> For the complete documentation index, see [llms.txt](https://whitepaper.crosstheages.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.crosstheages.com/guide/en/tcg/crafting/01-power-up.md).

# 01 - Power up

## What is the Power up process? <a href="#h_01h8h78dbdy1g9ed74ty1m9sv4" id="h_01h8h78dbdy1g9ed74ty1m9sv4"></a>

In the TCG of Cross The Ages, it's possible to evolve cards, making them more powerful and even creating new ones. This is achieved through **Crafting**, which consists of three successive steps:

**1. The Power up**

2\. The [Awakening](/guide/en/tcg/crafting/02-awakening.md)

3\. The [Merge](/guide/en/tcg/crafting/03-merge.md)

<figure><img src="/files/MnoBqgMdreVjRtG8uh21" alt=""><figcaption></figcaption></figure>

The **Power up**, is the **first and essential step** in the evolution of CTA cards.To power up a card to its maximum, you need to sacrifice other cards. In the game's terminology, this is referred to as "*burning*" cards. Each sacrifice **adds +15 power points** to the recipient card, which is the main card. It's also possible to power up a card to a mid rank (rank 2, 3 or 4). These ranks might be interesting to build your perfect deck.

## How to power up a card?

To power up a card, you'll need **two things:** (1) Trisel and (2) cards being sacrificed. The quantity of Trisel and cards to sacrifice depend on the **rarity** of the main card:

<figure><img src="/files/a27Cui2cJtJaO1LJFkA5" alt=""><figcaption></figcaption></figure>

On every sacrificed card corresponds to a Trisel cost. It means that to full power up a Common card, you need your Common card + 30 sacrificed Common cards + 1,500 Trisel, so in total 31 Common cards and 1,500 Trisel.

## Key Points

The power up of cards must meet specific **conditions**, such as the card type, foils with other foil cards (impossible to mix with non-foils), and cards of the same rarity (Common with Common, Uncommon with Uncommon). The following illustration shows all the conditions:

<figure><img src="/files/1Mu781KMlGgFqzTlrogy" alt=""><figcaption></figcaption></figure>

The choice of cards is also crucial in the *crafting* process. Sacrificing only similar cards to the main card creates a "**pure**" card, increasing the chances of obtaining a higher grade in the second step of [awakening](/guide/en/tcg/crafting/02-awakening.md) for the same card. At the opposite, an "**impure**" card doesn't guarantee the same character in awakened form.

<figure><img src="/files/xI9oTeU9Ow5jBomp2ynZ" alt=""><figcaption></figcaption></figure>

***

## FAQ <a href="#h_01h8h7bvaep82yhmerx28pcy9a" id="h_01h8h7bvaep82yhmerx28pcy9a"></a>

**1. What version of a card do I get at the end of enhancing (at 100% potential)?**

Enhancing is the first step of crafting. You start with standard cards to obtain a standard card at full power potential. To get an alternative card, you must proceed to step 2 of crafting, [awakening](/guide/en/tcg/crafting/02-awakening.md).

&#x20;

**2. Can all CTA cards be power up?**

No, Exclusive cards cannot be modified. Enhancing, awakening, and merging are not possible for this type of card.
