra** était disponible en boutique jusqu'au 25 octobre 2023 :&#x20;

<figure><img src="/files/I6LtTRG3WkQChyj40qrD" alt=""><figcaption></figcaption></figure>

### Mega <a href="#h_01h92jkb6ev5shvp3gz6tcjksj" id="h_01h92jkb6ev5shvp3gz6tcjksj"></a>

Le coffre **Mega** était disponible en boutique jusqu'au 25 octobre 2023 :&#x20;

<figure><img src="/files/H53vVZKCMEAnsPd0lI0F" alt=""><figcaption></figcaption></figure>

### Ultra

Le coffre **Ultra** était disponible en boutique jusqu'au 25 octobre 2023 :&#x20;

<figure><img src="/files/YGt1oRGE8ZgwMGLUdHK0" alt=""><figcaption></figcaption></figure>

### Omega

Le coffre **Omega** était disponible en boutique jusqu'au 25 octobre 2023 :&#x20;

<figure><img src="/files/VT2yU99gUKqE915eIBYF" alt=""><figcaption></figcaption></figure>

### Neo

Le coffre **Neo** était disponible en boutique jusqu'au 25 octobre 2023 :&#x20;

<figure><img src="/files/1OAnuvdGmd7HowFUyln5" alt=""><figcaption></figcaption></figure>

## D'évènement <a href="#h_01h8p5dk9vrqg4crrs2rk61dse" id="h_01h8p5dk9vrqg4crrs2rk61dse"></a>

Ces coffres étaient temporaires durant un évènement in-game. Vous retrouverez les cartes exclusives des évènements à l'intérieur des coffres d'évènement.

### Dans la boutique d'évènement

#### **Coffre Neo d'Halloween**

Halloween 2022 fut le premier évènement CTA organisé in-game. Étant un coffre **Early**, il contient un nombre de cartes UR et Mythiques supérieur. C'est le seul coffre d'évènement à ne pas contenir de carte exclusive.

<figure><img src="/files/2yid8hkVyeBqAKbOdkm8" alt=""><figcaption></figcaption></figure>

#### **Coffre Neo de Noël**

C'est ici l'élément **Air** qui est mis en avant. Étant un coffre **Early**, il contient un nombre de cartes UR et Mythiques supérieur. La **carte exclusive Locke** en version standard ou alternative, non-foil ou foil est disponible à l'intérieur. Elle est la première de la longue série que nous connaissons aujourd'hui.

<figure><img src="/files/UKdd47kxdTfkYVhyfR0z" alt=""><figcaption></figcaption></figure>

#### Les c[**offres du Nouvel An Chinois**](#user-content-fn-1)[^1] <a href="#h_01h92m5pweg54bxxdjtvg5fmkm" id="h_01h92m5pweg54bxxdjtvg5fmkm"></a>

Durant le Nouvel An Chinois de 2023, exceptionnellement deux coffres d'évènement étaient disponibles : un Omega et un Neo.

C'est ici l'élément **Feu** qui est mis en avant.&#x20;

* **Coffre Omega du Nouvel An Chinois**

Étant un coffre **Early**, il contient un nombre de cartes UR et Mythiques supérieur. La **carte exclusive Phoenix** en version standard ou alternative, non-foil ou foil est disponible à l'intérieur.&#x20;

<figure><img src="/files/dapPvlZrlPtcOMrlW5am" alt=""><figcaption></figcaption></figure>

* **Coffre Neo du Nouvel An Chinois**

Étant un coffre **Early**, il contient un nombre de cartes UR et Mythiques supérieur. Tout comme son petit frère Omega, la **carte exclusive Phoenix** en version standard ou alternative, non-foil ou foil est disponible à l'intérieur.&#x20;

<figure><img src="/files/Pur8X6O5LlgPoVbC6E1R" alt=""><figcaption></figcaption></figure>

#### **Coffre Neo de l'évènement Arkhante**

C'est ici l'élément **Lumière** qui est mis en avant. Étant un coffre **Early**, il contient un nombre de cartes UR et Mythiques supérieur. Ce coffre à la particularité de pouvoir renfermer l'une des **4 cartes exclusive Astrid, Griffin et Giant Eagle** en version standard ou alternative, non-foil ou foil **et leur combo Giant Eagle & Griffin**.&#x20;

<figure><img src="/files/9btFjTkRGhYp0ugslpTD" alt=""><figcaption></figcaption></figure>

#### **Coffre Neo de Pâques**

C'est ici l'élément **Nature** qui est mis en avant. La **carte exclusive Kobold** en version standard ou alternative, non-foil ou foil est disponible à l'intérieur. &#x20;

<figure><img src="/files/steLIqq2EUnUvffLCCrH" alt=""><figcaption></figcaption></figure>

#### **Coffre Neo Reborn**

C'est ici l'élément **Ténèbres** qui est mis en avant. La **carte exclusive Skeleton** en version standard ou alternative, non-foil ou foil est disponible à l'intérieur. &#x20;

<figure><img src="/files/6DKGon3w5g3RhJceOMcs" alt=""><figcaption></figcaption></figure>

#### **Coffre Neo Rising Suns**

C'est ici l'élément **Terre** qui est mis en avant. La **carte exclusive Hanzo** en version standard ou alternative, non-foil ou foil est disponible à l'intérieur. &#x20;

<figure><img src="/files/4Ofbaf4F5QuDwJIaelvA" alt=""><figcaption></figcaption></figure>

#### **Coffre Neo Plenition**

C'est ici l'élément **Eau** qui est mis en avant. La **carte exclusive Lena** en version standard ou alternative, non-foil ou foil est disponible à l'intérieur. Plénition est le dernier évènement de la saison 01 Arkhante.

<figure><img src="/files/Gm1eM9aQ8lMTUmlL37g2" alt=""><figcaption></figcaption></figure>

### **De récompense**

Ces coffres de récompense étaient disponibles une fois le niveau 50 de l'évènement en cours atteint.&#x20;

#### **Noël**

Pour Noël 2022, l'équipe CTA a voulu nous faire un petit cadeau à leur manière en incluant dans le coffre de Noël des **cartes déjà renforcées** *(*[*power up*](/guide/fr/tcg/lartisanat/01-le-renforcement)*)*. **La carte Exclusive Locke est aussi disponible**.

<figure><img src="/files/6ygxCqUFcaBLmhGtXOrA" alt=""><figcaption></figcaption></figure>

#### **Lunar (Nouvel An Chinois)**

Comme son prédécesseur, **le coffre Lunar a aussi une carte Exclusive, la carte Phoenix**.

<figure><img src="/files/YgpU4jiWBqCOuXXUoEB8" alt=""><figcaption></figcaption></figure>

#### **Arkhante**

<figure><img src="/files/IQEsg2TP9dB3w0sCBtUF" alt=""><figcaption></figcaption></figure>

#### **Pâques**

<figure><img src="/files/9j7GrYY4wzKODkHRMvD7" alt=""><figcaption></figcaption></figure>

#### **Reborn**

<figure><img src="/files/VYKoGeGqs0OtT5KHX4W2" alt=""><figcaption></figcaption></figure>

#### **Rising Suns**

<figure><img src="/files/OYvswkaxCp5DxhzfETP4" alt=""><figcaption></figcaption></figure>

#### **Plenition**

<figure><img src="/files/37rYe27104noDm3Dk8dl" alt=""><figcaption></figcaption></figure>

## D'évènements physiques <a href="#h_01h8p5mrh6f2m9tjzgska3y3jz" id="h_01h8p5mrh6f2m9tjzgska3y3jz"></a>

Ces coffres étaient disponibles lors d'un évènement physique auquel l'équipe de CTA était invitée. Ils sont achetables en boutique pour la durée de l'évènement. Ces coffres renferment des cartes mais pas seulement. Vous y trouverez également des cosmétiques, bannière, avatar, emote réalisés seulement pour l'occasion et des shards de carte exclusive aussi.

### NFT.NYC (New-York, USA) <a href="#h_01h8p5n9mnjdtpx89pm7kmy6bz" id="h_01h8p5n9mnjdtpx89pm7kmy6bz"></a>

Le contenu des coffres NFT.NYC acheté sur la **marketplace** est en format NFT, sauf les cosmétiques qui seront à minter après ouverture.

<figure><img src="/files/WpnWSpH1cPbrv5lsNoLB" alt=""><figcaption></figcaption></figure>

### NFTokyo (Tokyo, Japon)

Le NFTokyo est le premier coffre renfermant des **shards** en format digital de carte exclusive pour réclamer ici **Ruby** pour l'occasion. À noter que le contenu des coffres NFTokyo acheté sur la **marketplace** est en format NFT, sauf les cosmétiques et shards qui seront à minter après ouverture.&#x20;

<figure><img src="/files/GFXeTJVYZJ77cgw3qaYF" alt=""><figcaption></figcaption></figure>

### EthCC (Paris, France) <a href="#h_01h8p5p1ad0qn830yz85a2fz63" id="h_01h8p5p1ad0qn830yz85a2fz63"></a>

Dans le coffre EthCC, vous y trouverez des **shards** en format digital pour la carte exclusive **Kraken**. À noter que le contenu des coffres EthCC acheté sur la **marketplace** est en format NFT, sauf les cosmétiques et shards qui seront à minter après ouverture.

<figure><img src="/files/zR8zkbU3oEKWx3iuIs35" alt=""><figcaption></figcaption></figure>

### KBW (Corée)

Dans le coffre KBW (Korea Blockchain Week), vous y trouverez des **shards** en format digital pour la carte exclusive **Harpy**. À noter que le contenu des coffres KBW acheté sur la **marketplace** est en format NFT, sauf les cosmétiques et shards qui seront à minter après ouverture.

<figure><img src="/files/deieWWmMKUWAtR3ReB4o" alt=""><figcaption></figcaption></figure>

## Des missions <a href="#h_01h8p5pc1ryafcs708kr9x327p" id="h_01h8p5pc1ryafcs708kr9x327p"></a>

### **Coffres de victoire**

Les coffres de victoire sont des **récompenses** à chacun duel remporté (dans la limite des emplacements disponible dans l'inventaire). Une période d'incubation était mise en place avant son ouverture. Il vous était aussi possible de **recycler** le coffre par du Trisel.

<figure><img src="/files/m3GnK0SVLUN0CS58c4w6" alt=""><figcaption></figcaption></figure>

### **Coffre quotidien**

Ce coffre était disponible chaque jour, après avoir accompli toutes vos quêtes journalières.

<figure><img src="/files/Okxew66k705ttgGmMI6r" alt=""><figcaption></figcaption></figure>

### **Coffre hebdomadaire**

Les coffres hebdomadaires étaient obtenables chaque semaine. Le palier (le premier étant le T1) était dépendant du nombre de quêtes que vous aviez à accomplir. Le coffre de niveau T3 pouvait être réclamé une fois toutes les quêtes hebdomadaires validées, mais 2 d’entre elles étaient offertes. Si vous en faisiez 22 sur 24 c’était gagné !

<figure><img src="/files/W4mn8njAA1mHwpQJqM6x" alt=""><figcaption></figcaption></figure>

## Autre

### Coffre Bored

Le coffre Bored est une édition limité à 1 000 exemplaires. Il a les mêmes caractéristiques que le [coffre Basic](#h_01h92htt182p6ppw3ryfbyabt8) avec un bonus de **20 tokens CTA** à l'intérieur.&#x20;

<figure><img src="/files/isR6rZigilfHP1umYRGn" alt=""><figcaption></figcaption></figure>

[^1]:


# SR Combo - Hannibal & Honora (HH)

## Introduction

<figure><img src="/files/iWZtGcQ3zpoa6ZvAcrVt" alt=""><figcaption></figcaption></figure>

La carte Hannibal & Honora est une carte Spéciale Rare (SR) Combo de la première [saison S01 - Arkhante](https://whitepaper.crosstheages.com/whitepaper/fr/produits/tcg/collections/s01-arkhante/la-collection-arkhante). Il était possible de l'obtenir en ouvrant les 10 000 premiers [packs Premium](https://whitepaper.crosstheages.com/whitepaper/fr/produits/tcg/collections/s01-arkhante/les-packs-arkhante) d'Arkhante. Aujourd'hui, elle est disponible seulement sur le marché secondaire, sur la [marketplace](https://www.crosstheages.com/portal/marketplace/products). La supply de 10 000 exemplaires est donc atteinte.

Mais pourquoi dédier tout un article à cette carte ? Certes, elle est la toute première SR de la première saison...mais encore ?

## Airdrop d'autres SR combo <a href="#h_01hddm6e8hp7f54cgyvgk2jce3" id="h_01hddm6e8hp7f54cgyvgk2jce3"></a>

Si aujourd'hui vous êtes l'heureux propriétaire d'une carte SR combo Hannibal & Honora, vous aurez la chance de recevoir gratuitement sous la forme d'un **airdrop** **la carte SR combo équivalente, avec les mêmes attributs, à chaque nouvelle saison** du TCG.

Exemple : Je possède la carte Hannibal & Honora grade A, numéro 226. Durant la saison 02 - Mantris, je reçois la SR combo grade A, numéro 226 et de l'élément correspondant :&#x20;

<figure><img src="/files/ENZuKiotwnpEPS00PLql" alt=""><figcaption></figcaption></figure>

Sachant que les cartes SR jouent un rôle majeur dans le système d'attaque/défense des lands dans [Arise](/whitepaper/fr/produits/arise), la carte Hannibal & Honora pourrait bien faire la différence dans votre expérience de jeu.


# Cartes SR et Élémentaire Arkhante

## Introduction

Les cartes Spéciale Rare (SR) sont des cartes très convoitées par la communauté CTA car ayant la particularité de pouvoir créer, via la fusion des versions alternatives, la **carte la plus puissante de la collection correspondante, la carte Élémentaire dans le TCG**. Pour S01 - Arkhante, la carte Élémentaire est **Arkhel, The Unborn**, avec une puissance de 745 en grade S.

Les cartes SR jouent également un rôle majeur dans le **système d'attaque/défense** des Lands dans [Arise](https://whitepaper.crosstheages.com/whitepaper/fr/produits/arise).

Les cartes SR standard sont des cartes de puissance se situant entre Rare et Ultra Rare qu'il est possible d'obtenir seulement via un système d’**airdrop hebdomadaire** selon des conditions de staking du CTA token dans une **pool** ou dans un **mint pass**. Toutes les informations concernant les conditions de staking sont disponibles directement dans le [CTA Portal](https://crosstheages.com/portal/staking/information). Une fois le airdrop terminé, les cartes sont disponibles sur le [marché secondaire](https://crosstheages.com/portal/marketplace/products/direction=asc\&orderBy=buy_quantity_with_fees\&rarities=SPECIAL_RARE\&researchQuery=\&tokenType=CARD).

## Collection SR S01 - Arkhante

<figure><img src="/files/Qlc60BcwwdIWbWtmORlp" alt=""><figcaption></figcaption></figure>


# Cartes Souvenirs

Au début de Cross The Ages, une monnaie appelée Pranah était disponible pour les achats d'assets et de booster packs en boutique (jusqu'en juin 2024). En achetant des bundles de Pranah, des cartes souvenirs étaient offertes. Elles avaient trois grades : C, B et A, avec toujours une supply de 10% pour les versions foils. La collection complète compte 100 cartes.

Le Pranah n'étant plus disponible, ces cartes souvenirs ont atteint leur supply maximale et sont devenues un produit unique de Cross The Ages que les passionnés ont pu acquérir avec plaisir. Aujourd'hui, il est possible de les obtenir seulement via le [marché secondaire](https://crosstheages.com/portal/marketplace/products/direction=asc\&orderBy=buy_quantity_with_fees\&researchQuery=\&tokenType=SOUVENIR_CARD).

Vous aurez probablement remarqué que certaines cartes s'associent pour former une fresque, comme celle-ci en grade A :

<figure><img src="/files/gpk33JaPcFJPjkmclBtS" alt=""><figcaption></figcaption></figure>

Y aurait-il d'autres fresques de ce genre ? 😉


# S02 - Mantris


# La collection Mantris

## La collection Mantris <a href="#h_01h8p5aw0q2mp7m2kc98nz4256" id="h_01h8p5aw0q2mp7m2kc98nz4256"></a>

<figure><img src="/files/xeuWb9onHNcR5aclAbIT" alt="" width="146"><figcaption></figcaption></figure>

## La supply NFT des cartes Mantris <a href="#h_01h8p5bv7d2fcpkngngsyh00ae" id="h_01h8p5bv7d2fcpkngngsyh00ae"></a>

Dans l'univers CTA, les carte NFT sont représentées par les cartes dites **Eternal**.

### Supply max <a href="#h_01h8p5c29xzhfgf9xtfe5ex7f5" id="h_01h8p5c29xzhfgf9xtfe5ex7f5"></a>

<figure><img src="/files/cOzidw45i6LOx7rXcsZu" alt=""><figcaption></figcaption></figure>


# Mantris en dates

## Date de la prévente  <a href="#h_01h938srm5xqtw9bapyd42g7k5" id="h_01h938srm5xqtw9bapyd42g7k5"></a>

**Début** : 4 août 2023

**Fin** : 29 septembre 2023

***

## Ouverture des Packs prévente Mantris&#x20;

**Début** : 25 octobre 2023

**Fin** : Jusqu'à épuisement

***

## Durée de la saison 02 Mantris

**Début** : 25 octobre 2023

**Fin** : 25 Septembre 2024

***

## Période de mint des cartes

**Début** : 25 octobre 2023

**Fin** : 25 novembre 2024


# Les packs prévente Mantris

Lors de prévente de la saison 02 Mantris de août à septembre 2023, 4 catégorie de packs ont été proposés:

* [le pack Greek](#pack-greek)
* [le pack Voranth](#pack-voranth)
* [le pack Chaka](#pack-chaka)
* [le pack Golden Chaka](#pack-golden-chaka)

Tous les packs Mantris renferment des cartes de la saison 2 en quantité variable. Ils ont également tous une carte Spéciale Rare (SR) propre à chacun, Greek, Voranth, Chaka. Il est possible d'obtenir soit la version standard rang 1 soit en version alternative directement de grade variable, selon les probabilités suivantes :&#x20;

* **75% pour l'obtention d'une version Standard**
* **25% pour l'obtention d'une version Alternative**
  * 70% de grade C
  * 22% de grade B
  * 7% de grade A
  * 1% de grade S

Dans les deux cas, 10% de chance de l'avoir en foil.

Si vous avez une carte alternative de chaque (Greek, Voranth et Chaka), il vous sera possible de faire la combo multiple selon les règles habituelles de la [fusion](/guide/fr/tcg/lartisanat/03-la-fusion). Vous aurez également 1 chance sur 3 d'obtenir l'un des 3 TechStyles de Greek, Voranth ou Chaka.

Également, les packs de prévente Mantris renferme un **ticket** pour être éligible à la vente des lands Cross The Ages.

## Pack Greek

Pack vendu lors de la prévente pour le prix de $115 (-50% avec un ticket rouge Greek).

<figure><img src="/files/vjb9K4v3HblHRWWlXTTo" alt=""><figcaption></figcaption></figure>

## Pack Voranth

Pack vendu lors de la prévente pour le prix de $287,5 (-50% avec un ticket vert Voranth).

<figure><img src="/files/JMR6AODF9eKRKYMuEdLY" alt=""><figcaption></figcaption></figure>

## Pack Chaka

Pack vendu lors de la prévente pour le prix de $575 (-50% avec un ticket bleu Chaka).

<figure><img src="/files/TAW2Y3mwntuynWpkx1vM" alt=""><figcaption></figcaption></figure>

## Pack Golden Chaka

Pack vendu lors de la prévente pour le prix de $287,5 (exclusivement aux possesseurs du ticket Golden Chaka).

<figure><img src="/files/1TK0Dtzz7BTF7YWlIreO" alt=""><figcaption></figcaption></figure>


# Les booster packs Mantris

Durant la saison Mantris, il est possible d'acquérir les cartes de la collection via l'achat en boutique de Séries, des booster packs.

## Les Séries Mythiques <a href="#h_01he2sxhjjn8h53rdb91qqpx7g" id="h_01he2sxhjjn8h53rdb91qqpx7g"></a>

Durant Mantris, il existe **6 différentes Séries Mythiques**, mettant en avant à chaque fois une carte Mythique de la saison 02 Mantris. Si vous achetez ce pack et que vous avez la chance d'avoir une Mythique à l'intérieur, ce sera forcément celle mis en avant sur le booster. Les Séries sont distribuées comme suit :

1️⃣ **Hassan :** Du 25.10.2023, 6.00 pm UTC au 20.12.2023, 8.00 am UTC\
2️⃣ **Arhax :** Du 22.11.2023, 8.00 am UTC au 03.01.2024, 8.00 am UTC\
3️⃣ **Shakti :** Du 06.12.2023, 8.00 am UTC au 17.01.2024, 8.00 am UTC                                                          4️⃣ **Pollen :** Du 03.01.2024, 8.00 am UTC au 14.02.2024, 8.00 am UTC\
5️⃣ **Ordonnateur :** Du 17.01.2024, 8.00 am UTC au 28.02.2024, 8.00 am UTC\
6️⃣ **Sassaki :** Du 31.01.2024, 8.00 am UTC au 13.03.2024, 8.00 am UTC

Les cartes Mythiques sont les vedettes, mais ne pas oublier que les cartes Communes à Ultra rare présentent dans les Séries ne le sont aussi que de manière temporaire. Elles suivent également le même roulement. Une fois la Série terminée, les cartes se retrouvent dans la Série Permanente correspondante. Voici chacune des 6 Séries en détails :

### Série #1 Hassan

Disponible en boutique du 25.10.2023, 6.00 pm UTC au 20.12.2023, 8.00 am UTC.

<figure><img src="/files/O2pYJ5ckL73kpBXq6csD" alt=""><figcaption></figcaption></figure>

La Série Hassan propose pendant 8 semaines la **carte Mythique** Hassan, les **3 cartes Commune** Kunesh, Imari, Cyber-Scorpion, les **3 cartes Peu Commune** Off-Citizenship Zone (carte terrain), Heyla, ROMA WR-Serie, les **2 cartes Rare** Salome, Anis et les **2 cartes Ultra-Rare** Gygax, Judith. Une fois la Série terminée, toutes les cartes sont disponibles dans la [Série Permanente #1](#h_01hfsp2rz51hbfw56zyf1wy6f8).&#x20;

### Série #2 Arhax <a href="#h_01he2tcn1bc0pka6750gnp1446" id="h_01he2tcn1bc0pka6750gnp1446"></a>

Disponible en boutique du 22.11.2023, 8.00 am UTC au 03.01.2024, 8.00 am UTC.

<figure><img src="/files/Q2xpx9CmC0vSDpox8dS4" alt=""><figcaption></figcaption></figure>

La Série Arhax propose pendant 6 semaines la **carte Mythique** Arhax, les **3 cartes Commune** Onyx, Dog Robot, Mantri Car, les **3 cartes Peu Commune** Cyber Residential Area (carte terrain), Blitz Defender-Serie, Jade, les **2 cartes Rare** Sato, Erika et les **2 cartes Ultra-Rare** Niguane, Kora. Une fois la Série terminée, toutes les cartes sont disponibles dans la [Série Permanente #1](#h_01hfsp2rz51hbfw56zyf1wy6f8).

### Série #3 Shakti <a href="#h_01he2tch8pn14yq9qssypsbn1y" id="h_01he2tch8pn14yq9qssypsbn1y"></a>

Disponible en boutique du 06.12.2023, 8.00 am UTC au 17.01.2024, 8.00 am UTC.

<figure><img src="/files/orlAFqpflstCrX7AnhPg" alt=""><figcaption></figcaption></figure>

La Série Shakti propose pendant 6 semaines la **carte Mythique** Shakti, les **3 cartes Commune** Opax Unit, Class III Utility Robot, Valia, les **3 cartes Peu Commune** Meditech Market (carte terrain), Jack, Tiger Robot, les **2 cartes Rare** Hilde, KatK et les **2 cartes Ultra-Rare** Eli’jah, Archivist. Une fois la Série terminée, toutes les cartes sont disponibles dans la [Série Permanente #1](#h_01hfsp2rz51hbfw56zyf1wy6f8).

### Série #4 Pollen <a href="#h_01he2tcee0p4c91q5m1h39gztw" id="h_01he2tcee0p4c91q5m1h39gztw"></a>

Disponible en boutique du 03.01.2024, 8.00 am UTC au 14.02.2024, 8.00 am UTC.

<figure><img src="/files/vC1fItyPUXrcmqISACSJ" alt=""><figcaption></figcaption></figure>

La Série Pollen propose pendant 6 semaines la **carte Mythique** Pollen, les **3 cartes Commune** Mantri Motorcycle, Zanger Serie, Saber, les **3 cartes Peu Commune** Order Public Buildings et Genetic Research Center comme cartes terrain, Meca Bird, les **2 cartes Rare** Sathyne, Kurtis et les **2 cartes Ultra-Rare** Drakhan, Nyopé. Une fois la Série terminée, toutes les cartes sont disponibles dans la [Série Permanente #2](#id-01hkyxc1v64mn2ng4hyeasyz9v).&#x20;

### Série #5 Ordonnateur <a href="#h_01he2tcc1vnbfwt613xz1f1j9e" id="h_01he2tcc1vnbfwt613xz1f1j9e"></a>

Disponible en boutique du 17.01.2024, 8.00 am UTC au 28.02.2024, 8.00 am UTC.&#x20;

<figure><img src="/files/1EkIx8Sg9j1jyTfOhAJ0" alt=""><figcaption></figcaption></figure>

La Série Ordonnateur propose pendant 6 semaines la **carte Mythique** Ordonnateur, les **3 cartes Commune** Matricial Guard, Mozart, Chang, les **3 cartes Peu Commune** The Noria Tower (carte terrain), Sir Vine, Liv, les **2 cartes Rare** Valkyrie, César et les **2 cartes Ultra-Rare** Seifer, Julian. Une fois la Série terminée, toutes les cartes sont disponibles dans la [Série Permanente #2](#id-01hkyxc1v64mn2ng4hyeasyz9v).&#x20;

### Série #6 Sassaki <a href="#h_01he2tc9b8gfs7v5snenbgvw8a" id="h_01he2tc9b8gfs7v5snenbgvw8a"></a>

Disponible en boutique du 31.01.2024, 8.00 am UTC au 13.03.2024, 8.00 am UTC.&#x20;

<figure><img src="/files/FipesQinVheQegSCjjUK" alt=""><figcaption></figcaption></figure>

La Série Sassaki propose pendant 6 semaines la **carte Mythique** Sassaki, les **3 cartes Commune** Blue Dream, Gamar, Mantri Airplane, les **3 cartes Peu Commune** Robotic Industry (carte terrain), Fei, Nyvenn, les **2 cartes Rare** B380, Gina et les **2 cartes Ultra-Rare** Lyah, Pollux. Une fois la Série terminée, toutes les cartes sont disponibles dans la [Série Permanente #2](#id-01hkyxc1v64mn2ng4hyeasyz9v).&#x20;

## Les Séries Permanentes

Durant la saison 02 Mantris, deux séries permanentes sont disponibles selon les périodes suivantes :&#x20;

1️⃣ **Permanente #1 :** Du 20.12.2023 au 21.08.2024\
2️⃣ **Permanente #2 :** Du 28.02.2024 au 21.08.2024

### La Série Permanente #1 <a href="#h_01hfsp2rz51hbfw56zyf1wy6f8" id="h_01hfsp2rz51hbfw56zyf1wy6f8"></a>

Disponible en boutique du 20.12.2023 au 21.08.2024.

<figure><img src="/files/TQNWjsR8dBPTd6g5pv3b" alt=""><figcaption></figcaption></figure>

La Série Permanente #1 propose toutes les cartes précédemment disponibles dans les séries [#1 Hassan](#serie-1-hassan), [#2 Arhax](#h_01he2tcn1bc0pka6750gnp1446) et [#3 Shakti](#h_01he2tch8pn14yq9qssypsbn1y).&#x20;

À noter qu'il est possible d'obtenir les **cartes Flex Exclusives Class III Utility Robot et Opax Unit** lors d'achats groupés de respectivement 48 et 24 boosters packs. Voici le taux de distribution :

* **Version standard : 75%**
  * 20% de chance à chaque rang
* **Version alternative : 25%**
  * grade S : 1%
* **Version foil : 10%**

<figure><img src="/files/gnR2ggjzBq49X6RhPIU2" alt=""><figcaption></figcaption></figure>

### La Série Permanente #2 <a href="#id-01hkyxc1v64mn2ng4hyeasyz9v" id="id-01hkyxc1v64mn2ng4hyeasyz9v"></a>

Disponible en boutique du 28.02.2024 au 21.08.2024.

<figure><img src="/files/Se9ZEDSELxgLoz5PNaj0" alt=""><figcaption></figcaption></figure>

La Série Permanente #2 propose toutes les cartes précédemment disponibles dans les séries [#4 Pollen](#h_01he2tcee0p4c91q5m1h39gztw), [#5 Ordonnateur](#h_01he2tcc1vnbfwt613xz1f1j9e) et [#6 Sassaki](#h_01he2tc9b8gfs7v5snenbgvw8a).

Tout comme la Série Permanente #1, des cartes exclusives sont disponibles, à savoir les **cartes Flex Exclusives Blue Dream et Matricial Guard** lors d'achats groupés de respectivement 48 et 24 boosters packs. Voici le taux de distribution :

* **Version standard : 75%**
  * 20% de chance à chaque rang
* **Version alternative : 25%**
  * grade S : 1%
* **Version foil : 10%**

<figure><img src="/files/X7GQvU7PO5Z5FgZDp8zZ" alt=""><figcaption></figcaption></figure>


# Cartes SR et Élémentaire Mantris

## Introduction

Les cartes Spéciale Rare (SR) sont des cartes très convoitées par la communauté CTA car ayant la particularité de pouvoir créer, via la fusion des versions alternatives, la **carte la plus puissante de la collection correspondante, la carte Élémentaire dans le TCG**. Pour S02 - Mantris, la carte Élémentaire est **Ríona, Metaverse Eater**, avec une puissance de 745 en grade S.

Les cartes SR jouent également un rôle majeur dans le **système d'attaque/défense** des Lands dans [Arise](https://whitepaper.crosstheages.com/whitepaper/fr/produits/arise).

Les cartes SR standard sont des cartes de puissance se situant entre Rare et Ultra Rare qu'il est possible d'obtenir seulement via un système d’**airdrop hebdomadaire** selon des conditions de staking du CTA token dans une **pool** ou dans un **mint pass**. Toutes les informations concernant les conditions de staking sont disponibles directement dans le [CTA Portal](https://crosstheages.com/portal/staking/information). Une fois le airdrop terminé, les cartes sont disponibles sur le [marché secondaire](https://crosstheages.com/portal/marketplace/products/direction=asc\&orderBy=buy_quantity_with_fees\&rarities=SPECIAL_RARE\&researchQuery=\&tokenType=CARD).

## Collection SR S02 - Mantris

<figure><img src="/files/irtLYLpGrV12Q5jwOk9v" alt=""><figcaption></figcaption></figure>


# Watch Dogs (Édition limitée)


# La collection Watch Dogs

## La collection Watch Dogs <a href="#h_01h8p5aw0q2mp7m2kc98nz4256" id="h_01h8p5aw0q2mp7m2kc98nz4256"></a>

La collection complète de Watch Dogs se compose de **51 cartes, représentant 24 personnages** de Watch Dogs disponibles en versions standards et alternatives. 3 cartes combos sont disponibles, une pour chaque série. C'est une collection de cartes Spéciale Rare, exclusivement.

<figure><img src="/files/OMPHstqna6KW3SJL5c9N" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/8NwRA7NaT03UrbWysbtw" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/Glk1yjRz3KUxPrqEZ4oC" alt=""><figcaption></figcaption></figure>

## La supply NFT des cartes Watch Dogs <a href="#h_01h8p5bv7d2fcpkngngsyh00ae" id="h_01h8p5bv7d2fcpkngngsyh00ae"></a>

La collection Watch Dogs, issue d'un partenariat exclusif avec Ubisoft, est une édition limitée, dont la supply diffère selon la Série proposée :

<figure><img src="/files/OaNs0fdhw3TKHIh1Oi4f" alt=""><figcaption></figcaption></figure>


# Watch Dogs en dates

## Dates des ventes  <a href="#h_01h938srm5xqtw9bapyd42g7k5" id="h_01h938srm5xqtw9bapyd42g7k5"></a>

### **Série #1 - Watch Dogs Arkhante**

**Début** : 3 avril 2024, 4.00 pm UTC

**Fin** : 31 juillet 2024

### **Série #2 - Watch Dogs Rift**

**Début** : 24 avril 2024, 4.00 pm UTC

**Fin** : 31 juillet 2024

### **Série #3 - Watch Dogs Mantris**

**Début** : 15 mai 2024, 4.00 pm UTC

**Fin** : 31 juillet 2024

***

## Période de mint des cartes

**Début** : 03 avril 2024, 4.00 pm UTC

**Fin** : 25 novembre 2024


# Les booster packs Watch Dogs

La collection limitée Watch Dogs se compose de 3 séries de booster packs disponibles en 3 vagues comme indiqué [ici](/whitepaper/fr/produits/tcg/collections/watch-dogs-edition-limitee/watch-dogs-en-dates).

Tous les boosters packs Watch Dogs se composent de la manière suivante :&#x20;

* Carte de type Spéciale Rare (SR)
* 1 booster pack contient **1 carte standard de rang 1** Watch Dogs pour **300 Pranah**.
* Dans chacun de ces booster packs, il est possible d’avoir l’un des **7 personnages** Watch Dogs sélectionnés pour ce booster pack.
* Le **8e personnage** est disponible et garanti à l’achat du lot de **24 booster packs**.

## La série #1 - Watch Dogs Arkhante <a href="#h_01he2sxhjjn8h53rdb91qqpx7g" id="h_01he2sxhjjn8h53rdb91qqpx7g"></a>

La première série Watch Dogs, de la faction Arkhante est disponible en boutique depuis le 4 avril 2024, 4.00 pm UTC jusqu'au 31 juillet 2024. Dans le booster pack individuel, il est possible d'obtenir l'un des 7 personnages suivants :&#x20;

<figure><img src="/files/G3ntAHQ6PqT1d40rMviL" alt=""><figcaption></figcaption></figure>

Le 8e personnage, Helen Dashwood est seulement disponible et garanti à l'achat du coffre contenant 24 booster packs :&#x20;

<figure><img src="/files/TANg8679fphMv1iDSpuz" alt=""><figcaption></figcaption></figure>

## La série #2 - Watch Dogs Rift <a href="#h_01he2sxhjjn8h53rdb91qqpx7g" id="h_01he2sxhjjn8h53rdb91qqpx7g"></a>

La deuxième série Watch Dogs, de la faction Rift est disponible en boutique depuis le 24 avril 2024, 4.00 pm UTC jusqu'au 31 juillet 2024. Dans le booster pack individuel, il est possible d'obtenir l'un des 7 personnages suivants :&#x20;

<figure><img src="/files/XxCPW6tHh3NsicM2J9M2" alt=""><figcaption></figcaption></figure>

Le 8e personnage, Connie Robinson est seulement disponible et garanti à l'achat du coffre contenant 24 booster packs : &#x20;

<figure><img src="/files/HuRByjAvsji6veLfNfS2" alt=""><figcaption></figcaption></figure>

## La série #3 - Watch Dogs Mantris <a href="#h_01he2sxhjjn8h53rdb91qqpx7g" id="h_01he2sxhjjn8h53rdb91qqpx7g"></a>

La troisième et dernière série Watch Dogs, représentant la faction Mantris est disponible en boutique depuis le 15 mai 2024, 4.00 pm UTC jusqu'au 31 juillet 2024. Dans le booster pack individuel, il est possible d'obtenir l'un des 7 personnages suivants :&#x20;

<figure><img src="/files/Qyg4N1gOgiVhv5ujWF8I" alt=""><figcaption></figcaption></figure>

Le 8e personnage, Bagley est seulement disponible et garanti à l'achat du coffre contenant 24 booster packs :&#x20;

<figure><img src="/files/GwbWzVnonUurrWF5Ud70" alt=""><figcaption></figcaption></figure>




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